Black Labyrinth
I forgot about that delightful "spell"; I don't think that it can RAW be slapped into the epic spell I'm making, but screw that noise, it's going in.
Alright, now I've got calculations going on... bear with me. (I'm going by the "cannot mitigate the thing below half", so I'm only going up to DC 150 final.)
Fimbulwinter (+28 DC)
Darsson's Chilling Chamber (+16 DC)
Shadow Labyrinth (+30 DC)
Shadow Landscape (+30 DC)
Halaster's Teleport Cage (+30 DC)
Nightmare Terrain (+18 DC)
Skyrift (+30 DC)
DC 182 before further modifications.
Double Radius (+4 DC)
Reduce Casting Time to 1 minute (+18 DC)
Reduce Casting Time to 1 round (+18 DC)
Reduce Casting Time to swift action (+30)
Increase duration to 24 Hours/CL (+46)
DC 398 before mitigation.
(As funny as it would be, I'm not going to take the -10 "reduce the area of this spell to single target" option)
Reduce the range to 1/32nd of the original (-20 DC)
Needs 8 other spellcasters donating 8th level spells (-120 DC)
Take 5d6 backlash damage (-10 DC)
For a final DC of 148 (1 below my target minimum); this is effectively a 22nd level spell, by the way.
Let's say I cast this at CL 40 (enough to protect my buddies that helped me cast the spell from the effects of the spell), it would last for 40 days, would cover an 80 mile radius where travel by everyone but my buddies and I is severely restricted, and I can still cast it up to a quarter of a mile away from our lair/hangout.
Oh, and due to a bit of weirdness about Nightmare Terrain, anyone who so much looks at the unnatural darkness of our hell winter is entangled.
This is nice and lovely (I left Control Weather out... that'll go in the spell that is layered on top of this one. Actually...)
Cast at the same CL 40...
Well, it has a DC 1 point higher than the above spell (which needs a nice, pretentious name), but it will do... It also is a 22nd level spell.
I call it "The Perfect Storm". It permanently alters the weather within 36 miles to whatever I find appropriate, I can change it as a standard action, and I can end the effect on a whim.
The cost? I merely have to take 40d6 backlash damage (which, mind you, is unblockable damage), and spend 7000 XP.
And the beauty of the Feanmerc system is that it works off of Improved Spell Capacity, so I can prep either one in a 22nd level slot.
The only issue is that most of these spells are on different spell lists, so I'll have to go Archivist... Oh well?
I think these are perfectly nice spells.
(By the way, a permanent Prestidigitation effect that affects about a two person-sized areas (using a generous estimate of 3 cubic feet (we are somewhere between 1.5 and 5 cubic feet.)) is a 13th level effect, roughly? I think the way they estimate levels is kinda silly, but that is besides the point.)