Hi all,
I plan on submitting some builds I have been working on for a while. I am a big fan of drows and warlocks so lots of my builds will be based off these.
Some important things to keep in mind when giving inputs:
- This is my first post, please correct me if I am doing anything wrong.
- I have never actually played the game, that is why I am interested in your inputs to make it adapted to actual play.
- I am not interested in heavy optimization, I am interested in flavor and fun-to-play builds (ofc fun to play means a bit of optimization to not die at the first encounter).
- I have all books at my disposal but let's try to avoid campaign specific material.
- Yes drow sucks for the LA+2 but idc and builds should be easily adaptable to human anyway.
Now let's get down to the build:
Race: Drow
Class: War3/Wiz3/EldritchTheurge10/FateSpinner2
Stats (buy25): Str4 Dex18 Con12 Int20 Wis4 Char10
Feats: Improved familiar, practiced spellcaster, extend spell, insightful divination, quicken spell, silent spell, still spell
Invocations: shatter, see the unseen, entropic warding, fell flight, spider form, relentless dispelling, black tentacles, change shatter for walk unseen
skills: focus on spellcraft, knowledge planes, knowledge arcana, appraise and UMD. (20 each by lvl 20)
To keep this post not too long I won't explain each choice in details and will wait for your first impressions.
The idea is to have a diviner able to control the battlefield to a certain extend and strike foes where it hurts.
He must also be able to do something if magic is cancelled, due to his high dexterity he should be able to use a crossbow quite well.
Please comment, correct, discuss and improve!
Seb