Author Topic: What's the most enjoyment you've had out of a DnD character?  (Read 10176 times)

Offline Miranius

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Re: What's the most enjoyment you've had out of a DnD character?
« Reply #20 on: May 07, 2013, 08:41:20 AM »
I wonder which characters the DM`s among us found most gratifying to have in their campaigns.

Offline Sagroth

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Re: What's the most enjoyment you've had out of a DnD character?
« Reply #21 on: May 10, 2013, 06:01:58 AM »
I once played in a campaign where we were allowed some free LA and the ability to swap monster HD for character HD, so I played a Dark template Quickling(ToH version) with levels in Rogue, Jaunter, Teflammar Shadowlord, and Blade of Orien.

Little dude was a master of shadow-pouncing and battlefield control(he would often go first in a round, shadow pounce, then benign transposition an ally base-to-base with the enemy).

But the most fun I had with him was just experimenting with him. Because his dexterity was through the roof and his Jaunter abilities were based on it, he once snuck up on a deep dragon and dumped him in the Plane of Shadows for grins.

That was how that campaign got known as "Shadow Dumpers."

Offline dither

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Re: What's the most enjoyment you've had out of a DnD character?
« Reply #22 on: May 10, 2013, 12:44:51 PM »
I've been playing in a 4e "legacy" campaign (it takes place 30 years after the conclusion of a previous campaign in the same world) on Saturdays for about a year, give or take a month.

My character is a "stealth parody" of another player's character from the previous campaign. He played an "honorable" and "well-meaning" dragonborn ranger who in my opinion was a monstrous, bloodthirsty savage. It would be impossible to list all the grievances I had with this player's character, but when the campaign began I set out not just to parody his character in every way -- but to prove it was possible to be a jerk to one's fellow party members and remain an invaluable part of the team.

I created "The Manticore," a dragonborn warlord (it's hard to get more important than a healer), who began the campaign as single-minded in his desire to eradicate all dragons and dragon-kin in the world (including eventually, himself). I used this as an excuse to Jump At The Call To Adventure, because it meant eradicating kobolds.

I played my character as shout-y and belligerent, arguing with and talking over other members of the party, always trying to steer them toward more powerful and dangerous enemies -- occasionally striking out on his own when they were resistant to taking on one quest or another. Of course, the rest of the party felt they needed to "keep me out of trouble" and followed.

Once the party was looking for and accepting quests on their own, I backed off and deferred to the other players. Then we "found the plot" and I reined in my character's genocidal tendencies to give the other players opportunities to express and chase their character's desires.

The Manticore has had a lot of "Awesome Moments," starting from the very first game session. I wound up with a sore throat by the end of the night (after the first few sessions actually), because my character had NO INDOOR VOICE. I picked a fight with a town guard when the NPC townsfolk refused to give us information pertaining to our quest which played right into the GM's hands (the town was mistrustful of "freaks" and "outsiders").

Later in that same game session, I "soloed" most of the party when they were dominated by a magical trap -- beating them into unconsciousness while they tried to resist the effects of the trap. It's important to note that while I took great pleasure in beating the crap out of my fellow party members, I purposely "knocked them out," and never failed to heal them before myself during the fights we got into throughout the adventure.

...My character's tendency toward killing kobolds became so infamous within the party (and I gained a reputation in the world, as well), that I managed to start a couple fights over whether or not I was going to kill a particular group of kobolds. One time, we stumbled across a group of unarmed kobolds that I had to kill single-handed because the group refused to help me. Another time, I was challenged by a kobold warlock who was seeking "blood vengeance." More recently, the party almost came to blows when I refused to kill a couple of plot-important kobolds.

Overall a very successful and memorable character in my opinion. :D


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Offline Captnq

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Re: What's the most enjoyment you've had out of a DnD character?
« Reply #23 on: May 10, 2013, 07:43:40 PM »
3.5? Never.

Never got to play 3.5. I've been DMing since 2nd edition.
If you have questions about 3.5 D&D, you might want to look at the:
Encyclopedia Vinculum Draconis

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Offline Arturick

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Re: What's the most enjoyment you've had out of a DnD character?
« Reply #24 on: May 11, 2013, 09:07:25 PM »
Every time I'm a player in a 3.x game, the campaign implodes.

I swear it isn't my fault.

Offline IlPazzo

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Re: What's the most enjoyment you've had out of a DnD character?
« Reply #25 on: May 19, 2013, 02:08:35 PM »
The character I enjoyed the most is the one I am currently playing.
I find that playing a character that has a personality very different from mine is really satisfactory. I once played a neutral-good druid who basically shared my same political views and philosophy. Man, that was really annoying. I was so serious all times, I could only joke about random crap like I was some 9-gag noob.
So right now I am playing a character whose personality differs so much from mine we share only passion for good food and women. And it is very fun. This time my character really has a personality of his own and is not just a piece of paper with skills and ablities written onto.
 
I present you Dolaf, a L/E human crusader devoted to evil and bringing suffering to his enemies.

Dolaf has a very strong personality, and often tries to lead his party.

When out of combat, it's not unusual that he grows tired of watching the squishies deal carefully with a trap or other skill-based dungeon dangers or obstacles. When that happens, he often finds (or at least tries) a way to deal with the problem with pure brute force mixed with outside the box thinking. As an example, one time we had to deal with a door that was set to detonate large quantities of explosive placed under the floor when opened. Squishies studied it carefully, and decided it was kinda hard to defuse the trap, so they were all "hey, let's just investigate the other room first and then eventually return to this one, ok?".
Dolaf was not ok with that. He started tapping the floor with the back of his guisarme until he found a tile that sounded differently from the others, and torn it out bare-handedly with a huge str check. From there, he torn out the entire pavement of the whole room until he found that TNT that would have exploded should the trap be set on. Then he looked the squishies in their eyes and commanded "broom that fucking powder off like your mom taught you; we are not leaving this room from the same door we entered it." At that point it was easy for the skillmonkey to succesfully defuse the trap (though "brooming the TNT off" was clearly not enough).

One of his great hobbies is torture. He likes torture so much, that he has a set of perfect torturing tools plus other items that he deliberately brings with him as torturing equipment, including every nasty loot he can loot from monsters' bodies and such. Basically, any time that he's given the chance to interrogate someone, "stuck in the middle with you" starts playing and I start describing the awfulness that the poor victim is suffering while DM and the other players look at me shocked saying "but... you were lawful... how do you... oh my God what is that...". It actually just happened two times, but it's fun as hell. One time there were 2 potential victims. Dolaf did his treatment to one of them, including amputating it's right arm and tongue, the other talked loud and clearly with an intimidate check that had all the role playing bonuses it could have had.

One other funny thing about him is that he carries around a necklace of trophies from the bodies of defeated monsters, conserved via unguent of timelessness. Sad thing is we encounter lots of constructs and humanoids, so there is not really that much on the necklace. It has the eye of a beholderkin and the hand of a mage that really pissed him off.

Dolaf is also a soldier back in his country, and now the realm we're in has declared war to his homeland. Now I am entitled do do any kind of bad thing to local guards and such.

But he's not pure evilness. Because of his military training, he is actually very caring for his allies and for any of his compatriot.

Also I finally got to play with manouvers. I like manouvers very much. I will always encourage playing ToB.
« Last Edit: May 19, 2013, 02:10:15 PM by IlPazzo »

Offline Tonymitsu

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Re: What's the most enjoyment you've had out of a DnD character?
« Reply #26 on: May 20, 2013, 04:33:23 AM »
My favorite character of recent history was the first artificer I ever played, chaotic neutral Alexander Bolghan Bindo.

I played him from level 1 all the way through level 20.
He was introduced as an eccentric blacksmith who had traveled a long distance and set up shop in the party's home town.  The earliest sessions were spent hiding behind the party, doling out infusions, and crafting mundane equipment for them to use, which made him extremely popular.
Once he got beyond level 9 or 10 he quickly took over the campaign in terms of power.  He was literally showered with hundreds of pieces of magical equipment from an invading army we dismantled, nearly all of which was given to him to break down for craft reserve.  We had also house-ruled that the craft reserve doesn't empty when he gains a level.  The very next thing that happened was a time-lapse of nearly three years while certain events took place that we would have to deal with.

I spent the entire time building.  I created hundreds of scrolls, dozens of wands, and equipped the entire party with everything they wished to have.  It was an unfortunate case of the DM not fully understanding the implications of what I could do with time and money.

I remember one session in particular towards the end of the campaign when Bindo got really pissed.  The DM thought it would be a neat way to get the party involved by having an invading army burrow under the town and partially collapse Bindo's workshop.  Bindo was not pleased, and cleared several tons of earth to gain access to the tunnels.  The session was set up as a gauntlet run, with several encounters one after another designed to steadily drain resources so the BBEG could finish us off.
It did not.
One of the later encounters, Bindo was so frustrated that he opened the encounter of eight sizable enemies with a Celerity (from his staff) + Forcecage (from the scroll in his other hand).  The rest of the party just sort of stood there holding actions until he recovered.  The next round he had his spare hand pass him his other scroll, and he fired off an Extended Acid Fog.  Then started marching past the cage as the enemies began choking and gagging.

Bindo:  "Encounter handled.  Moving on."
The party:  "But... they aren't dead yet..."
Bindo:  "They will be soon.  They're very ill."

DM (OOC):  How long did you say that Acid Fog would be?
Me:  34 rounds.  68d6 of Acid damage total.  No Save.  No SR.  Moving on.
DM  :twitch : ...And the Forcecage?
Me:  DAYS!  MOVING ON!

The rest of the group kind of gave him a look, "That was a little dark, man..."
Bindo:  "Don't fuck with my workshop."

He actually end up surviving a TPK at the very end of the campaign by plane shifting out when he realized the entire party was dead.  Since it was an apocalyptic event, there was really no point in trying to ressurect anyone and the campaign ended on kind of a downer, but it was a great ride while it lasted.  And a mentally unstable artificer with almost limitless resources makes for interesting plot hooks for future campaigns.
Nigh-infinite power is a hell of a rush.  Definately something I would recommend everyone try at least once.
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