Author Topic: Restating the Tarrasque as an Elder Evil  (Read 22565 times)

Offline Sinfire Titan

  • Hustler 3
  • Retired Admin
  • *****
  • Posts: 1443
  • You have one round to give a rat's ass.
    • View Profile
Restating the Tarrasque as an Elder Evil
« on: March 03, 2013, 09:56:24 PM »
I find it rather strange that the ultimate engine of destruction wasn't restatted when they printed Elder Evils, as the stats in the MM really do not do it justice. What more classic way is there to get the party to shit themselves than sending the Tarrasque their way?

Unless it's a party of optimizers, in which case its a joke at best and a campaign-breaker at worst...


So how about it, shall we stat out the Tarrasque as an Elder Evil-style campaign seed (complete with new stats for Big T himself)?
Concerned about how moderation works here? Please PM this account.

Offline veekie

  • Spinner of Fortunes
  • Epic Member
  • ****
  • Posts: 5423
  • Chaos Dice
    • View Profile
Re: Restating the Tarrasque as an Elder Evil
« Reply #1 on: March 03, 2013, 11:28:24 PM »
Well with Big T as an Elder Evil, I think the emphasis should be more on the destruction levied against anything BUT the players. It's the devourer of worlds, so it's thing is to be extremely difficult to harm at range, while being an absolute melee monster. The players assault it to try and divert it. It cannot be stopped by terrain or environment, rather resculpting the land as it passes.

But at the same time I imagine it's role in setting might also fit a renewal through destruction theme. The land in it's wake is crushed but vibrant(tarresque poop fertilizer), it'd suck if you're a guy who just experienced a civ ending event, but where nature is concerned Big T just reset the imbalances.
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.

Offline oslecamo

  • DnD Handbook Writer
  • ****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Restating the Tarrasque as an Elder Evil
« Reply #2 on: March 04, 2013, 04:53:07 AM »
But at the same time I imagine it's role in setting might also fit a renewal through destruction theme. The land in it's wake is crushed but vibrant(tarresque poop fertilizer), it'd suck if you're a guy who just experienced a civ ending event, but where nature is concerned Big T just reset the imbalances.
This. The Tarrasque is neutral for a reason. It destroys, but isn't more evil than an earthquake or a volcano is. It spends most of its time slumbering, sometimes going into a rampage to shake things up around the world, and then goes to sleep again. The more puny sentient beings try to "tame" the world, the bigger chance the Tarrasque awakens and crushes some civilizations for good measure (all those unlooted buried ruins have to come from somewhere after all).

Anyway if you want to rebuild it from scratch, I could sugest my monster class version as a basis as far as special abilities are concerned.

And for your viewing pleasure, I release you the first draft of my Tarrasque monster class abilities. Altough I deemed its full array of abilities too OP for an actual player, they may do just fine for a final boss:

(click to show/hide)
Add bigger numbers on DR/HP/Stats/Regeneration at your leisure.
« Last Edit: March 04, 2013, 05:01:11 AM by oslecamo »

Offline Agita

  • He Who Lurks
  • Moderator
  • *****
  • Posts: 2705
  • *stare*
    • View Profile
Re: Restating the Tarrasque as an Elder Evil
« Reply #3 on: March 04, 2013, 05:23:30 AM »
Some mechanical ideas based on veekie's pretty reasonable specifications:
-Mr. T needs defenses. First and foremost, a high touch AC. The easiest way to do this is probably to have its deflective carapace turn its natural armor into a deflection bonus instead. Saves need a similar treatment, but due to HD bloat those are much easier to have reasonably high.
-It also needs defenses that heavily discourage ranged approaches without actually giving it outright immunity. Having it reflect such attacks that it successfully defends against might work well.
-Deal with the Allip Problem: Big T not being able to munch on incorporeal creatures is silly. Give it Ghost Touch in some fashion. Perhaps it exists on the Material, Ethereal, and Shadow planes (the three coexistent planes) all at the same time.
-If discouraging ranged attacks is done right, giving it off-theme flight can be made redundant. A swim speed could be handy. Climbing ought to be made superfluous by jumping and extreme Strength. A burrow speed might fit because it just eats that fast.
-Area-of-effect melee attacks. Because the Tarrasque needs to be able to rip open armies.

Campaign seed-wise, the most obvious bad guy to vector the release of the Tarrasque would be some crazy druid. Something less often done might be preferable.
I'm AFB right now so I don't have the list of Signs handy, but off the top of my head Eerie Weather or Blood Moon seem appropriate.

EDIT: I just remembered a piece of homebrew for a different system we can probably steal from as well. Stay tuned for more ideas.
« Last Edit: March 04, 2013, 05:33:57 AM by Agita »
Please send private messages regarding board matters to Forum Staff instead.

Offline veekie

  • Spinner of Fortunes
  • Epic Member
  • ****
  • Posts: 5423
  • Chaos Dice
    • View Profile
Re: Restating the Tarrasque as an Elder Evil
« Reply #4 on: March 04, 2013, 05:51:51 AM »
The preferred sign varies a bit:
-Eerie Weather, excellent for Big T as All-Destroyer, with weather growing more destructive as things go on. And incidentally all the nasty weather also tends to ground enemies.
-Blood Moon, focuses a bit more on on Big T as Ender of Civilization, with people going mad with hunger leaking from the beast.
-Appalling Fecundity, fits Big T as Renewer.

For Malefic Property though, Big T would best fit for:
-Impervious to the Divine, which makes it much more of the irresistible wrath of nature, and massively ups it's resistance to magic.
-True Death, in the sense that it devours everything it finds down to the spiritual level for recycling.

Possible takes to the awakening process:
-Big T is dungeon sized, awakening in appetite, mobility and awareness as the Signs progress. What the PCs get to fight are essentially it's limbs and outer layers, slowing it down and impeding it's ability to eat everything quite as quickly. In it's wake, Dire animals, monstrous plants, giant vermin and other oversized wildlife emerge. The only way to put it back to sleep is to destroy it from the inside, or starve it for long enough.

-Big T starts as Small T, growing as it eats it's way up, then pupate and metamorphose steadily bigger. Up until the final dungeon sized form, multiple of them exist, growing as they devour more things and even each other, with the end state of again, dungeon sized monster.
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.

Offline Agita

  • He Who Lurks
  • Moderator
  • *****
  • Posts: 2705
  • *stare*
    • View Profile
Re: Restating the Tarrasque as an Elder Evil
« Reply #5 on: March 04, 2013, 05:58:30 AM »
Possible takes to the awakening process:
-Big T is dungeon sized, awakening in appetite, mobility and awareness as the Signs progress. What the PCs get to fight are essentially it's limbs and outer layers, slowing it down and impeding it's ability to eat everything quite as quickly. In it's wake, Dire animals, monstrous plants, giant vermin and other oversized wildlife emerge. The only way to put it back to sleep is to destroy it from the inside, or starve it for long enough.

-Big T starts as Small T, growing as it eats it's way up, then pupate and metamorphose steadily bigger. Up until the final dungeon sized form, multiple of them exist, growing as they devour more things and even each other, with the end state of again, dungeon sized monster.
Doing Big T up as a whole dungeon in and of itself would seem to defeat the purpose of the OP somewhat, though, in that it's supposed to be a re-stat of the Tarrasque itself. The second option might be closer to that with different sizes of Tarrasques, I suppose.

EDIT: Impervious to the Divine might fit or be a bit odd depending on how you play it. If it's supposed to be a force of nature that even divine intervention won't stop, then it sort of works, but you do need to explain why, say, Druids can't do jack while Wizards can (not that it would be impossible or even difficult, just a consideration).

EDIT 2: Having the thing awaken near the start or middle and keep growing is also liable to cause problems with sequence breaking, where the players get lucky or otherwise face it before it's fully grown and head off the plotline altogether, as opposed to a full awakening when it's ready.
« Last Edit: March 04, 2013, 06:06:13 AM by Agita »
Please send private messages regarding board matters to Forum Staff instead.

Offline veekie

  • Spinner of Fortunes
  • Epic Member
  • ****
  • Posts: 5423
  • Chaos Dice
    • View Profile
Re: Restating the Tarrasque as an Elder Evil
« Reply #6 on: March 04, 2013, 06:12:28 AM »
On the size thing, yes, but as the iconic gigantic creature, it could stand being larger than Colossal, if only to make it better at swallowing everything. Big T is supposed to be unique, indestructible, very big and very hungry, meeting all of which is difficult to do while meeting the Elder Evil format. It doesn't have any real minions in the proper sense, save for perhaps, cultists in the earliest stages trying to speed it's awakening. Once it wakes, it's a big honking solo monster, which while scary for parties, doesn't exactly sound world ending.

Impervious to the Divine, not so hard, if it's a physical embodiment of the rules which underlie gods and nature.

For the growth option, it's one reason I went with multiple Small Ts eating their way to Big. It's pretty difficult to get them all put down, especially if every one of them is similarly unkillable. One other possibility is Big T as a transformative force(I think this is closest to the historical inspiration), which would, after causing a massive increase in giant creatures rampaging, metamorphose the strongest predator into the truly unstoppable one.
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.

Offline Agita

  • He Who Lurks
  • Moderator
  • *****
  • Posts: 2705
  • *stare*
    • View Profile
Re: Restating the Tarrasque as an Elder Evil
« Reply #7 on: March 04, 2013, 06:19:40 AM »
On the size thing, yes, but as the iconic gigantic creature, it could stand being larger than Colossal, if only to make it better at swallowing everything. Big T is supposed to be unique, indestructible, very big and very hungry, meeting all of which is difficult to do while meeting the Elder Evil format. It doesn't have any real minions in the proper sense, save for perhaps, cultists in the earliest stages trying to speed it's awakening. Once it wakes, it's a big honking solo monster, which while scary for parties, doesn't exactly sound world ending.
True enough. I like the ideas of both a big devastating end fight with the thing itself and, well, keeping the purpose of the project as restatting the Tarrasque into THE TARRASQUE, though. The former might clash with the idea of it being a monster that's supposed to rampage over all the world eventually, but the latter is quite key in my opinion and saying that the CR 20 (or 24 or 27 or whatever it ends up as) Tarrasque is "a smaller version" or "an avatar" sort of feels like a cop-out.

Impervious to the Divine, not so hard, if it's a physical embodiment of the rules which underlie gods and nature.
Yeah, it's not terribly hard like I said, just something to be kept in mind while writing flavor.

For the growth option, it's one reason I went with multiple Small Ts eating their way to Big. It's pretty difficult to get them all put down, especially if every one of them is similarly unkillable. One other possibility is Big T as a transformative force(I think this is closest to the historical inspiration), which would, after causing a massive increase in giant creatures rampaging, metamorphose the strongest predator into the truly unstoppable one.
True enough, that is likely to work fine in all but niche cases. Since you mention it, though - what is the historical(/mythical) inspiration, anyway? I can't say I'm familiar with it.
« Last Edit: March 04, 2013, 06:23:58 AM by Agita »
Please send private messages regarding board matters to Forum Staff instead.

Offline veekie

  • Spinner of Fortunes
  • Epic Member
  • ****
  • Posts: 5423
  • Chaos Dice
    • View Profile
Re: Restating the Tarrasque as an Elder Evil
« Reply #8 on: March 04, 2013, 06:24:05 AM »
It's some kind of french dragon, but is chimeric in form.
Quote
The Tarasque was a sort of dragon with six short legs like a bear's, an ox-like body covered with a turtle shell, and a scaly tail that ended in a scorpion's sting. It had a lion's head.
Though this one is specifically weak to mind affecting divine magic, and strangely enough, while unstoppable on the battlefield, when calmed, it goes down to villagers.
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.

Offline Agita

  • He Who Lurks
  • Moderator
  • *****
  • Posts: 2705
  • *stare*
    • View Profile
Re: Restating the Tarrasque as an Elder Evil
« Reply #9 on: March 04, 2013, 06:47:34 AM »
It's some kind of french dragon, but is chimeric in form.
Quote
The Tarasque was a sort of dragon with six short legs like a bear's, an ox-like body covered with a turtle shell, and a scaly tail that ended in a scorpion's sting. It had a lion's head.
Though this one is specifically weak to mind affecting divine magic, and strangely enough, while unstoppable on the battlefield, when calmed, it goes down to villagers.
No half an essay? I'm disappointed. :p

Hmm... so the original basically went down to a Calm Emotions. Not terribly useful for a game, though. Anything about the original myth that might be worth stealing?

Now that I have my copy of Elder Evils: On Signs, Seal of Binding might work in a "no help for you" kind of way, but others just fit better. Same goes for Arcane Skies, which could go along with Impervious to the Divine.
Twisted Life might work even better than Appalling Fecundity for Tarrasque As Renewer, especially if it spawns dire animals and other mutated superpredators.
On Malefic Properties, Discord and Woe is the only other one that seems like it could fit.
Please send private messages regarding board matters to Forum Staff instead.

Offline sirpercival

  • Epic Member
  • ****
  • Posts: 10855
  • you can't escape the miles
    • View Profile
Re: Restating the Tarrasque as an Elder Evil
« Reply #10 on: March 04, 2013, 11:27:38 AM »
I am the assassin of productivity

(member in good standing of the troll-feeders guild)

It's begun — my things have overgrown the previous sig.

Offline Threadnaught

  • Full Member
  • **
  • Posts: 190
  • 1% good ideas 99% crap.
    • View Profile
Re: Restating the Tarrasque as an Elder Evil
« Reply #11 on: March 04, 2013, 11:33:01 AM »
Two versions from me to my players. One is currently being held prisoner while the forest around it is shrouded in darkness, the air is screaming and all forms of teleportation are prevented. In the southern desert where it was held prisoner, tortured and fed on, it's mind can temporarily escape it's body to be with it's essence. It lures all kinds of twisted creatures that were born from it's flesh by doing this. That's multiple signs there and that's before I read Elder Evils. :cool
It also holds the dual status of ultimate final boss (or so my players think) monster and scary quest giver.

Second version is basically, that horribly overpowered... Thing, Oslecamo posted, there are no words to describe how scary it is.

Dark Visiting Malefic Property looks like the best one to give this alien creature. It fits into far too many signs to say which one it should use however.

Offline Amechra

  • Epic Member
  • ****
  • Posts: 4560
  • Thread Necromancy a specialty
    • View Profile
Re: Restating the Tarrasque as an Elder Evil
« Reply #12 on: March 04, 2013, 11:41:24 AM »
I've always like this rewrite for the Tarrasque.

I think it should have a unique sign; may I suggest some kind of Primal World sign, where nature becomes harsh.

Look at the Shadow Landscape spell; it doesn't alter the natural world's shape, it just makes things bad for the unprepared traveler.

That should be the Mild sign, at least, ranging up to "haha, the world is all storms and earthquakes, with grasses and such grabbing you and holding you down to be devoured, before being devoured itself."

It should take the darkest side of nature, and make it both come forward and make it worse.
"There is happiness for those who accept their fate, there is glory for those that defy it."

"Now that everyone's so happy, this is probably a good time to tell you I ate your parents."

Offline veekie

  • Spinner of Fortunes
  • Epic Member
  • ****
  • Posts: 5423
  • Chaos Dice
    • View Profile
Re: Restating the Tarrasque as an Elder Evil
« Reply #13 on: March 04, 2013, 12:03:10 PM »
Something to work with might be some ability keyed off Swallow Whole or augmenting Swallow Whole, for the ultimate omnivore. Though getting buffed from what it eats can get crazy pretty fast. Maybe if the food acts as a reserve of health or regeneration over and above it's normal regeneration.

EDIT: Pic Relevant
(click to show/hide)
« Last Edit: March 04, 2013, 12:07:43 PM by veekie »
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.

Offline awaken_D_M_golem

  • Epic Member
  • ****
  • Posts: 7639
  • classique style , invisible tail
    • View Profile
Re: Restating the Tarrasque as an Elder Evil
« Reply #14 on: March 04, 2013, 05:29:08 PM »
Yeah, 2nd-ing the Divine immunity like the rest of the EE's.

You could give big T the weird anti-flier semi-immunity of the 4e version.
Heh ...  :eh ... 4e >> 3e on like 1 thing.


If you gave big T an automatic retort type power:
Surprise round ... T wakes up, un-prones, gets 1 retort attack, roar deafens all attackers to line of sight(hearing)
1st round requires an Immediate to autostrike back / within reach
2nd round OAs get a return OA back as round 1 / within range of attacker
3rd round adds 1 free action / within range = line of effect
4th round = auto retort any attack / within range = line of sight
... by this point T is flipping around the battlefield like 4e Demogorgon
5th round = pre-retort any attack / range to the horizon
Your codpiece is a mimic.

Offline Bloody Initiate

  • Member
  • **
  • Posts: 58
  • I'm new!
    • View Profile
Re: Restating the Tarrasque as an Elder Evil
« Reply #15 on: March 06, 2013, 12:04:47 PM »
The more puny sentient beings try to "tame" the world, the bigger chance the Tarrasque awakens and crushes some civilizations for good measure (all those unlooted buried ruins have to come from somewhere after all).

This also explains the millennia-long failures to advance that plague fantasy settings ("The elder king's sword from 2k years ago is an artifact of enormous power.... and for some reason better-crafted than anything we've done since"), and in fact their tendency to DE-Evolve rather than evolve ("Damn those giants and dwarves built some fancy machines, more artifacts of enormous power and mystery!").

The only way most fantasy settings work is if they keep suffering cataclysms. This is actually why I liked the steampunk-ish Eberron ("WTF are you doing walking anywhere? Catch a train cave boy!").

Real great civilizations fall, there's plenty of historical evidence of that, but the way it's often handled in fantasy settings is just a little annoying. That being said fantasy settings are frequently devoid of the most annoying real life problems, like plagues wiping out massive portions of the population, and I don't remember the last time my D&D character had to use a lavatory. Maybe the absence of problems caused by poor infrastructure explains the lack of advances in that very infrastructure. If you never got a parasite from drinking out of the stream, maybe you never thought to build an aqueduct.

So yeah, it helps having the Tarrasque show up and destroy stuff every now and then. That woud explain the rather unique weapon technology of D&D without the corresponding societal advances, if you live in a world where giant bugs just eat people who walk on trails due to random encounters, maybe you'd be less worried about whether your city is making the best use of sunlight and rainwater.
(click to show/hide)

Offline Agita

  • He Who Lurks
  • Moderator
  • *****
  • Posts: 2705
  • *stare*
    • View Profile
Re: Restating the Tarrasque as an Elder Evil
« Reply #16 on: March 06, 2013, 02:04:02 PM »
Continuing from my and veekie's last string of posts, some thoughts on why the Tarrasque might be awakening. For starters, shoehorning the Tarrasque into explaining D&D's various anachronisms and other simple conventions of the fantasy genre is not a good idea, in any case. It's liable to create more inconsistencies than it explains or fall prey to Midichlorian Syndrome (or both). It also cheapens the big critter immensely as an elder evil-style campaign ender if its release is something that just happens every couple thousand years, oh well. Think major extinction event, not fall of Rome.

Possible bad guys:
The opportunist: This guy wants the Tarrasque to trash stuff so he (or she) can loot the remains and reign atop the rubble. Prime fodder for self-hoisting by means of own petard. Not really what one would call a reasonable motivation for releasing Big T though, even granting that anyone aiming to do so is by definition insane. Probably better used as a supporter for another BBEG.

Civilization is evuhl: You know the type. Ecoterrorism cranked to eleven. Civilization is poisoning nature, so release the Tarrasque to kill it off and start over. Drawback: Pretty overdone.

Survival of the fit: The other, possibly less overdone, naturalistic approach. Release the Tarrasque as a way to cull all but those strong enough to survive it. Good pairing with the opportunist (or even one and the same).

Those damn aboleths: Aboleth plot. The aboleths as a race are canonically older than the gods. Given the Tarrasque's status as an environmental reset button, it has almost certainly been unleashed at least once before. Since aboleths were around before that and are around now, it follows that they survived any prior releases. Thus, it stands to reason that they would survive again as a race, resulting in a situation where the aboleths, thanks to racial memory, have fairly little to lose (a number of individuals and most non-aboleth, read expendable, minions) and potentially a lot to gain.

The most dangerous game: What's more badass than hanging a tyrannosaurus skull over your fireplace? Hanging a Tarrasque skull over your fireplace, of course (or more likely over your house, depending on what size T ends up being). So a big game hunter releases it for hunting purposes. Gets eaten, naturally, as the trope demands. Drawback: Kind of Disney-ish.
Please send private messages regarding board matters to Forum Staff instead.

Offline Threadnaught

  • Full Member
  • **
  • Posts: 190
  • 1% good ideas 99% crap.
    • View Profile
Re: Restating the Tarrasque as an Elder Evil
« Reply #17 on: March 06, 2013, 02:33:59 PM »
Got a few more ways to release the Big T.

The Players: Get a bunch of new players in and trick them into waking the Tarrasque while dangling the non wakey Tarrasque option in front of them.

It's own Essence: Say the Tarrasque is as old as the world. Bits of it will have fused with the land, vegetation and creatures. Creating a whole new species, perhaps something new or maybe another iconic creature.

The Inevitables: The world has gone too long without feeling the Tarrasque's fury and the forges can't create Marut fast enough. Kolyarut are sent to scout ahead and gather information. While the Marut serve as the ones who awaken and free the Tarrasque, perhaps become part of it's army.

Arrogant Villain: In a similar situation to the aforementioned hunter, this guy would release the Tarrasque for their own personal gain. Though the Tarrasque is likely to just eat them and then rampage.
There was a villain who did this and succeeded though. It was a Psion who swapped minds with the Tarrasque and usually walked around transformed into his original form with a custom magic item to hide the tarrasque from spells like True Seeing.
His original body with the Tarrasque's mind was left in an asylum being cared for by Monks.

Offline oslecamo

  • DnD Handbook Writer
  • ****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Restating the Tarrasque as an Elder Evil
« Reply #18 on: March 06, 2013, 03:09:50 PM »
It also cheapens the big critter immensely as an elder evil-style campaign ender if its release is something that just happens every couple thousand years, oh well. Think major extinction event, not fall of Rome.

On the contrary, the Tarrasque being a recurring force makes it 10x times as epic. Because you know that it's not just some madmen's ramblings. Because you know that others tried to stop it-and failed. Can you do it? Can you break the cycle of destruction?

Now making it a puny hunting target, that's as cheap as it gets. If every noble has a tarrasque skull over its fireplace, there's no glory whatsoever on the party doing it. "So you killed the tarrasque? Yeah my cousin's son did it last week as well. We got hunting tarrasques monthly. Still have some leftoever steak. You were expecting a prize or something?"

Offline Agita

  • He Who Lurks
  • Moderator
  • *****
  • Posts: 2705
  • *stare*
    • View Profile
Re: Restating the Tarrasque as an Elder Evil
« Reply #19 on: March 06, 2013, 04:31:36 PM »
It also cheapens the big critter immensely as an elder evil-style campaign ender if its release is something that just happens every couple thousand years, oh well. Think major extinction event, not fall of Rome.

On the contrary, the Tarrasque being a recurring force makes it 10x times as epic. Because you know that it's not just some madmen's ramblings. Because you know that others tried to stop it-and failed. Can you do it? Can you break the cycle of destruction?
We're talking past each other here. I never suggested that the Tarrasque should not be recurring, and I'm not sure where you might have gotten that as I explicitly refer to the event happening multiple times. It totally should be. The suggestion is that the Tarrasque's scale is diminished if it happens too often.
Civilizations are transient. All of them will collapse eventually anyway even if an unkillable giant lizard doesn't come along and trash stuff. It makes the Tarrasque almost pedestrian. The black plague did that. Humans can do that, if they try. It's not special in the grand scheme of things.

Compare the Tarrasque as a major extinction event, happening every ten thousand years at most (More realistic, comparing to how evolution and ecosystems work in the real world, would be spaced a few hundred million years apart, but most settings don't have that kind of prehistory and obviously work differently). Rather than just ending civilization, it kills the world so that it can be reborn more alive than it was before. It's the cycle of reincarnation, as applied to the entire planet.
Simply saving the world is something many campaigns do. If you kill the Tarrasque under this model, you have done so much more. If you permanently kill the Tarrasque conceived as the death and rebirth of the world, you have forever broken a fundamental principle of the universe.

And as with anything epic, overexposure will cheapen it. Seriously. Epic + epic again does not equal twice as epic. Knowing for a fact what is going to happen and that it will be coming does the same. Building horror or tension requires the unknown to a large degree (ask any professional writer of fiction in the genre).
I'd much rather have a single ancient stone tablet buried somewhere, speaking in a language that nobody now knows (and thus has to be deciphered with magic) of a nebulous Beast of Judgement, destroying all in its path and leaving a new world in its wake, along with ruins of an unknown civilization of who knows what (not even necessarily humanoids), that is dated far older than any recorded history, over certain knowledge that a giant beast comes every [insert timespan] here, and you're due. I find the moment you realize to your horror that what is happening right now matches the final writings of a lost civilization's last survivor far more interesting.

Now making it a puny hunting target, that's as cheap as it gets. If every noble has a tarrasque skull over its fireplace, there's no glory whatsoever on the party doing it. "So you killed the tarrasque? Yeah my cousin's son did it last week as well. We got hunting tarrasques monthly. Still have some leftoever steak. You were expecting a prize or something?"
False assumption. The suggestion builds on the idea that the Tarrasque is an age-ending monstrosity, recurs on the timespan of ages, not millenia, and is one of a kind. You can't have multiple Tarrasque heads around at the same time for that exact reason. In order to claim it as your trophy, you have to kill the Tarrasque permanently, because otherwise while you're redecorating your house it will grow back and kill you anyway (along with everything else, natch). Obviously, once the thing is dead you can't kill it again. If you can safely take its head multiple times, then the Tarrasque is a chump and the whole point of the proposed project is for that not to be the case. This contention is ridiculous.
« Last Edit: March 06, 2013, 07:17:18 PM by Agita »
Please send private messages regarding board matters to Forum Staff instead.