Author Topic: Restating the Tarrasque as an Elder Evil  (Read 22580 times)

Offline veekie

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Re: Restating the Tarrasque as an Elder Evil
« Reply #20 on: March 06, 2013, 05:30:25 PM »
Additional points of consideration, as a renewing force, the Tarresque likely has to sever the links to the planes as it goes, to give the world a clean start, and at least a few centuries between recolonization from the planes. Give it time to return to a primal garden.

This also serves to heighten the apparent threat, where the Tarresque succeeds(and it should do so quite often!), the only word of the disaster is from planar refugees, who cannot return to their former world.
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Offline Agita

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Re: Restating the Tarrasque as an Elder Evil
« Reply #21 on: March 06, 2013, 05:40:51 PM »
Additional points of consideration, as a renewing force, the Tarresque likely has to sever the links to the planes as it goes, to give the world a clean start, and at least a few centuries between recolonization from the planes. Give it time to return to a primal garden.

This also serves to heighten the apparent threat, where the Tarresque succeeds(and it should do so quite often!), the only word of the disaster is from planar refugees, who cannot return to their former world.
Good thought, actually. This also provides an out to "why don't we just ask outsiders what happened" - they don't know, because they were cut off at the time and for a good long while after.
This gives some weight to the possibility of using Seal of Binding as its sign, or perhaps a modified version of it.

Getting to these a bit late:
Got a few more ways to release the Big T.

The Players: Get a bunch of new players in and trick them into waking the Tarrasque while dangling the non wakey Tarrasque option in front of them.

It's own Essence: Say the Tarrasque is as old as the world. Bits of it will have fused with the land, vegetation and creatures. Creating a whole new species, perhaps something new or maybe another iconic creature.

The Inevitables: The world has gone too long without feeling the Tarrasque's fury and the forges can't create Marut fast enough. Kolyarut are sent to scout ahead and gather information. While the Marut serve as the ones who awaken and free the Tarrasque, perhaps become part of it's army.

Arrogant Villain: In a similar situation to the aforementioned hunter, this guy would release the Tarrasque for their own personal gain. Though the Tarrasque is likely to just eat them and then rampage.
There was a villain who did this and succeeded though. It was a Psion who swapped minds with the Tarrasque and usually walked around transformed into his original form with a custom magic item to hide the tarrasque from spells like True Seeing.
His original body with the Tarrasque's mind was left in an asylum being cared for by Monks.
The players works, but is dependent on the players doing what you want them to do, which is always a risky proposition. It also doesn't give you a villain other than the Tarrasque, which makes it slightly harder to build a plot around other than "you released it, now stop it".
The problem with its own essence is that, as above, you don't have an easy plot hook villain.
The Inevitables works, though I'd personally rather invent a new kind of Inevitable, since the Maruts seem kind of a stretch to apply to this. They could work, though, if there's, say, some druid sect devoted to upholding a seal on the Tarrasque, causing the world to exceed its lifespan.
The arrogant villain is a classic and can come in many forms, really. The hunter and the opportunist are more like subtypes of it.
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Offline SolEiji

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Re: Restating the Tarrasque as an Elder Evil
« Reply #22 on: March 06, 2013, 11:23:59 PM »
*Steals some of these delicious ideas* I know what I want to do... I'mma do that druid sect holding a sealed Tarrasque thing, but change it up a bit.  The druids are the one behind "releasing" the Tarrasque (so it seems), but they must... letting Little Vanilla Tarrasque roam around "lets off steam" so the real full power Tarrasque doesn't bring his Elder Evil butt to the table.  If the PCs defeat the druids and prevent the controlled mini-rampage of the Tarrasque, pressure will build and big one will break out of its seal.

Mmm, so deliciously sinister!   :plotting
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Offline veekie

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Re: Restating the Tarrasque as an Elder Evil
« Reply #23 on: March 06, 2013, 11:44:09 PM »
That's also a workable idea, a controlled premature release rather than the full world ending rampage allows the world to retain continuous history for much longer...at least until people meddle with the process(like sending it against their enemies) and the controlled release because uncontrolled.
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.

Offline Threadnaught

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Re: Restating the Tarrasque as an Elder Evil
« Reply #24 on: March 07, 2013, 11:02:04 AM »
The players works, but is dependent on the players doing what you want them to do, which is always a risky proposition. It also doesn't give you a villain other than the Tarrasque, which makes it slightly harder to build a plot around other than "you released it, now stop it".
The problem with its own essence is that, as above, you don't have an easy plot hook villain.
The Inevitables works, though I'd personally rather invent a new kind of Inevitable, since the Maruts seem kind of a stretch to apply to this. They could work, though, if there's, say, some druid sect devoted to upholding a seal on the Tarrasque, causing the world to exceed its lifespan.

With the players releasing the Tarrasque, you bring in any surviving guardians or heroes who brought it down the last time it rampaged to offer the players guidance and to serve as additional threats, instant plot.
My Tarrasque's essence gave birth to Fiends, Abominations, Dire animals and a few specific undead. Demons seek it out to end all but it's home plane, the Devils want it to stay prisoner, the animals just want to become whole and the abominations want to take it's place as the great destroyer.
And amusingly enough I have Devils helping a bunch of Druids keep this thing as far away from the Demons as possible. While the legendary Xixecal (thanks Osle) is waking up for the first time since it was born from the heart string encased in ice.

The only thing I'd listed without using, is the villain. :plotting

Seriously, it built my entire setting for me. :D

Offline Nytemare3701

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Re: Restating the Tarrasque as an Elder Evil
« Reply #25 on: March 09, 2013, 06:27:21 PM »
Restating the Tarrasque as an Elder Evil

The Tarrasque is an Elder Evil.

Sorry, couldn't resist.

Offline Tonymitsu

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Re: Restating the Tarrasque as an Elder Evil
« Reply #26 on: March 10, 2013, 03:29:25 AM »
1. Give The Tarrasque a Breath Weapon.
2. Make it entangle.
3. Make it acidic too.  Like those spider webs from The Mist.
4. ...and how about it's also a targeted dispel effect too?  'Cause, why not?
5. Go ahead.  Fly near it now.  I dare you.


Also, I don't think giving The Tarrasque some kind of bizarre "ghost-touch" teeth enhancement that's really hard to explain or justify in any way just so it can chomp ethereal things is the way to go.
I would instead come up with some ability or explanation for why it doesn't interact with the Ethereal plane at all, and have it rule something along the lines that ethereal beings wink out when coming within a certain range, or something.

Oh you're ethereal now, so The Tarrasque can't attack you?  Well good for you, because you can't do fuck all to him either from there.  Now enjoy the show as he devours another city in three rounds.

...Also we should always make sure to capitalize both T's in "The Tarrasque."  He knows when we don't.
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Offline snakeman830

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Re: Restating the Tarrasque as an Elder Evil
« Reply #27 on: March 10, 2013, 02:08:46 PM »
Perhaps make the Tarrasque instead constantly exist on both the Material and Ethereal?  You went to the Ethereal Plane to prevent him from hurting you?  Watch as he eats you anyway.
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Offline SorO_Lost

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Re: Restating the Tarrasque as an Elder Evil
« Reply #28 on: March 10, 2013, 02:18:30 PM »
Q: Why is it just floating in mid air chomping their air?
A: Eating a gith crew.

Q: Why isn't it chasing you?
A: Hit a wall on another plane.

Q: Why, here on the ethereal plane, can the Big T still not hit us as he fly over him?
A: Gravity on the material plane.

Forced dual location can create some problems, specially if unlike a Ghost he is corporeal on both sides. Better to just write in his attacks can affect creatures and objects on the ethereal plane.

Offline Prime32

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Re: Restating the Tarrasque as an Elder Evil
« Reply #29 on: March 10, 2013, 02:24:03 PM »
Also, I don't think giving The Tarrasque some kind of bizarre "ghost-touch" teeth enhancement that's really hard to explain or justify in any way just so it can chomp ethereal things is the way to go.
I would instead come up with some ability or explanation for why it doesn't interact with the Ethereal plane at all, and have it rule something along the lines that ethereal beings wink out when coming within a certain range, or something.
:??? "It's a crazy-powerful magical beast, so its attacks are filled with magical energy." makes perfect sense to me as an explanation, while giving it an explicit anti-ethereal special attack seems like it's diluting the concept.

Offline Raineh Daze

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Re: Restating the Tarrasque as an Elder Evil
« Reply #30 on: March 10, 2013, 02:24:21 PM »
Quote
Q: Why isn't it chasing you?
A: Hit a wall on another plane.

How is a wall meant to stop him? :huh

Offline veekie

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Re: Restating the Tarrasque as an Elder Evil
« Reply #31 on: March 10, 2013, 02:37:29 PM »
Or, sever the planar connection where he is. The Ethereal Plane cannot be reached in the path of the rampage. He ate all the planar links.
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.

Offline Sinfire Titan

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Re: Restating the Tarrasque as an Elder Evil
« Reply #32 on: March 10, 2013, 02:43:50 PM »
Forced dual location can create some problems, specially if unlike a Ghost he is corporeal on both sides. Better to just write in his attacks can affect creatures and objects on the ethereal plane.

Or, sever the planar connection where he is. The Ethereal Plane cannot be reached in the path of the rampage. He ate all the planar links.

Actually, my thoughts on dealing with Ethereal enemies was to give Big T a Dimensional Lock aura that dealt damage to Ethereal enemies. Massive damage.


As for a Breath Weapon, I was considering stealing a note from Magic of Incarnum and giving him something similar to an Incarnum Dragon's breath weapon, except for spell effects (magic items would be fine for the most part).
« Last Edit: March 10, 2013, 02:45:42 PM by Sinfire Titan »
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Offline Raineh Daze

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Re: Restating the Tarrasque as an Elder Evil
« Reply #33 on: March 10, 2013, 02:44:44 PM »
I imagine it would be rather annoying to cleanse the world when extradimensional travellers keep popping in to try and get you to knock it off.

Offline Sinfire Titan

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Re: Restating the Tarrasque as an Elder Evil
« Reply #34 on: March 10, 2013, 02:48:17 PM »
Actually, all this talk about Etherealness has got me thinking: What if Big T were the reason the Plane of Shadows and Ethereal Plane existed in the first place?


The Plane of Shadows is actually a previous incarnation of the Material Plane, or more accurately it's rotting carcass. Whenever Big T fully awakens, he destroys the Material Plane in such a way that the Gods have to create a new one, and the Ethereal/Shadow planes are stages of planar decay.
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Offline veekie

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Re: Restating the Tarrasque as an Elder Evil
« Reply #35 on: March 10, 2013, 03:20:13 PM »
Breath weapon I think, is unnecessary. The Tarresque doesn't require ranged offense, so much as the ability to basically ignore attacks from out of reach. It's big hazard is that individuals can run, but it'd devour civilizations, so a confrontation is inevitable.

This gives those facing it a choice, either engage it on it's terms(in close combat), or let it wreak havoc freely. It was never a threat on the personal scale to begin with, but on a global scale.
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.

Offline Amechra

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Re: Restating the Tarrasque as an Elder Evil
« Reply #36 on: March 10, 2013, 04:31:24 PM »
Maybe the Tarrasque collapses the boundary planes nearby?

So, while the Tarrasque is in the area, travel via the Ethereal Plane is possible, but it doesn't get you anywhere but, well, in the same demiplane that the Tarrasque naturally creates, where the Ethereal Plane is collapsed into the Material Plane?
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Offline Threadnaught

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Re: Restating the Tarrasque as an Elder Evil
« Reply #37 on: March 11, 2013, 09:18:11 AM »
What I've always wondered is how everyone remembers that the Tarrasque is a monster of legend, but nobody considers the Creature of Legend template, that's so many things taken care of right there. Then there's the whole restatting it's 17 feats, 10 of which are allowed to be Epic. And then there's it's 48HD, you could get some milage out of a Ninjarasque if you boost it's Intelligence somewhere down the line.

Offline Risada

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Re: Restating the Tarrasque as an Elder Evil
« Reply #38 on: March 11, 2013, 09:47:37 AM »
As almost everyone already said, Big T needs ways to deal with flying and ethereal enemies. Perhaps some kind of "Earthbound Aura", where all flying creatures can't go higher than X feet, and any kind of dimensional/ethereal effect is nullified. Ethereal creatures would become corporeal while inside the aura.

Tweaking his feats is mandatory.

A breath weapon is nice to have...


And we can't forget his Sign... Something like animals getting enraged and attacking everything? The land starts to decay and become a huge desert? Use Pandorym's sign (the one that interferes with conjuration effects, IIRC...)

Offline snakeman830

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Re: Restating the Tarrasque as an Elder Evil
« Reply #39 on: March 11, 2013, 10:24:27 AM »
The Tarrasque's carapace is so supernaturally hard, that any attack made from above him automatically glances off with no effect.

People can still fly to escape him, but they can't do jack to stop him while up there.
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