NEAR-SIGHTED RHINO KUNG FU monk of the enabled hand
"I'm a love rhino baby!" What you lack in self awareness or nuance, you make up for with the brute power from your training.
BECOMING A RHINO Usually only for the beefiest Chaos Monks.
ENTRY REQUIREMENTS Base Fort Save: +5
Feats: Kung Fu Brute, Stunning Fist, Improved Unarmed Strike, Power Attack
Class Skills The Class Name's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Intimidate (Cha), Knowledge (Arcana, Nature, The Planes)(Int), Listen (Wis), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex).
Skills Points at Each Level : 2 + int
Hit Dice: d10
[b] BAB Fort Ref Will Abilities[/b]
1. +1 +2 +0 +2 Chaos Monk, Unstoppable Charge
2. +2 +3 +0 +3 Powerful Build
3. +3 +3 +1 +3 Always Approach Bob From the Front
4. +4 +4 +1 +4 The Big Stomp
5. +5 +4 +1 +4 Tossing Blow
Weapon Proficiencies: Rhinos gain no new proficiencies.
Chaos Monk: Your Rhino and Chaos Monk Levels stack for purposes of determining your Unarmed Damage, AC Bonus, and Chaos Strike abilities.
Unstoppable Charge (Ex): When making Charge, Bull Rush or Overrun attacks, your movement doesn't provoke Attacks of Opportunity, and you can charge through difficult terrain or other effects that slow movement. You also do not take the -2 Penalty to AC for making a Charge Attack.
Powerful Build (Ex): You gain the Blubber Mutation (or another Mutation if you already have this one).
Always Approach Bob From the Front (Ex): Whenever you are attacked in melee by an opponent you are unaware of, you may immediately make an Attack of Opportunity against them at full BAB, ignoring Concealment or Invisibility penalties. On the downside, if anything enters an adjacent square, make an opposed Spot vs Hide Check. If you fail, you attack them as well regardless of who they are. You are one twitchy bastard.
The Big Stomp (Ex): Whenever you make a successful Bull Rush or Overrun attack, your opponent also takes damage equal to your Unarmed Strike. He can make a Reflex Save for half damage (Save DC is 10 plus 1/2 HD plus Str modifier).
Tossing Blow (Ex): When making a single Unarmed Strike as a Full Attack, the attack does maximum damage if it is successful, and you can initiate a Bull Rush as a Free Action without provoking an Attack of Opportunity. You are considered to be one Size Category larger than you actually are for purposes of this Bull Rush. If successful, you do additional damage equal to the number of feet you push your opponent back. Your movement does not provoke Attacks of Opportunity, but your opponents does.
PLAYING A RHINO Anything you don't see is a threat. Anything that doesn't approach you from the front is a threat. BOB SMASH THREATS!
Combat: You run people over. It ain't rocket science.
Advancement: Your goal is to get more swole.
Resources: If so many people didn't need hired help, you'd be broke.
RHINOS IN THE WORLD "DON'T...aw crap." A brief description of how your class is persevered in the world and how he interacts with the world.
Daily Life: You aren't very bright or ambitious. A lot of your time is spent lifting weights, and charging anyone who gets near.
Notables:
Organizations: A lot of people want you as hired muscle.
NPC Reaction NPC's always approach within your field of vision. It' the only way they're safe.
RHINOS IN THE GAME This class eventually makes it's taker a bit dangerous unless he invests in his Spot Checks, s be sure the group is okay with it.
Adaptation: This is re-fluffable for more serious campaigns..
Encounters: Rhinos are generally found staring placidly into the distance.
Sample Encounter EL 12: The Paladin tries to get the attention of a local, who reflexively headbutts him into the air. Don't see that every day.
Namealignment/Gender/Race/Levels
Init +0,
Senses: Listen +, Spot +,
Languages ------------------------------------------------
AC , touch , flat-footed ()
hp ( HD)
Fort +,
Ref +,
Will +
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Speed ft. ( squares)
Melee Base Atk +,
Grp +
Atk Options Combat GearSpells Prepared Supernatural Abilities -----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ Feats Skills PossessionsEPIC RHINO Hit Die: d10
Skills Points at Each Level : 2 + int
Bonus Feats: The Epic Rhino gains a Bonus Feat every 2 levels higher than 20th
red avenger, shadowsun ninja, shou disciple,