Author Topic: [D&D 3.5] Holding the charge with Arcane Channeling  (Read 3457 times)

Offline IserLuick

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[D&D 3.5] Holding the charge with Arcane Channeling
« on: March 21, 2013, 04:17:04 PM »
Hi everyone!

I have a question, I'm interested in making a character that can channel a good variety of spells through his weapon, and I considered the possibility of making a multiclass build with 3 levels of the Duakblade class, to get the Arcane Channeling.

What I want to do is to hold the charge of a touch spell that allows touches per caster level (like Chilling touch, Storm Touch and Scalding Touch from Magic of Eberron, Corrosive Grasp from Magic of Faerûn, etc.) and, on the following turns, make a full attack on a single target, dealing the damage of the weapon and the effect of the spell in each attack.

Here's the transcription of the Duskblade's Arcane Channeling from Player's Handbook II:

Arcane Channeling (Su): Beginning at 3rd level, you can use a standard action to cast any touch spell you know and deliver the spell through your weapon with a melee attack. Casting a spell in this manner does not provoke attacks of opportunity. The spell must have a casting time of 1 standard action or less. If the melee attack is successful, the attack deals damage normally; then the effect of the spell is resolved.

At 13th level, you can cast any touch spell you know as part of a full attack action, and the spell affects each target you hit in melee combat that round. Doing so discharges the spell at the end of the round, in the case of a touch spell that would otherwise last longer than 1 round.


What I understand of this, is that if you use the arcane channeling as a standard action (3rd level), you should be able to hold the charge of the spell in the weapon, because you are delivering the spell, and the rule doesn't indicate that the spell discharges. If you cast a touch spell as part of a full-attack action (13th level) the spell effectively discharges from the weapon, so you can't hold the charge of it.

Then, with the 3rd level Arcane Channeling, you should be able to hold the charge of the spell. Am I correct?

Thanks in advance for your help! :D
« Last Edit: March 23, 2013, 09:52:51 AM by IserLuick »

Offline NunoM

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Re: [D&D 3.5] Holding the charge with Arcane Channeling
« Reply #1 on: March 21, 2013, 06:05:59 PM »
You raised a fine question :)

I'm playing a Duskblade right now, and the "hold the charge" issue has occurred already, although the character doesn't have multiple attacks yet (still 3rd level).

Straight to the point: RAI, i don't think it was supposed to work that way. I think the ability is meant to allow casting as part of an attack action. The 13th level ability is a lot more explicit on that.
As RAW, though, i think you got it right. I still think the first action should include a proper attack, but that can happen if you miss the attack: the charge is held. The way i see it, if the touch spell allows for multiple touches, by RAW, there's nothing preventing you from performing a full-attack with the weapon and delivering the spell to each (valid) target.

Offline IserLuick

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Re: [D&D 3.5] Holding the charge with Arcane Channeling
« Reply #2 on: March 22, 2013, 03:30:55 AM »
Well, that pretty much clarifies it for me :).

Thanks a lot for the help!

Have a very good day!

Offline NunoM

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Re: [D&D 3.5] Holding the charge with Arcane Channeling
« Reply #3 on: March 22, 2013, 02:33:52 PM »
...one final heads-up:
Keep in mind that, if the spell only allows a single target (ex.: "Shocking Grasp"), even if you use a full-attack on the turn following the casting, the spell is delivered through the first attack you hit, not in the complete set of attacks of the round.

The 13th level ability modifies this, enabling the delivery of such a spell through the full set of attacks, to multiple targets.

Offline IserLuick

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Re: [D&D 3.5] Holding the charge with Arcane Channeling
« Reply #4 on: March 22, 2013, 08:38:36 PM »
Of course! I'll keep that in mind as well, thanks! :D