Slots are Irrelavant.... since you can combine magic items in a single Body Slot
...At higher cost, and assuming you have Craft Wonderous Item...
thats right ... what I made can actually Survive Combat and Contribute to a party in a meaningful way, many Monks find it hard to do those things
You didn't claim you were making a character that could survive combat. You claimed you were making a monk-equivalent. I can also make characters that survive combat -- druid20, for example.
actually a 20th lvl Character .... which is what I posted, has 760000gp... and I only spent 1/11th of his entire Wealth to make a Monk irrelavant, since this character can do all he does and even Better
Alright, you got me there. My fake build used more than 760k gp, and yours only used 80k or so.
Monk 20 : BAB +15, Unarmed Damage 2d10(11 average)
Full attack with Flurry: +15/+15/+15/+10/+5
If all Hit = Total Damage 55 points
My Fake Monk: BAB +17, Unarmed Damage 1d8+8d6SA(32 average)
Full Attack with TWF+Imp TWF+Speed: +15/+15/+15/+10/+10/+5/+0
If all hit = Total Damage 224
(You have -2 for TWF, +1 from haste and +13 BaB. Your real bonuses are +12/+12/+12/+7/+7/+2/-3. Also, you can use Alter Self to get large size for a little more unarmed damage)
Let's try that again, and give the monk the same advantages you're giving to your build:
Monk 20 : BAB +15
Using the wealth you spent on your build: +1/+1 frost, flaming, shock gauntlets, and boots of speed.
Using the 7 feats you spent on your build: Greater TWF, Improved Natural Attack, Weapon Focus, Two Weapon Rend, Water Splitting Stone (yes, these are non-optimal choices)
Unarmed Damage 4d8 +3d6 +4(assuming most things have DR at level 20) (32 average)
Full attack with Flurry+gTWF+Speed: +15/+15/+15/+15/+15/+10/+10/+5/+5/0
If all Hit =
Total Damage 324 (including 4 from two weapon rend)
If you don't insist on Monk20, but allow even the incredibly sub-optimal Monk16/Fighter4, you get:
BaB: +16
Feats: Same as above, plus Weapon Specialization, Superior Unarmed Strike and two extra feats for whatever.
Unarmed Damage 4d8 +3d6 +4(assuming most things have DR at level 20) +2 (34 average)
Full attack with Flurry+gTWF+Speed: +16/+16/+16/+16/+16/+11/+11/+6/+6/+1/-2
If all Hit =
Total Damage 388 (including 4 from two weapon rend)
So this very poorly built real monk does 73% more damage than your fake monk, and hits much more often (+16 on the highest attack instead of +12). Plus, while the real monk loses some damage against energy resistence, your build loses almost all of its damage against creatures immune to sneak attack. The real monk also fares much better in an antimatic field.
Obviously, your build has its advantages, but unarmed damage is not one of them.
This is fun.
edit: I went overboard with the TWF. Just removed some attacks. But at level 21 with Perfect TWF, the real monk builds go crazy!