Author Topic: Greater Magic Weapon + Bane  (Read 2300 times)

Offline NunoM

  • Legendary Member
  • ****
  • Posts: 1253
    • View Profile
Greater Magic Weapon + Bane
« on: February 27, 2013, 08:41:07 PM »
Just for the sake of argument, this came to mind and i looked for official sources but couldn't find one...

Let's say i cast a 20th level GMW for a +5 enhancement on a +1, Undead Bane Longsword.

How is it considered against undead?
Option 1.) Simply +5, because it's a bigger value than the +1+2 usual enhancement
Option 2.) Add the +2 from the "Bane" to the modified +5 enhancement of the weapon, resulting in a +7 enhancement weapon against undead.

In other words, what is the "normal enhancement" referred to in the "Bane" weapon ability description? The base value? or the modified one?

EDIT: (er... math typo?)
« Last Edit: February 27, 2013, 09:04:59 PM by NunoM »

Offline ksbsnowowl

  • DnD Handbook Writer
  • ****
  • Posts: 4776
  • Warrior Skald, teller of tales.
    • View Profile
Re: Greater Magic Weapon + Bane
« Reply #1 on: February 27, 2013, 08:50:48 PM »
Option 2.) Add the +2 from the "Bane" to the modified +5 enhancement of the weapon, resulting in a +6 +7 enhancement weapon against undead.
Fixed it for you.

This one.

Offline Jackinthegreen

  • DnD Handbook Writer
  • ****
  • Posts: 6176
  • I like green.
    • View Profile
Re: Greater Magic Weapon + Bane
« Reply #2 on: February 27, 2013, 08:54:02 PM »
Same as ksbs...  Do you have a shorter version of your name that you'll let people call you? said.  If it has an enhancement bonus, regardless of the source, add 2.  Keep in mind this will let you ignore DR/ epic since it's now above +5.

Offline ksbsnowowl

  • DnD Handbook Writer
  • ****
  • Posts: 4776
  • Warrior Skald, teller of tales.
    • View Profile
Re: Greater Magic Weapon + Bane
« Reply #3 on: February 27, 2013, 09:01:28 PM »
Same as ksbs...  Do you have a shorter version of your name that you'll let people call you?
Psst! Look at my sig.  KSB is fine.  The name is KSB Snow Owl, I just don't like dealing w/ capitals in log-in names.



Quote
If it has an enhancement bonus, regardless of the source, add 2.  Keep in mind this will let you ignore DR/ epic since it's now above +5.
As can the Berserker property from UE (though it was nerfed to +1d8 damage when raging in MIC; I allow either version.)

I think there might be another property that can do it too. Vaguely recall seeing one recently.
Edit: I think it was a favored enemy property from MIC...
« Last Edit: February 27, 2013, 09:03:12 PM by ksbsnowowl »

Offline NunoM

  • Legendary Member
  • ****
  • Posts: 1253
    • View Profile
Re: Greater Magic Weapon + Bane
« Reply #4 on: February 27, 2013, 09:03:41 PM »
Option 2.) Add the +2 from the "Bane" to the modified +5 enhancement of the weapon, resulting in a +6 +7 enhancement weapon against undead.
Fixed it for you.

This one.

Doh! TY! - will fix the OP :tongue

Offline NunoM

  • Legendary Member
  • ****
  • Posts: 1253
    • View Profile
Re: Greater Magic Weapon + Bane
« Reply #5 on: February 28, 2013, 07:19:15 PM »
I had a small discussion on this with my brother, who is also a player, and he's more inclined to the 1st option.
I favor the 2nd option as well, but he seems pretty convinced in his opinion, stating:
Quote
The normal enhancement is +1. "Bane" puts it at +3. When you cast GMW, the enhancement goes up to +5, so only the higher bonus applies.
« Last Edit: February 28, 2013, 07:23:51 PM by NunoM »

Offline Halinn

  • Legendary Member
  • ****
  • Posts: 2067
  • My personal text is impersonal.
    • View Profile
Re: Greater Magic Weapon + Bane
« Reply #6 on: February 28, 2013, 07:30:23 PM »
It sets the normal enhancement to +5. You then proceed to recalculate as if it had been +5 all along, because as far as the game is concerned, it is now a +5 weapon.

Offline Vicerious

  • Full Member
  • **
  • Posts: 171
  • Foolish Mortal
    • View Profile
Re: Greater Magic Weapon + Bane
« Reply #7 on: February 28, 2013, 07:40:00 PM »
I had a small discussion on this with my brother, who is also a player, and he's more inclined to the 1st option.
I favor the 2nd option as well, but he seems pretty convinced in his opinion, stating:
Quote
The normal enhancement is +1. "Bane" puts it at +3. When you cast GMW, the enhancement goes up to +5, so only the higher bonus applies.

Your brother has the "order of operations" mixed up.

  • The weapon is +1 bane and functions, usually, with a +1 enhancement bonus.
  • You cast GMW on it and it's now +5 bane, and normally functions with a +5 enhancement bonus.
  • You attack the creature type bane is keyed to, and it now pushes the enhancement bonus up to +7 against that creature.
"A witty saying proves nothing." --Voltaire