Author Topic: Astronomer (3.5 base)  (Read 21668 times)

Offline sirpercival

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Re: Astronomer (3.5 base)
« Reply #20 on: April 15, 2013, 08:33:54 AM »
Part of me is entirely willing to steal and reskin the core mechanic of this class for a warrior class.
That's a good idea.

EDIT: TL, that's a ton of comments, which I will sift through when I have a chance.  Just know that I'm not ignoring you :)
« Last Edit: April 15, 2013, 11:18:08 AM by sirpercival »
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Offline sirpercival

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Re: Astronomer (3.5 base)
« Reply #21 on: April 23, 2013, 09:36:39 AM »
Let's get started shall we?

Skills: I might add Autohypnosis, otherwise all appropriate.
Why? I'm not disagreeing, just curious.

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Observe phenomena (Su):
(click to show/hide)

Ah the meat of the class. It's a fascinating mechanic, but I definitely think you need to add a spoiler "Designer's Notes" explanation of how this might go in a typical encounter or on a typical day. As is, while it makes sense, it's so different from any other existing mechanic that explaining it further might go a long way towards getting this class to be played.
Fair enough.  I'll write something up, probably including CNC's description below.

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Some other questions:
  • What conjunctions are active at dusk and dawn?
  • What about a setting or plane that has neither day or night, but is not necessarily underground or indoors?
  • How far away can you activate these conjunctions? Does my BBEG astronomer with a 1 million gp super-telescope get to fight the heroes from miles and miles away?
Hmm.... I'll clarify these, though the third one is easy -- each Phenomenon has a range.

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Spyglass apprentice (Ex): Your most important tool is your spyglass, so the first thing you learn is how to make one quickly and cheaply, and how to use it effectively.  You can make a masterwork spyglass (granting you a +2 circumstance bonus to Spot checks in addition to its normal effects) by spending 24 hours and using 100gp of raw materials.  You cannot sell a spyglass you create this way for more than 100gp.  In addition, you use your Intelligence bonus instead of your Wisdom bonus for Spot checks made using a spyglass.
How far does this enable a normal character to see? How does it interact with range increments? Spot checks? Search checks?
A spyglass is an SRD item, but it's not hugely well-defined.  I wouldn't really let it interact with Search checks, since those are usually done at close range (though someone scanning, say, a distant structure for entry points might get a bonus). Range increments should probably be doubled, and for Spot checks I would say it halves the distance penalties.  Other DMs might rule differently, though.

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Astrolabe technique (Ex): An astrolabe is an inclinometer used by astronomers to predict the positions of celestial objects.  At 3rd level, and again at every 4 levels afterwards, you use an astrolabe to learn a skill which will aid you in your studies of the heavens.

Astrolabe techniques:
(click to show/hide)

Useful and varied. I like these quite a lot. For Einstein's Phenomena, I would specify that they still have to take the same action to activate as normal, even though you aren't using a spyglass. Heisenberg's Uncertainty principle is very powerful at low levels. No comments in particular about it, other than that, but just something to think about. Ditto Herschel's Radiation. Kepler's Mathematics: it's about damn time. For Schrodinger's Cat, I would list the changes of the Deathless type, just for ease of use.

On the whole, these are great, but some are infinitely better than others. I would take Kepler's Mathematics and Einstein's Phenomena every time I played the class for example, while I would almost never take Baade's Stars given how easy it is to get energy resistance.
Fair enough.  I included some of them because they're interesting, and some campaigns might get a lot of mileage out of them, and because there are a lot of historical astronomers to whom I wanted to give shout-outs :D

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Orrey (Ex): At 4th level, you construct a new device to aid you in your observations of the heavens.  An orrey is used to demonstrate the motion of planets and moons through their orbits; using one allows you to predict certain types of phenomena with more regularity.  A number of times per day equal to your Intelligence modifier, you may ignore 1 required Conjunction (Inferior or Superior) when observing a phenomenon.

Sextant mastery (Ex): Beginning at 4th level, your experience with an astronomical sextant has reached the point where you can judge astronomical angles at a moment's notice.  A number of times per day equal to your Intelligence modifier, you can add an Inferior Conjunction as a swift action instead of a move action, but the DC of the Spot check increases by 3.

Spyglass initiate (Ex): At 5th level, you've practiced so much with your spyglass that you've learned to notice eddies in the air and other similar minutiae, even when creatures are invisible.  When looking through a spyglass that you created, you can see invisible creatures (as per the see invisibility spell).

Orrey is definitely useful and needed for the class. Sextant Mastery and Spyglass Initiate are both also very useful. How does Spyglass Initiate react with Einstein's Phenomena by the way?
It doesn't. Seeing invisible stuff (and the other things you get) doesn't have anything to do with observing phenomena.

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Torquetum (Ex): When you achieve 6th level or higher, you learn to compute using a torquetum, a mechanical instrument designed to take and convert measurements in different coordinate systems.  This teaches you to observe unknown phenomena on the fly.  Once per day per point of Intelligence modifier, you can spend a full-round action to observe a phenomenon which is not one of your phenomena known.  The phenomenon otherwise functions as normal.

Spyglass journeyman (Su): Starting at 9th level, your connection to your spyglass has taken on supernatural overtones, and you can use it to see far away places that wouldn't normally be visible to you.  A number of times per day equal to your Intelligence modifier, you can produce a clairvoyance effect (as the spell, with a caster level equal to your Astronomer level) as a standard action by looking through a spyglass you created.

Torquetum is a natural extension of Sextant Mastery, and Spyglass Journeyman of Spyglass Initiate. The Einstein's Phenomena question is relevant here as well. Also, why clairvoyance rather than Arcane Sight, out of curiosity?
If you notice, none of the spyglass CFs give you any ability to see magic.  That was intentional.

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Cosmos unbound (Su): You reach the pinnacle of your observational abilities at 20th level.  You may observe a phenomenon at any distance, or across planar boundaries, if you have sufficient information to aim with.  You can automatically target any square you can see, including squares you observe via scrying effects.  If you cannot see your target but it is on the same plane, you must know its location relative to you (direction and distance) down to the exact 5-foot square. 

To observe a phenomenon on a different plane, you must succeed at a DC 30 Knowledge (the Planes) check requiring study time (as shown in the table below) to determine the active Conjunctions at your target location.  You may then make Knowledge (the Planes) checks in place of Spot checks to alter the Inferior Conjunctions, with a DC 10 higher than the normal Spot check DC.  Each added or exchanged Inferior Conjunction requires one further hour of study.  Additionally, each phenomenon observed on a different plane requires the [Center] Superior Conjunction, which determines the point of origin of the phenomenon on that plane, and is automatically added when this ability is activated.  The location of the point of origin is determined as per the plane shift spell.  Once the [Center] location has been established, you treat the target as being on the same plane as you, that you cannot see.

PlaneStudy time
Material1 day
Transitive Plane1d4 days
Inner Plane1d8 days
Outer Plane2d6 days
The Far Realm1d% days
Excellent capstone. Very fitting and very powerful. I will point out that the knowledge checks will be utterly trivial at 20th level, but you likely know that and planned accordingly. This allows a BBEG to essentially annihilate the heroes at any time, and vice versa. Just something to think about.
Duly noted.

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I'd also like to toss in a few abilities for use at 3rd, 7th, 11th, etc. for when you gain Astrolabe techniques.

Celestial Navigation: You always know which way is North, and once per day, can cast augury as a full-round action by looking through your spyglass.

Eppur si muove: By looking through your spyglass, you can determine the distance to any given location you are observing. Furthermore, once per day, you can cast lay of the land as a full-round action by looking through your spyglass.

Reading the Heavens: You always know your exact location and cannot become lost. Once per day, you cast find the path as a full-round action by looking through your spyglass.
Eeeenteresting.  You don't think the astrolabe techniques are enough?  Also, some of this seems like it could make a flavorful and interesting feat.
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Offline TravelLog

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Re: Astronomer (3.5 base)
« Reply #22 on: April 23, 2013, 11:14:05 AM »
I suggested autohypnosis mainly because one key component is memorization, which could be used for star patterns (sidenote: if you haven't read Bill Bryson's A Short History of Nearly Everything, I highly recommend it. One chapter focuses on Robert Evans (google him), an astronomer who memorized whole patches of the sky without trying and hunts supernovae manually)

I definitely think the astrolabe techniques are good! It was more of a "Hey party astronomer, can you tell us where we are? Star positions and that stuff..."

"Um...I think that one that looks like a Deformed Rabbit is west. Or is it east?"

Also, shame on you for leaving out Lowell! Finally, can you have a joke feat for Penzias and Wilson? Mainly because they got a Nobel prize for a discovery that, to quote Bryson quoting someone, "they did not understand until they had read about it in the New York Times."

More astronomers in case of new techniques: Sagan (!!!!), Gamow, Annie Jump Cannon, Tombaugh, Zwicky, Guth, Bell, Opik and Oort (just because).
« Last Edit: April 23, 2013, 11:22:46 AM by TravelLog »
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Offline sirpercival

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Re: Astronomer (3.5 base)
« Reply #23 on: April 23, 2013, 11:39:51 AM »
Constellation Analysis:

General notes: A lot of bonuses are untyped, and therefore ripe for (ab)use. Might I suggest making the skill bonuses insight boni?
Done.

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Andromeda: Better Dragonfire Inspiration.
Except: d4 vs d6, off stat, and at 20th level.

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Cassiopeia: Making the galaxy effect untyped means it is a better version of the paladin's ability to give CHA to saves. On top of that, I will always be taking LaPlace's Probability, meaning you may be adding both Int and Cha to AC (and possibly saves depending on feats and other astrolabe techniques taken).
I made it an insight bonus. How's that?

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Aries: I worry about the Aries Galaxy ability only because you don't explain how it interacts with mindless creatures if at all, or in relation to mind-controlled creatures. Would they use their own saves, or those of the creatures controlling them?
Well, I can't make it a mind-affecting effect, or it'll have no effect at the level it's gained. I can make that explicit. As for mind-controlled creatures, how does it work with any other Will save they make?

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Ursa: Galaxy ability is very lackluster compared to those preceding it. I'd make Star so you can choose between the bonus hitpoints and attack bonus, maybe changeable after a period of concentrating, move the Galaxy ability to the Cluster, and make a new Galaxy ability.
Okie dokie. How's that?

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Taurus: Galaxy ability seemingly comes out of nowhere in comparison to the other abilities from this constellation. I'd make it the Cluster/Galaxy ability of Andromeda, remove the Petrification immunity (nice Perseus reference by the way), and shuffle it around, then make a new one for Taurus.
Thematically, it's connected to Taurus's relation with Inanna and her symbolism as sexual love and fertility.  People love you.  Y'know?

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Orion: Those untyped bonuses again...
What do you mean? They're insight bonuses, right?  :whistle

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Cancer: Galaxy ability does basically the same thing as Herschel's Radiation.
Blindsense vs blindsight.

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Virgo: I'm sure there are many ways to abuse the at-will Shambling mound, even if you can only get one at a time. Gemini's resurrection ability would seemingly be more appropriate here.
Not exactly, since Virgo is about fertility, whereas with Castor & Pollux, one of them was given immortality by being placed in the heavens. I'd be happy for another plant-based suggestion for the shambling mound thing, though, or some way to remove a lot of the abuse (which I would guess comes from Fusion at the very least). Let me see what I can come up with.

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Centaurus: That Wisdom bonus as a Galaxy effect compared to a Cluster bonus of equal value to Charisma for Andromeda. Should both be of the same grade.
Or I can just increase the Galaxy effect to be on par. How's that?

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Draco: Cluster ability that is the same as Ursa's Galaxy ability. Untyped skill bonus again.
Whoops, good call.

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Sagittarius: Really, really good for ranged characters. I question if Cluster ability isn't too good, or at least Galaxy-worthy.
Well... you're not gonna be much of a ranged character, given that you'll have taken 14 levels of Astronomer... though I do think that a combat Astronomer would be buildable.  Maybe someone can do that?

Anyway, should I swap Galaxy & Cluster for Sag?

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Cygnus: What if you have both Cygnus and Leo active at the Galaxy level?
They overlap, as usual?

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For Phenomena, before I get into them, I need to know if you need all of the noted Inferior and Superior conjunctions active or just any given combination.
I'm not sure what you mean. To observe a given phenomenon, you need to have active the Superior & Inferior Conjunctions that that phenomenon requires.

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Also, for quantum feats: teleportation abilities of some sort to mimic linked particles, some feat that grants combat maneuvers relating to each of the quark types, etc. I'll try to come up with more later.
That's... not really what the [Quantum] feats are for.  They're just meta-observation feats.  Called quantum because... meta-observation.
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Offline sirpercival

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Re: Astronomer (3.5 base)
« Reply #24 on: April 23, 2013, 11:41:57 AM »
I suggested autohypnosis mainly because one key component is memorization, which could be used for star patterns (sidenote: if you haven't read Bill Bryson's A Short History of Nearly Everything, I highly recommend it. One chapter focuses on Robert Evans (google him), an astronomer who memorized whole patches of the sky without trying and hunts supernovae manually)
Fair enough, I'll add autohypnosis to the list.

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I definitely think the astrolabe techniques are good! It was more of a "Hey party astronomer, can you tell us where we are? Star positions and that stuff..."

"Um...I think that one that looks like a Deformed Rabbit is west. Or is it east?"
Lol.  I'm definitely making this a feat.

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Also, shame on you for leaving out Lowell! Finally, can you have a joke feat for Penzias and Wilson? Mainly because they got a Nobel prize for a discovery that, to quote Bryson quoting someone, "they did not understand until they had read about it in the New York Times."

More astronomers in case of new techniques: Sagan (!!!!), Gamow, Annie Jump Cannon, Tombaugh, Zwicky, Guth, Bell, Opik and Oort (just because).
Hmm... this is leading to too many techniques.  I was looking for more historical ones, you know? I'm not sure what to do with all these ideas.
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Offline sirpercival

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Re: Astronomer (3.5 base)
« Reply #25 on: April 23, 2013, 01:03:58 PM »
What if we have an Astrolabe-focused prc?
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Offline TravelLog

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Re: Astronomer (3.5 base)
« Reply #26 on: April 23, 2013, 11:30:12 PM »
Much better now that they are insight boni.  :thumb

@Aries, making it explicit should solve the problem. For the second part, that's actually a question I don't know the answer to. Interesting.

@Ursa: Bueno.

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People love you.  Y'know?
Oh stop you.

@Cancer: A more careful reading suggests you are correct.

@Virgo: Castor & Pollux (as well as their other sibling pair) were born from eggs too.

...I'm not helping with that am I?

@Centaurus: Good on ya mate.

@Sag: I'd say maybe so. Your call though.

@Cygnus: ...hush.

For phenomena my question was that you needed all of the listed conjunctions, but yes the question is withdrawn because I know the answer now. Let's pretend I knew it just like there were neeeeever any untyped boni.  :ninja

Quantum is what I want it to be!

Also an astrolabe PrC would be cool. This class needs more Sagan dammit!

I'll try and give the phenomena a look-see tomorrow and post my thoughts.
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Offline TravelLog

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Re: Astronomer (3.5 base)
« Reply #27 on: April 24, 2013, 07:42:07 PM »
Most of the Phenomena are fine as is (great work, btw). Just a couple things

  • For Aurora you say, "a new Will save within 1d4 rounds". Does that mean the creature makes a save each round until then, or that they make a second save at that point and none in between?
  • For Blueshift, you should mention that it has to be in a line within doubling back, otherwise creatures with the ability to attack creatures any time they move by could abuse it to just move back and forth repeatedly
  • Is Cosmic Rays untyped damage? Force damage?
  • For Dark Energy, what if you are on the edge of the affected radius, trying to attack or cast into it?
  • Can the reverse gravity spell counteract the Dark Matter phenomenon? I ask only because you specifically mention gravity.
  • Dispersion: What about True Seeing? Are the images automatically believed?
  • Eccentricity: Now I can't stop thinking about an arrow orbiting my head. Great.
  • Can creatures able to see through magical darkness  (or another Astronomer using Flocculus) see through Event Horizon?
  • Gamma Ray Burst: Damage type?
  • Great Attractor: You and untyped bonuses are like seriously a thing.  :tongue
  • Is Heat Death untyped damage? I ask only because...you know, the name and all.
  • Nutation: If you want to be a dick and teleport someone into the ground, do they get shunted and damaged as normal?
  • Syzygy: No comments. I just love this word a lot.
  • Universal Expansion: same question as Dark Energy

Again, great work. This is really unique stuff. Out of curiosity, how long did it take you from start to finish to get this class out?
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Offline Temotei

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Re: Astronomer (3.5 base)
« Reply #28 on: April 25, 2013, 11:25:25 PM »
Quick spelling deal: I think orrey should be orrery, right?

I'm most likely going to be looking through this for a while. I'll get back to you with comments once I finish.
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Offline sirpercival

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Re: Astronomer (3.5 base)
« Reply #29 on: April 26, 2013, 01:00:22 AM »
Quick spelling deal: I think orrey should be orrery, right?
...

...

:banghead

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I'm most likely going to be looking through this for a while. I'll get back to you with comments once I finish.
Awesome!

Most of the Phenomena are fine as is (great work, btw).
Thanks!

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Just a couple things
For Aurora you say, "a new Will save within 1d4 rounds". Does that mean the creature makes a save each round until then, or that they make a second save at that point and none in between?
The latter. I'll clarify.
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For Blueshift, you should mention that it has to be in a line within doubling back, otherwise creatures with the ability to attack creatures any time they move by could abuse it to just move back and forth repeatedly
Are there creatures like this? Anyway, I'll try to clarify.
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Is Cosmic Rays untyped damage? Force damage?
Untyped.
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For Dark Energy, what if you are on the edge of the affected radius, trying to attack or cast into it?
I'm... not sure. I think you'd be affected, but I dunno. Suggestions?
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Can the reverse gravity spell counteract the Dark Matter phenomenon? I ask only because you specifically mention gravity.
Nope. Reverse Gravity and Dark Matter have specific effects which are not opposites.
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Dispersion: What about True Seeing? Are the images automatically believed?
Hm. Dispersion is supposed to be basically mirror image. But MI is an illusion and therefore bypassed by TS, while Dispersion is not.  OK, I'll fix.
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Eccentricity: Now I can't stop thinking about an arrow orbiting my head. Great.
  :lol
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Can creatures able to see through magical darkness  (or another Astronomer using Flocculus) see through Event Horizon?
Shouldn't, no.  Clarifying.
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Gamma Ray Burst: Damage type?
Untyped.  If I don't give a type, it's untyped. I don't identify it as untyped because then it sounds like Untyped damage is a type.  Which makes no sense. :D
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Great Attractor: You and untyped bonuses are like seriously a thing.  :tongue
And what bonus type fits this? It would have to be Circumstance... which is exactly the same thing as untyped.
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Is Heat Death untyped damage? I ask only because...you know, the name and all.
Yeah, actually, it is.  Heat death is more in terms of entropy being a thermodynamic concept.
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Nutation: If you want to be a dick and teleport someone into the ground, do they get shunted and damaged as normal?
Clarified.
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Syzygy: No comments. I just love this word a lot.
Me too!
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Universal Expansion: same question as Dark Energy
Same answer. Once we fix one I'll fix the other too.

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Again, great work. This is really unique stuff. Out of curiosity, how long did it take you from start to finish to get this class out?
IIRC it took me about a month, maybe a little more, most of which was spent writing phenomena.

Speaking of which, here's my remaining list of phenomena, if anyone would like to offer suggestions.

Coronal Mass Ejection
Helioseismic Event
Solar Flare
Solar Wind
Sunspots
Pulsar
Variable Star
White Dwarf
Quasar
Cosmic Microwave Background
Dark Flow
Comet
Core Fusion
Galactic Collision
Intergalactic Medium
Orbital Wobble
Halo Scatterin
Perturbation
Plasma Flow
Radiation
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Offline Garryl

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Re: Astronomer (3.5 base)
« Reply #30 on: May 01, 2013, 12:44:55 AM »
A couple of ideas for feats and things.

Amateur Observer: Gain the ability to observe 2 phenomena of your choice. You can have a maximum of 1 inferior conjunction. You have an observer level equal to half your character level.
Spyglass Amateur: Gain the ability to make and use spyglasses, as per Spyglass Apprentice. Requires Amateur Observer.
Stargazer: Choose a constellation. You can focus on it to gain its Planet benefit. When it would progress, it is instead lost. Requires Amateur Observer.
Extra Orrery: Gain +4 uses/day of Orrery.
Extra Torquetum: Gain +2 uses/day of Torquetum.
If you change the maximum number of inferior conjunctions to be based on class level instead of observer level, I'd also like to see a Practiced Observer-type feat.

Dark Matter erroneously refers to "chains" when talking about negating Freedom of Movement, and says "graplies".

Any chance we can make Eccentricity not be useless at low levels? It's round/level, for a small defensive bonus that's also rather situational.

Jovian Satellites, and probably a few others, give more conjunctions than are lost. How does this interact with the maximum conjunction limit? How do you decide what happens to the conjunctions when this put you over the limit? This can happen with almost any phenomenon, actually, thanks to Orrery letting you ignore one of the conjunctions that might normally be removed.

Edit: Also, I'd like to run some ideas by you for my PoC/Astronomer PrC.
(click to show/hide)
« Last Edit: May 01, 2013, 01:05:25 AM by Garryl »

Offline sirpercival

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Re: Astronomer (3.5 base)
« Reply #31 on: May 02, 2013, 10:07:58 PM »
A couple of ideas for feats and things.

Amateur Observer: Gain the ability to observe 2 phenomena of your choice. You can have a maximum of 1 inferior conjunction. You have an observer level equal to half your character level.
Spyglass Amateur: Gain the ability to make and use spyglasses, as per Spyglass Apprentice. Requires Amateur Observer.
Stargazer: Choose a constellation. You can focus on it to gain its Planet benefit. When it would progress, it is instead lost. Requires Amateur Observer.
Extra Orrery: Gain +4 uses/day of Orrery.
Extra Torquetum: Gain +2 uses/day of Torquetum.
If you change the maximum number of inferior conjunctions to be based on class level instead of observer level, I'd also like to see a Practiced Observer-type feat.
Thank you! I'll write these up.

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Dark Matter erroneously refers to "chains" when talking about negating Freedom of Movement, and says "graplies".
...  :shakefist

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Any chance we can make Eccentricity not be useless at low levels? It's round/level, for a small defensive bonus that's also rather situational.
Sure. How? Increase duration to 10min/level or something?

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Jovian Satellites, and probably a few others, give more conjunctions than are lost. How does this interact with the maximum conjunction limit? How do you decide what happens to the conjunctions when this put you over the limit? This can happen with almost any phenomenon, actually, thanks to Orrery letting you ignore one of the conjunctions that might normally be removed.
This is already explained - you choose some to be lost.

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Edit: Also, I'd like to run some ideas by you for my PoC/Astronomer PrC.
(click to show/hide)
Oooh -- looks cool!
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Offline Garryl

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Re: Astronomer (3.5 base)
« Reply #32 on: May 02, 2013, 11:08:42 PM »
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Dark Matter erroneously refers to "chains" when talking about negating Freedom of Movement, and says "graplies".
...  :shakefist

Caught copying from the Aetherforge, am I right?

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Any chance we can make Eccentricity not be useless at low levels? It's round/level, for a small defensive bonus that's also rather situational.
Sure. How? Increase duration to 10min/level or something?

Start by making the baseline bonus +2 or +4 or thereabouts. A situational +1 bonus to AC is Dodge by another name. And everyone knows how much fun Dodge is.

Try comparing it to similar effects. Wind Wall, what with giving a -no penalty to ranged attacks, probably isn't what you should be shooting for. Shield of Faith, for example, is a reasonable comparison. 1st level, 1 min/lvl, +2+lvl/6 deflection to AC against everything. It's a spell, and thus on a daily limit, instead of by encounter, so you should shoot for slightly weaker than that (assuming you feel that it's a fairly balanced spell, which I think it is once you get out of the lowest levels and their spell slot crunch). The two main ways to make something weaker are lower numbers (ex: a +1 deflection bonus to AC, which is kinda bleh, or a duration measured in rounds, which is fine for a 1st-level buff if it's a fixed duration or otherwise not just 1 round/level) or more situational benefits (ex: applying only to ranged attacks).

Also, as a general rule, try to avoid giving +1 bonuses or -1 penalties as the primary effect of buff or debuff spells. Those only work as all day things (that are essentially passive so you can just work into your baseline numbers on your character sheet) or that apply to a large swath of attributes (so those minor +1s add up over significant parts of your character). Otherwise, they tend to be fiddly little things that are easy to forget.

Be careful about phenomena with durations of 6 minutes or more. The observation system will essentially make them always active, since they're usable every 5 minutes at the longest.

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Jovian Satellites, and probably a few others, give more conjunctions than are lost. How does this interact with the maximum conjunction limit? How do you decide what happens to the conjunctions when this put you over the limit? This can happen with almost any phenomenon, actually, thanks to Orrery letting you ignore one of the conjunctions that might normally be removed.
This is already explained - you choose some to be lost.

Where is this written? I missed it.
Never mind, found it right where it should be, at the end of the paragraph regarding your maximum conjunctions. Thanks.

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Edit: Also, I'd like to run some ideas by you for my PoC/Astronomer PrC.
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Oooh -- looks cool!

Is the way of advancing observing alright? Would you prefer it spellcaster style (+1 level of observing) or ToB style (level stacks, add specific number of known phenomena and max conjunctions based on PrC level independent of your base class, if any)? Given that this would be the first Astronomer PrC, I think, I don't want to set the wrong precedent.
« Last Edit: May 02, 2013, 11:10:48 PM by Garryl »

Offline sirpercival

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Re: Astronomer (3.5 base)
« Reply #33 on: May 21, 2013, 04:56:42 PM »
So the new prc contest is base/base hybrids. I'm going to do an Astronomer/?? hybrid. :D
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Offline Amechra

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Re: Astronomer (3.5 base)
« Reply #34 on: May 21, 2013, 04:59:33 PM »
Wait, they are having another "Amechra's specialty" contest?

Let me go look into that...
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Re: Astronomer (3.5 base)
« Reply #35 on: May 21, 2013, 09:25:45 PM »
Do a Binder/Astronomer where you bind the Zodiac or other major constellations as vestiges.
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Offline sirpercival

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Re: Astronomer (3.5 base)
« Reply #36 on: May 21, 2013, 11:46:46 PM »
Do a Binder/Astronomer where you bind the Zodiac or other major constellations as vestiges.
I was actually considering that.
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Offline condochimp

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Re: Astronomer (3.5 base)
« Reply #37 on: May 23, 2013, 04:50:43 AM »
OK, dang, I really want to homebrew an Astronomer/Disciple of the Eye PrC but I don't know if it's possible for a PrC to require levels in a different PrC. I'll put the concept in a spoiler, in case it is possible.

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Re: Astronomer (3.5 base)
« Reply #38 on: May 25, 2013, 10:49:51 AM »
Is the way of advancing observing alright? Would you prefer it spellcaster style (+1 level of observing) or ToB style (level stacks, add specific number of known phenomena and max conjunctions based on PrC level independent of your base class, if any)? Given that this would be the first Astronomer PrC, I think, I don't want to set the wrong precedent.

Sirpercival, any thoughts on this? Which version would you prefer for observing advancement?

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Offline sirpercival

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Re: Astronomer (3.5 base)
« Reply #39 on: May 25, 2013, 02:03:39 PM »
I think I'd prefer the spellcasting-style one, so that we can reserve the other kind for separate progression prcs.
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