I've also frequently seen
MTP used as a pejorative when a game doesn't have rules for something highly situational, won't come up often in actual play, or doesn't really need rules at all. And is portrayed as a bad thing.
In many ways the phrase warped into something else entirely.
On a related note...
Edition Warrior: Hyper-partisan D&D player who prefers one Edition and frequently denigrates the fans of other Editions.
Munchkin: We all know this one. Can mean cheater, selfish player, powergamer, min-maxer, or any combination of the four.
Too Anime: Usually used by older Edition gamers in reference to the feel of newer Editions. Or by Caster Supremacy advocates. Martial powers, Tome of Battle, high-powered campaigns, and Pathfinder/4th Edition artwork are the most frequent targets.
Caster Supremacy: Also known as
Wizard Supremacy and
Fighters Can't Have Nice Things. Meant to be a criticism of the game imbalances between casters and noncasters, but can be used as a pejorative against gamers who aren't bothered by the issue or who are explicitly against powering up noncasters.
Dissociated Mechanics: 4 years ago,
The Alexandrian wrote an essay about 4th Edition game mechanics to explain why he felt that the design decisions were antithetical to a role-playing game. Dissociated mechanics specifically deal with rules dissociated from the game world.
An associated mechanic is one which has a connection to the game world. A dissociated mechanic is one which is disconnected from the game world.
The easiest way to perceive the difference is to look at the player’s decision-making process when using the mechanic: If the player’s decision can be directly equated to a decision made by the character, then the mechanic is associated. If it cannot be directly equated, then it is dissociated.
For example, consider a football game in which a character has the One-Handed Catch ability: Once per game they can make an amazing one-handed catch, granting them a +4 bonus to that catch attempt.
The mechanic is dissociated because the decision made by the player cannot be equated to a decision made by the character. No player, after making an amazing one-handed catch, thinks to themselves, “Wow! I won’t be able to do that again until the next game!” Nor do they think to themselves, “I better not try to catch this ball one-handed, because if I do I won’t be able to make any more one-handed catches today.”
On the other hand, when a player decides to cast a fireball spell that decision is directly equated to the character’s decision to cast a fireball. (The character, like the player, knows that they have only prepared a single fireball spell. So the decision to expend that limited resource – and the consequences for doing so – are understood by both character and player.)
Ended up being re-interpreted and misused by Edition Warriors, usually by portraying this as an objective flaw in the game or an indictment against martial characters having powers. There's also the fact that the author describes 4th Edition in a passive-aggressive way.
Less of a slogan and more of an essay people use to denigrate 4E.
Pathfailure/Paizil: By our very own Sunic Flames/Roy/Mr. GC. Denigrating terms for Pathfinder RPG and its fans, respectively.
Realism/Verisimilitude: Whether or not something is believable in the context of the fictional setting. Has nothing to do with "realism" per se (except in non-supernatural modern games), although people often use the former term when they actually mean the latter.
Used as an insult to imply that an RPG doesn't make sense. Or as a way to prevent noncasters from having nice things.
Historical Accuracy: Not necessarily specific to tabletop and historical games, this slogan is applied:
a.) as an excuse to constantly heap shit upon PCs who are not part of the dominant social structure or otherwise include unfun and uncomfortable material in gaming sessions.
b.) to defend elements the gamer
believes to be accurate to the era as opposed to the reality. Usually but not always influenced by pop culture interpretations. Examples include the idea that nobody bathed in the Middle Ages (they actually did before the Black Plague), or that all cowboys were white.
c.) as an argument against making an entirely fictional (not an alternate or historical Earth) world progressive in social mores, most notably gender equality. Bonus points if the defender is totally okay with other anachronistic elements, such as steampunk technology in a medieval world.
Forgist, Forgism, Forgie, etc: Someone affiliated with the Forge community, an RPG website maintained by Ron Edwards. Usually a snarl word for people who prefer narrative-driven mechanics. RPG Site lingo.
TBP: The Big Purple, nickname for rpg.net. Made as a reference rpg.net's omnipresent color schematic. Also RPG Site lingo.