@ Fina
Mrs. Yanques sits there, sipping her tea. After a minute or two, you realize that, while she is still holding her tea in hand, she is quite asleep.
@ Party.
As you head off after the dogs, you hear behind you:
"Okay, well I'll just wait here then... I guess? Or, at home?"
The rain causes Grik to lose the scent before you even get to where the attack itself happened. Upon getting within sight of a street bazaar that seems to be a mix of permanent stalls, and ones more temporary, the dogs seem to focus in on one area of the ground for a few moments. By the time you lean in far enough to see it through the dogs, they are already done getting the scent from the blood.
You are quickly led down an alley not even a full block down from the attack area, but this alley is a dead end. The dogs stop heading the way here, and even they seem confused, smelling all around the walls, the ground, even just sniffing the air. It doesn't seem like they've lost the scent, but rather this area is covered in it with no trail leading away.
The lack of rapid movement of trail following lets you once again take full appraisal of where you are and what is around.
Even here in a back-alley, the ground is very well cobbled, as it has been all along. Your legs do not hurt, being used to such exertion, but nonetheless, it is quite noticeable that going up the slope that the city is was more taxing than going down (towards the water).
The wood of the buildings is actually quite well cared for, from what you've seen. The wood used was quite well smoothed over, and the lacquering of these buildings seems to be well set-in. The roofs of the buildings all have slants that direct the rain into drainage tubes, that then go into the ground (the ends of the gutters are buried).
All of these observations are all well and good, but it leaves one question that would be in anyone's mind: Why does the trail end here?