Short version:Would you choose to loose a level of spells known for a gish (CL isn't a problem, I'll get it maxed either way), and possibly loose Bab (depending on if fraction bab can be used) to gain an additional spell off every round of combat (gained with a 1lvl dip in Magus)?
Additionally to cast the spell as well as full attack swings (via Magus's "Spell combat") I'd have to one hand it instead of two handing my falchion so somewhat less dmg and take a -2 to all my attacks (but that shouldn't be an issue as my character's Str will eventually be 38. I'm thinking the loss is worth it to cast another spell a round (which could be cast in addition to swift action quickened spells eventually)
Magus:
http://www.d20pfsrd.com/classes/base-classes/magus#TOC-Spell-Combat-Ex-Magister:
http://www.d20pfsrd.com/classes/3rd-party-classes/super-genius-games/magisterLonger version:I'm playing a gish character (gaining the vampire template) in the Way of the Wicked adventure path for Pathfinder (where you play as villains, amazing AP so far btw). As for my build, I have two options I'm looking at:
1) Antipaladin2/Magister3/Draconic Disciple 4/Eldritch Knight 10/ Magister1
(16 lvl level spells known, higher bab most likely, makes me gain the EK capstone 1 lvl sooner)
-or-
2) Antipaladin2/Magister3/Draconic Disciple 4/Magus1/Eldritch Knight 10
(15 lvl spells known, might loose bab (depending), makes me gain the EK capstone 1 lvl later)
Here's the ability that has me considering this dip:
Spell Combat (Ex)
At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks.
(Note: I will be selecting several known spells with my Magister levels that qualify to be cast by the above ability)
My character's specifics:
Stats at lvl 6 (his current lvl):
Str 21 (at lvl 9 this will be 32 with out items, 38 with a +6 str item)
Dex 18
Con -
Int 16
Wis 14
Cha 18 (I will eventually get this up to 30 in my teen levels)
I should also mention my character's type is "undead" and will also gain the full vampire template at level 9 (gained via taking 5 feats as per the AP's specific rules).
What are your thoughts?
Thanks for your time.