For this game exp is starting at 0 for everyone. Level Adjustment works as Class level 1 +LA (lets say +1) = ECL 2, Character will not change until it meets the exp requirement of 3rd level where it gains its 2nd class level. So higher +LA longer character remains 1st class level.
Close Wounds, wow that is nice, thank you. Would still gain added +chr bonus as well.
Healing Belt from MIC is nice I had one in last game so once we acquire some gold to spent that's definitely something for them to get right off.
There is a pld and a brd in the party as well so might be a little rough at start till they gain a few levels then they will be able to assist healing a lot better. So we should be good now.
With the other classes in the party most things will be dead before my character is even able to land a successful hit it no matter if I go Healer or Cleric. We have strong melee, we have strong ranged, we have magic, we have turn undead from pld, we have brd to do w/e needed. I have decided to go Healer and use the wonderful feats and spells you guys have suggested. Healer is a bit one sided but its what would best fit into the party really. A few wands and other trinkets can make him extremely useful when he is not needed for healing. I am running two characters so its not like I will be stuck doing nothing when healing is not needed. Thanks again for the help.