For when your character needs to be VERY genre savvy to survive a particularly cruel dungeon master.
For when you want to make that DM even more dangerous by taunting him.
The PC is the character that is the typical meta-conscious adventurer. He's played too many videogames to give a shit. He stuns the paladin by worshiping a sentient and fickle heathen god, sometimes named Icosahedron. He's Marvel's Deadpool meets 8-Bit Theater's Red Mage.
I for fun wanted to build a character that emulates videogamers and their characters. I have a few ability ideas he needs to have, but i'm always open for other pointers as to classics that I missed. I'd love to see how much can be achieved pre-20th in a semi-optimal build. And because this is simply for fun, let's assume Wiz 20 is too boring. So
, trolls.
Abilities the character would need:
- "Z"-targeting - The character can lock-on to a foe, usually for enhanced combat efficacy, but also to interact at a distance.
No idea, here.
[ii] Found(mostly)! Faery Fire for constant shot at foe + Mindsight abuse to always know where foe is (mostly)
- View Health bars - the character can always see when a companion or foe is "in the red".
[ii] Deathwatch means you can see the dying (blinking red), and combat awareness means everyone near you has their HP revealed.
- Reload - Cause sometimes, you just need to load from the last save.
[ii] From last save point? Contingent Word of Recall
[ii] With an actual save point?
Save-game Trick- Hammer-Space Inventory - I will carry ALL of my things ALL of the time!
[ii]Easy, Handy haversack, done.
- Extra lives - Floating hearts in the upper left not required
[ii] Clone abuse; combo with Arcane mark + Instant summons?
[ii] Hmmmm, Phylactery? Psionic lich?
Would make sense for powergamers....
[ii]
Tattoo of fresh life, or whatever the hell it might be called!And obviously, maxing out Gather Info is a must (because how else do you get quests?). What am I missing? I know there must be something I'm not thinking of.