Author Topic: Open Jaws (trap-based martial discipline)  (Read 5290 times)

Offline Prime32

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Open Jaws (trap-based martial discipline)
« on: March 05, 2013, 06:20:03 PM »
Thanks to sirpercival for helping me out with this. Some videos to set the mood:
A modern-day Open Jaws user
An Open Jaws user vs. a Frenzied Berserker



Open Jaws

Associated skill: Craft (trapmaking)
Discipline weapons: Alchemical items, bolas, kusari-gama, lassoBoED, net, shuriken, spiked chain, whip

A sublime rogue may select Open Jaws as one of his martial disciplines. At the DM's option, a swordsage or warblade may choose to give up access to one of his normal disciplines in exchange for Open Jaws.

Martial Rushes
This discipline makes use of rushes, a new type of maneuver which require a move action to initiate.

Trap Maneuvers
Any maneuver with the [Trap] descriptor is considered a trap, which can be located and disarmed by a character with the Trapfinding ability (and no-one else). The Search and Disable Device DCs for such traps are equal to the result of a Craft (trapmaking) check made by you at creation. However, any creature who sees you laying a trap maneuver may make a Spot check at the same DC to notice it. Your allies notice your traps automatically, unless you wish otherwise.
Unlike a standard trap, a trap maneuver lasts for only 1 minute. You can, however, improve an existing trap maneuver into a standard trap by spending a full-round action and (maneuver level squared) x 10gp.

New Feats
Trapper's Eye [General]
Prerequisites: Craft (trapmaking) 1 rank, one Open Jaws maneuver
Benefit: While in an Open Jaws stance you gain the Trapfinding ability as a rogue, except that you may make a Craft (trapmaking) check in place of a Search check to detect a trap or a Spot check to notice a trap maneuver being initiated.
Special: This feat counts as Alertness for meeting prerequisites. You may have both this feat and Alertness.
 
Just as Planned [Tactical]
Prerequisites: Trapper's Eye, base attack bonus +6, two Open Jaws maneuvers.
Benefit: The Just as Planned feat enables the use of three tactical options.
  • I Meant to Do That: Whenever you take damage from a trap, your trap maneuvers deal bonus damage for 1 round equal to half the damage you just took. This effect stacks with itself, but the total bonus damage cannot exceed your initiator level + your Int modifier (if positive).
  • Playing the Fool: Whenever you attack a creature and miss, they take a -2 circumstance penalty on their next saving throw against a trap or trap maneuver within 1 minute. This effect ends if you successfully hit or inflict damage to the same creature within this time.
  • Right Where I Want You: Whenever a creature succeeds on their saving throw against one of your trap maneuvers, you gain a +2 circumstance bonus on attack rolls against them for 1 round.

Maneuver List

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« Last Edit: March 20, 2013, 09:24:15 PM by Prime32 »

Offline Prime32

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Re: Open Jaws (trap-based martial discipline)
« Reply #1 on: March 05, 2013, 06:20:13 PM »
Maneuver Descriptions

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« Last Edit: March 20, 2013, 09:22:40 PM by Prime32 »

Offline Prime32

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Re: Open Jaws (trap-based martial discipline)
« Reply #2 on: March 05, 2013, 06:23:09 PM »
Made a few updates from the RoC version. Still need some ideas for discipline feats. I guess I could turn Trapper's Eye into a feat, but then I'd need a new 1st-level stance.
« Last Edit: March 05, 2013, 09:43:17 PM by Prime32 »

Offline chaos_redefined

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Re: Open Jaws (trap-based martial discipline)
« Reply #3 on: March 15, 2013, 07:14:19 AM »
I asked over on RoC, but I'm guessing you check this more regularly.  What does it cost to make a trap permanent?  You merely say X gp, without defining X.

Offline Amechra

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Re: Open Jaws (trap-based martial discipline)
« Reply #4 on: March 15, 2013, 07:54:02 AM »
I don't think he knows himself.

I'd say a good rule of thumb is 10 gp time maneuver level squared. Or some other scaling that you can think of that results in nice numbers.
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Offline Prime32

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Re: Open Jaws (trap-based martial discipline)
« Reply #5 on: March 15, 2013, 11:17:31 AM »
I'd say a good rule of thumb is 10 gp time maneuver level squared.
Let's go with that for now.

Offline Nanshork

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Re: Open Jaws (trap-based martial discipline)
« Reply #6 on: March 15, 2013, 12:56:31 PM »
I like that this exists. 

Offline Prime32

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Re: Open Jaws (trap-based martial discipline)
« Reply #7 on: March 15, 2013, 03:04:24 PM »
Made an update, including discipline feats.

Offline Nanshork

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Re: Open Jaws (trap-based martial discipline)
« Reply #8 on: March 15, 2013, 05:52:53 PM »
Trapper's Eye: Does anything actually require Skill Focus (Search)?  I'm sure something does but I can't think of anything.  Even without that bit it still isn't a bad feat though.

Just as Planned: Very nice and suitably themed.

Offline Prime32

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Re: Open Jaws (trap-based martial discipline)
« Reply #9 on: March 15, 2013, 08:32:16 PM »
Trapper's Eye: Does anything actually require Skill Focus (Search)?  I'm sure something does but I can't think of anything.  Even without that bit it still isn't a bad feat though.
I know it's pretty rare, but maybe something like Exemplar?... Anyway, I realised that Alertness also fits and is more useful for prereqs, so changed it to that.

Offline Concerned Ninja Citizen

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Re: Open Jaws (trap-based martial discipline)
« Reply #10 on: May 12, 2013, 05:59:30 AM »
Given that virtually all of the discipline weapons are exotic and some maneuvers require the use of particular exotic weapons, maybe a clause grating proficiency in some number of discipline weapons to Open Jaws practitioners or while in an Open Jaws stance?