Hi everyone!
I have a question, I'm interested in making a character that can channel a good variety of spells through his weapon, and I considered the possibility of making a multiclass build with 3 levels of the Duakblade class, to get the Arcane Channeling.
What I want to do is to hold the charge of a touch spell that allows touches per caster level (like Chilling touch, Storm Touch and Scalding Touch from Magic of Eberron, Corrosive Grasp from Magic of Faerûn, etc.) and, on the following turns, make a full attack on a single target, dealing the damage of the weapon and the effect of the spell in each attack.
Here's the transcription of the Duskblade's Arcane Channeling from Player's Handbook II:
Arcane Channeling (Su): Beginning at 3rd level, you can use a standard action to cast any touch spell you know and deliver the spell through your weapon with a melee attack. Casting a spell in this manner does not provoke attacks of opportunity. The spell must have a casting time of 1 standard action or less. If the melee attack is successful, the attack deals damage normally; then the effect of the spell is resolved.
At 13th level, you can cast any touch spell you know as part of a full attack action, and the spell affects each target you hit in melee combat that round. Doing so discharges the spell at the end of the round, in the case of a touch spell that would otherwise last longer than 1 round.What I understand of this, is that if you use the arcane channeling as a standard action (3rd level), you should be able to hold the charge of the spell in the weapon, because you are delivering the spell, and the rule doesn't indicate that the spell discharges. If you cast a touch spell as part of a full-attack action (13th level) the spell effectively discharges from the weapon, so you can't hold the charge of it.
Then, with the 3rd level Arcane Channeling, you should be able to hold the charge of the spell. Am I correct?
Thanks in advance for your help!