Author Topic: Courtroom Reviews: Way of the Wicked Book One: Knot of Thorns  (Read 37527 times)

Offline Libertad

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Courtroom Reviews


Bad guys just want to have fun!

Edit: See latest post for PC voting details!  Polls close on March 31st (8:22:50 PM US Atlantic time)!

Way of the Wicked claims the unique title of being the only evil Pathfinder adventure path.  From video games to table-top RPGs, you’ve saved the world countless times from the forces of evil; now it’s time to see what it’s like on the other side, where the world needs saving from you!

This book is not called “How to Run a Successful Evil Campaign,” although it discusses this a fair bit for the adventure and other potential gaming sessions.  So why the Courtroom Review?  Well, a few reasons:
•   One, it’s where the PCs are dyed-in-the-wool bad guys. In this campaign the evil PCs are not fighting other evil characters, but paladins, angels, and Talingarde (the “most noble, virtuous, and peaceful nation in the known world”).  You’re not fighting to destroy a greater evil, but the holy forces of light.
•   Two, evil parties have a well-deserved poor reputation in gaming circles.  Many players view an “evil game” as opportunity to indulge in PvP backstabbing, leading to hurt feelings all around.  Others use it as an opportunity to indulge in the kind of sick fantasies you see in “Terrible gaming session” threads all over the Internet.  And a lot of players play characters as Stupid Evil, recklessly endangering the whole party with their suicidal actions.
•   It’s very well-regarded.  Not only are people running it and reporting success stories (from Giantitp to Something Awful Traditional Games), almost all the online reviews rate it very highly.  This is not the first time publishers made “evil options” books, but a lot of times it devolved into juvenile depravity or focused mostly on game mechanics instead of GMing advice and adventure ideas.
In addition to looking over any advice this book contains and judging its quality, I will also be reviewing the adventure.  Lucky you!  Examining how the adventure handles the struggles and motivations of an evil party can be an enlightening experience.

Adventure Background: From Whence This Darkness

Here's an abridged version of events.  Basically there’s this prosperous nation of Talingarde.  In olden times the people worshiped a pantheon of deities, one of which was Asmodeus the Lord of Hell.  He wasn’t a beloved god, but people prayed to him to stay his wrath and paid him his due.  But then a new noble family, the House of Darius, rose up.  They promoted Mitra, god of the sun and arch-enemy of Asmodeus, to the head of the pantheon and outlawed worship of the Lord of Hell.  The nobility and clergy undertook a violent purge against the devotees of the devil god, and the survivors either fled the island or lived among the savage monsters of the north (or were the monsters in some cases).

So there was this dude called Samuel of Havelyn, scion of a prominent noble house.  He was a cleric of Mitra, and despite his unprecedented scholarship and early promotion to High Priest, was never his father's favorite.  His father, Lord Richard, viewed him as lazy and inferior to his brother who was a knight of renown.  Samuel met Bronwyn, a fellow noble, and fell in love with her; only to have her stolen away by his brother.  His father mocked Samuel's anger and jealousy, saying that his feelings were unbecoming of a man of the cloth, and so began Samuel's descent into villainy.

Mitra wouldn't heed his prayers, so he turned to the only god who would: Asmodeus.  Samuel placed a dark curse on his brother's marriage, which resulted in the death of the woman he once loved. His hidden life as a cultist of the devil god was discovered during the purges, and the church sentenced him to death by fire and buried in an unmarked grave.  His name was stricken from church documents and the Havelyn family tree, and nobody would speak of him again.

But Asmodeus did not want him to die just yet.  He dug his way out of his own grave and retreated to the savage north.  After regaining his bearings, he began his plan of vengeance to bring Talingarde to his knees and reclaim his former glory!  A dead man lost to history, he took up the new name of Cardinal Thorn, High Priest of Asmodeus!

Thorn's plan is to create a war between the nation and monstrous hordes of the north, all the while using fifth columnists to weaken Talingarde from within.  Terrorism, assassinations, plague spreading, and more would be carried out by nine independent cells, or Knots, of top men and women loyal to him and Asmodeus.  They'd be mostly unaware of each other's identity and missions.  If all goes according to plan (which it won't), then the war will turn against Talingarde, and Thorn masquerading as a scion of the royal family will sweep in with an army from the mainland.  Desperate to turn the tide against the horde, people will give their allegiance to him and Asmodeus for the promise of safety, security, and the restoration of order.  Thorn gets what he believes is rightfully his, his minions get cushy positions in the new order, the church of Asmodeus becomes the state religion, and the priesthood of Mitra is wiped out!  Everybody wins, except for Mitraites and the bugbears...

Thorn already has eight Knots, but he needs to find just the right candidates for a new cell.

Enter the PCs.

Audience Participation: The Jury Must Call Forth Credible Witnesses

I think that this experience would be a lot more fun with some audience participation.  Here’s your challenge:  create a 1st-level Evil PC as though you were playing in this campaign.  Since this is a review and not a gaming session, full stats are not necessarily required, although they can add to the experience.  List your character name, short bio, and crime (which he is guilty of).  If you’re one of the lucky ones to get picked, I’ll craft a story of sorts as our band of villains traipses across the fictional world of this tome.

Basically the set-up is that all the PCs are condemned prisoners in the lawful and virtuous theocratic monarchy of Talingarde.  They’ve been forsaken by their country, for theft, treason, black magic, or some other crime of a similar nature.  Aided by a strange and mysterious woman, they break out of prison and seek the safe haven promised to them by their benefactor.  There they meet Cardinal Thorn, a high priest of Asmodeus who lost everything at the hands of the crown.  He offers them power, vengeance, whatever best motivates them, if they work together to bring Talingarde to its knees!

In areas and avenues bound to cause problems or interesting scenarios with an all-evil party, I’ll come up with probable hare-brained schemes our overlords-to-be will perform, hopefully producing entertaining results.  It’s heavily encouraged that the PCs would be motivated to take revenge against the regime and help overthrow it for a new diabolical order!

The Player’s Guide for Way of the Wicked.

Evil Advice

I’m going to be a little unorthodox here, and start in the Appendix.  Specifically regarding the advice for running a successful ‘Villainous Campaign.’  There’s plenty of advice out there online and in products about this very issue, because so much can go so wrong.

Quote
Let’s be honest -- campaigns focused on evil characters have pitfalls that never trouble heroic role-playing games.  There is a reason why most players prefer to be the good guys. If you are not careful these pitfalls can tear your game apart. Let’s tackle five of the most common perils: 1.) the proactive nature of villainy; 2.) the problem of minions; 3.) inter-party conflict; 4.) the dangers of being too evil and 5.) the inherent banality of being bad for no reason.

Many good points, although in an evil campaign I generally don’t have time to worry about minions when a PC cultist of Demogorgan is running naked through the town square with a meat cleaver in one hand and a bag of dismembered dicks in the other.  The most common problems of evil I see in games are Stupid Evil (see previous sentence), Sick Evil (“finally, an opportunity to engage in my disgusting, depraved fantasies in-character!”), and Treacherous Bastard Evil (“I cast Finger of Death on Sir Edward.  Roll your character a Fortitude Save, Michael”).  Hopefully all this is covered here.

Issue Number 1 is dealt with by providing the PCs a plot hook straight away.  In the adventure, it’s expected that they’ll join Cardinal Thorn’s cause and become one of his Nine Knots (one for each layer of Hell).  They will be taking orders early on in the Adventure Path, although it promises them flexibility as to how they carry out his wicked plans.

The verdict: I'm not a fan of railroading, but I've seen worse, and it might be necessary to give evil PCs a goal for the beginning sessions.  The later adventures promise us more flexibility and freedom, and I've heard people say that the missions in the first book are very open-ended ("You've got to sabatoge the Watchwall fortress, but how will you sabotage it?").

Issue Number 2 deals with the problem of minion over-reliance by having the quests of the adventure path be things minions cannot do; sending them to do the PCs’ work on major quests instead will result in their failure and alerting the good guys to their plot.  Additionally, PCs do not receive experience for tasks and monsters dealt with by minions.

The verdict: The PCs don't really gain minions until the second book of the Adventure Path, so this isn't really an issue right now.

Issue Number 3 deals with PvP by encouraging the PCs at character creation to be united in a common cause.  In a nation where the forces of evil are the underdog, the PCs must work together or face death.  Cardinal Thorn provides indirect assistance at most, but he’s not going to baby the PCs; and his other evil minions (the Thorns) are more like rivals than true allies.  Even if they don’t like each other, they can’t really trust anyone else as much as their fellow PCs.

The verdict: This is a great way of providing incentive for PCs to not backstab each other.  Players who absolutely insist on being dicks and trolling the game won't care, but for players who are interested in a serious game, this works very well.

Issue Number 4 pretty much addresses the “Sick Evil” problem.  It specifically discusses torture, and may bring up discussion of what’s acceptable and what’s not during the campaign.

Quote
The solution is to allow the action but to keep the descriptions and details in the realm of a PG-13 movie.  A great example of PG-13 villainy comes from the most famous space opera of all time. The black clad villain about to interrogate the princess strides into her cell.
“And now, your highness,” he announces, “we will discuss the location of your hidden rebel base…” The movie then cuts away with a close up of a fearsome floating torture implement sporting a cruel hypodermic needle. The cut is the important lesson. Who knows what the villain did to the princess? Was she threatened, beaten, drugged or worse? Doubtless. But the movie doesn’t dwell on the specifics and neither should your game. Instead, roll an intimidation skill check and perhaps a will save. Then cut back to the villain emerging from the cell.

The verdict: Ehh, not exactly what I was hoping for.  Of more concern are players who might try to use an evil campaign to “get their rocks off” and creep everyone the fuck out.  Fading to black is a good thing for torture (or sex), although there are some things I’m uncomfortable with PCs doing even in the context of a game.  Although a PG-13 movie pretty much precludes stuff like rape, necrophilia, and pedophilia, so I suppose it can work.

Issue Number 5 discusses that the clichéd, banal form of “I’m so evil mwahahaha!”  In other words, evil for the sake of evil.  The book stresses that it’s very important that the players want to root for the bad guys, and thus should find compelling reasons to flesh out villains.  Maybe even make them sympathetic!

Quote
So let us avoid that trap. Let us give our villains motivation beyond the senseless pursuit of evil. In the author’s personal experience, the best villains are the ones you sympathize with and maybe even quietly cheer. That is exactly what this campaign is all about. “Way of the Wicked” is about openly rooting for the bad guys.

Quote
Let’s give another example. Samuel Havelyn (aka Adrastus Thorn) is an example of a villain with a motivation.  He could have been a faithful priest of Mitra if it had not been for the unrequited love of Bronwyn. After she rejected him, he could have still turned aside from this dark road if only his father had sympathized with his son’s loss and consoled him. Instead, the old man just laughed. Thus a villain was born.

Try to encourage every PC to find a similar sort of motivation as they are being created. Every PC starts as a criminal, true enough. But why did they turn to crime?  When could they have last turned back? And now that they cannot, whom do they blame for their scars?  What must be done to Talingarde should not be banal wickedness for its own sake. Your characters are on a mission from Asmodeus. Vengeance will be theirs.

Just be sure to know why.

The verdict: I agree.  It’s important to make sure that evil PCs are interesting characters if you want to avoid the “for the evulz” style shenanigans.  Vengeance is hella evil, but it’s far more believable and interesting than “I hate goodliness and flowers and light!”  Although they forgot to include some other popular suggestions, like making villain PCs fighting against an even greater evil; or highlighting the brutality, prejudices, and hypocrisy of the forces of Good (read the Dragonlance novels sometime, or The Complete Book of Elves).

So the advice isn't the most comprehensive or stellar, but it does touch upon some common pitfalls and issues.  Since it uses examples from the adventure itself, we're going to delve into the book of villainy and find out if this product lives up to the hype!
« Last Edit: April 11, 2013, 11:25:01 PM by Libertad »

Offline PsyBomb

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Re: Courtroom Reviews: Way of the Wicked Book One: Knot of Thorns
« Reply #1 on: March 29, 2013, 07:21:40 PM »
Ok, I'll bite. Matthew Arden. Shadow bloodline Sorceror.

Alignment: NE

Feats: Improved Initiative, Combat Casting

Personality: A bit on the snide and snarky side, with a sarcastic bite to his humor. Huge temper on a short fuse, which is what got him into trouble in the first place.

Background: Matthew grew up the son of a Guardsman, and dreamed of nothing more than to join it himself. Though physically weak, he was anything but frail, and when sorcerous power began to well up within him it seemed like a dream come true. It all ended in a minute flat two weeks before he would have enlisted, when he got into a barroom brawl and lost his ever-short temper, sending a few too many magical bolts into his enemy and leaving him dead (the resulting property damage didn't help his case, either). He had to be imprisoned effectively in solitary, since tiny openings mean little to a Magic Missile and his anger. He is now lashing out at the country he sees as having wronged him, and he is not exactly one to let a grudge fade...

Build: Evocation and Illusion are his primary focus schools, with a bit of Abjuration thrown in, and Human Favored Class option means he'll get a LOT of those spells to play with. Raven familiar named Aya is his scout (and about the only living being he doesn't see as a potential target), and once he can make or acquire command-word items she will be the triggerman of sorts for several of them. Next feat will be Toughness, followed shortly by Spell Focus. Will eventually go Blood Mage if it goes long enough.

Quotes:
"You tread heavy where few dare step. Leave off, or I will make you"
"I find that there are few problems that can't be quickly solved by showing the offender I'm more trouble than it's worth"
"Please, say again what you thought I was going to do?"
"Well, looks like I was wrong. He CAN be taught!"

EDIT: expanded with more complete info and build. Consolidated the info from future posts.
« Last Edit: March 30, 2013, 03:58:13 PM by PsyBomb »

Offline 123456789blaaa

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Re: Courtroom Reviews: Way of the Wicked Book One: Knot of Thorns
« Reply #2 on: March 29, 2013, 08:16:34 PM »
On the "Sick Evil" problem, if the player persists in going over the line and making other players uncomfortable even after you make it clear what's acceptable and not-acceptable than why play with them in the first place?
Please, call me Count :).

Offline Libertad

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Re: Courtroom Reviews: Way of the Wicked Book One: Knot of Thorns
« Reply #3 on: March 29, 2013, 10:46:38 PM »
Ok, I'll bite. Matthew Arden. Shadow bloodline Sorceror. Long training to join the military went to nothing when he lost his temper in a bar fight, killing his opponent. He's mostly an Evoker, think battlemage.

So, what's he like, personality-wise?  Is he snarky, reacting to stupid plans with sarcastic criticism?  Is he pissed off with anger issues?  Does he have delusions of grandeur?

Flesh him out, give some sample quotes.

On the "Sick Evil" problem, if the player persists in going over the line and making other players uncomfortable even after you make it clear what's acceptable and not-acceptable than why play with them in the first place?

Perhaps they're otherwise sane and rational people in non-evil games, or are good friends with the group.  These aren't valid excuses, but are otherwise common responses with people who don't want to boot them from the group permanently.

I personally set clear guidelines and the players agree to it, but it's not always that easy with all groups.

Offline PsyBomb

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Re: Courtroom Reviews: Way of the Wicked Book One: Knot of Thorns
« Reply #4 on: March 29, 2013, 11:21:03 PM »
Mostly snarky, with a bit of a sarcastic bite to his humor. Short fuse on a big bomb temper-wise, which is what got him in trouble.

"You tread heavy where few dare step. Leave off, or I will make you"
"I find that there are few problems that can't be quickly solved by showing the offender I'm more trouble than it's worth"
"Please, say again what you thought I was going to do?"
"Well, looks like I was wrong. He CAN be taught!"

Offline Raineh Daze

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Re: Courtroom Reviews: Way of the Wicked Book One: Knot of Thorns
« Reply #5 on: March 29, 2013, 11:38:39 PM »
Well, this seems fun to join in on. I shall refrain from suggesting a mute, so... here goes... something. :p

Rachel Serule. Monk, Zen Archer ACF (got to love the amount of stuff in the pathfinder SRD online). Got kicked out of her monastery to wander due to mocking those just beginning to learn. Crime? Last person to disparage her skills got an arrow through the eye (insult the archer at close range? Stupid), then his friends went down too.

Aside from exceeding arrogance in that department, quiet. Would take a Vow of Silence but it would get in the way of humiliating people. Believes in discipline, but not so much in law or altruism.

"You call that a punch?"
"I've seen better shots from a drunken child."
"Me: one. Rude peasantry: zero."
"See that squirrel over there? If you can shoot it from fifty paces, then you're worth my time."

Offline Libertad

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Re: Courtroom Reviews: Way of the Wicked Book One: Knot of Thorns
« Reply #6 on: March 30, 2013, 12:15:33 AM »
Just want to tell people that managing conversation between 4 people is hard enough, so that's going to be the size of our adventuring party.

If we have an excess of sample characters, we can put things to a vote.  I don't know how I can add in a poll to this, although I don't think the mods will mind if I start a topic in The Polling Place.

Offline Garryl

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Re: Courtroom Reviews: Way of the Wicked Book One: Knot of Thorns
« Reply #7 on: March 30, 2013, 12:41:03 AM »
Well, this looks promising so far. From what you've quoted from the campaign book and what I read in the players' guide, it certainly looks like the authors put some thought into this.

Offline Prime32

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Re: Courtroom Reviews: Way of the Wicked Book One: Knot of Thorns
« Reply #8 on: March 30, 2013, 12:49:09 AM »
Looking for characters eh?

Emberscribe
NE Elan Bard (dervish of dawn, savage skald)
Feats: Psionic Weapon

Talingarde has grown weak, cowardly, and fat. They have forgotten the past glories of conquest and pillaging. And their culture, it's been mutilated - just look at what they've done to the plays. All the classic dialogue has been neutered, and instead of the actors fighting to the death they just flail some sticks around and fall down. Someone needs to bring back the good old days, before the human mayflies forget them completely.
Was sent to prison for killing some guy who picked a fight with him, in a particularly bloody fashion.

Offline Chrononaut

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Re: Courtroom Reviews: Way of the Wicked Book One: Knot of Thorns
« Reply #9 on: March 30, 2013, 01:43:43 AM »
In before the deadline!

Participation is magic.

Wayland Augden
NE Half-Elf Summoner

Wayland is guilty and unrepentant of the crime of grave robbing. His wife's passing left a scar upon him that healed with time. His daughter's death drove him over the edge. Rescinding his career as a banker he walked the lunatic path of necromancy and soul conjuration, day and night, until he finally exhumed his own daughter and called her forth from the grave once more. What arose was a serpentine monster fused with her body (serpentine base form with limbs (arms) and unnatural aura), a fiend in any sense of the word.

Now he's locked up for grave robbing and wants his escape for his daughter's sake so she can live the life fate has denied her by his side.

A solemn man who has become gaunt since his descent into necromancy, prone to pronouncements. He's fatalistic, maliciously so in the case of the kingdom, but he lights up when he's around his monster daughter, who returns his love.

"This too is fate."
"The fainthearted have no place here."
"A fitting end for such a fool."
"Always for your sake."

Offline Libertad

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Re: Courtroom Reviews: Way of the Wicked Book One: Knot of Thorns
« Reply #10 on: March 30, 2013, 02:25:38 AM »
@Prime32: I looked up the Dervish of Dawn.  The must worship a god of the sun.  Aside from Asmodeus and Mitra, information on other deities is left blank in the campaign setting (for maximum ability to insert it into existing settings).  And Mitra's already the sun god.

What exactly did you have in mind for this archetype?  I don't mind making an exception for the Dervish's case.

@Chrononaut: I particularly like Wayland's backstory, and your story-and-gameplay integration of the Summoner class features.  Well done!

3 out of the 4 submissions so far have murder as their Crime.  I'm not complaining, but there's nothing wrong with variety...
« Last Edit: March 30, 2013, 02:50:58 AM by Libertad »

Offline Concerned Ninja Citizen

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Re: Courtroom Reviews: Way of the Wicked Book One: Knot of Thorns
« Reply #11 on: March 30, 2013, 02:49:22 AM »
Alright, I'll give it a try just so there's some variety.

Name:  Pung (Prounounced "Poong," credit: Stephen Erikson)

Race: Half Orc (full Orc if allowed)

Class: Barbarian (Ubercharger. Damage fiend. Looks like the party could use a tank/BSF)

Crime: Public Urination (why is this a capitol crime? He destroyed a city block or more in the process)

Personality: Pung is strong. Really strong. He'd like to fight someone who is his equal in strength. He'd also like to get stronger (and fight someone even stronger, etc.) Morality doesn't bother him much. That's for philosophers. Pung is a FIGHTER! If someone dies fighting him, clearly they weren't strong enough and were better off that way.

When he's not fighting, he's a pretty nice guy. Friendly even. But don't get the wrong idea. Pung doesn't give a shit about the sanctity of life if it's in the way of him getting stronger.

Alignment: Neutral Evil: He won't hurt the people he likes but that is an entirely personal thing. Being of extremely low Int, he can be convinced to like or not like pretty much anyone without much effort see, here. Anyone he doesn't like, he'll kill without a second thought (or a first thought most of the time.)

Quotes:
I am Pung! Pung is the strongest! You don't think so? Come prove it!

You make Pung angry. You won't like Pung when he angry!"

Why bother to fight? You too puny to challenge Pung!

Mwurarrrgh!!!
« Last Edit: March 30, 2013, 03:29:30 AM by Concerned Ninja Citizen »

Offline akalsaris

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Re: Courtroom Reviews: Way of the Wicked Book One: Knot of Thorns
« Reply #12 on: March 30, 2013, 04:25:56 AM »
I'm playing in this campaign right now (on the 2nd book atm).  My verdict: Dear god, it sucks to be the rogue in an optimized party with no other frontliners where most encounters after the prison are ambushes while the party is traveling.  I think my rogue has been flanked while flat-footed more times than he's actually flanked opponents by now.

Overall I'm not super interested in the story (it feels a little too much like I'm just doing the main NPC's jobs for him), but it's been decent so far.

My character:
Llwelyn Ap Bryn

(click to show/hide)

Offline Concerned Ninja Citizen

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Re: Courtroom Reviews: Way of the Wicked Book One: Knot of Thorns
« Reply #13 on: March 30, 2013, 04:54:41 AM »
Quote
Chain Fighter: Some half-orcs have escaped from slavery and reforged the chains of their imprisonment into deadly weapons. Half-orcs with this racial trait are proficient with flails and heavy flails,

Seriously? They make you spend a trait on "chains"and it doesn't even give proficiency with spiked chains? Wow, pathfinder sucks.

Offline Raineh Daze

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Re: Courtroom Reviews: Way of the Wicked Book One: Knot of Thorns
« Reply #14 on: March 30, 2013, 07:37:45 AM »
I didn't think arson really fit for a monk, unfortunately, and someone had already written a sorcerer. XD

Offline Concerned Ninja Citizen

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Re: Courtroom Reviews: Way of the Wicked Book One: Knot of Thorns
« Reply #15 on: March 30, 2013, 07:52:03 AM »
Monk is a tough one. Lawful alignment lets out most obvious crimes besides murder. Maybe she got into an archery contest with the pampered offspring of some important person and ended up beating the shit out of said individual's guards (of course, that kinda amounts to the same thing if the beating was conducted via arrows)?

Or, extending the archery contest idea, maybe someone dared her to shoot an arrow through an intricately detailed sacred shrine of some sort? Don't know if even that is enough for the death penalty in a goody two shoes type nation but maybe she resisted arrest as well?

Offline Raineh Daze

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Re: Courtroom Reviews: Way of the Wicked Book One: Knot of Thorns
« Reply #16 on: March 30, 2013, 08:01:26 AM »
Dared her to shoot an arrow through the shrine, and she went one better and shot a statue of Mitra in the nose? I can imagine that conceivably leading into resisting arrest, and probably murder as a consequence, if not the main goal.

Offline Concerned Ninja Citizen

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Re: Courtroom Reviews: Way of the Wicked Book One: Knot of Thorns
« Reply #17 on: March 30, 2013, 08:04:23 AM »
Dared her to shoot an arrow through the shrine, and she went one better and shot a statue of Mitra in the nose? I can imagine that conceivably leading into resisting arrest, and probably murder as a consequence, if not the main goal.

That would work. Would also fit with the personality you've got going. Disciplined but highly irreverent.

You know, maybe she shot the statue in the crotch. In such a way as to leave the arrow sticking there. Maybe the arrow was painted yellow...

That might just do it for an uptight hyper religious bunch, goody two shoes or not.
« Last Edit: March 30, 2013, 09:06:45 AM by Concerned Ninja Citizen »

Offline betrayor

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Re: Courtroom Reviews: Way of the Wicked Book One: Knot of Thorns
« Reply #18 on: March 30, 2013, 09:39:43 AM »
Name:Alenatorion

Race:Human

Class:Wizard

Crime:Blashpemy

Personality:An aspiring young wizard lost his family to a mysterious illness,he blames the whole panteon since while they accepted the gifts to the temples(he had to sell the entire family fortune) they refused to heal or ressurect his family......
Now mad with gried he swore vengeance against the gods and his ultimate dream is to see them all dead.....
He only sees Asmodeus as a tool of their destruction and while he does not hate him as much as the others since he wasn't a member of the panteon he ultimately want to kill him too...

Alignment:Neutral Evil   He will do anything,anything to bring the downfall of the gods,if something does not promote his cause he won't bother doing it.....

Quotes:Gods are the bane of existence.....
Never trust a god.......
I am myself a dissenter from all known religions, and I hope that every kind of religious belief will die out.......

Offline PsyBomb

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Re: Courtroom Reviews: Way of the Wicked Book One: Knot of Thorns
« Reply #19 on: March 30, 2013, 09:49:04 AM »
Expanding my character post a bit for detail