I'm not familiar enough with 3.0 weapon sizes and their conversion to 3.5 to make an informed call about the Ward Cestus trick, but she'd look rather silly whether it's RAW or not. It's like stuffing both your hands into an oversized boxing glove, so that you can punch with both hands at the same time.
Or you just interlock your fingers and do the double hammer blow that Captain Kirk loves so much.
What book is the Opposable enchantment found in?
Masters of the Wild (3.0)
I have been asked to post said player's stats, but I have a policy of not posting a player's stats without permission.
Convenient.
Annoying. She started posting here and some idiot on this board insulted her on day one. Unlike me, she's a pleasant person. When she gets pissed off, she walks away. Alas, she's the defacto leader and if she don't like something, the rest of the players follow. She has made it clear she'd prefer I didn't post here at all, and said flat out, she'd quit playing if I post her character. I don't care if you believe me or not, it is also a moot point. The discussion is about what I post, not about the source.
Everyone I know that has dealt with Defending weapons, which is a small number, caps the bonus granted at 5, period, from all sources, as a house rule. Anything else than such a cap justifies an infinite number of bonuses, limited only by gold expenditure, since there are an infinite sources of unarmed attacks, shield spikes, etc. (Every entity, or at least every monk, has infinite sources of unarmed attacks RAW. I do not know where Opposable is from as a weapon property, but it is irrelevant to this concept.)
As I have stated, I am playing an unlimited campaign, and as such RAW rules. But so you know, she got bored with the concept and moved onto something else.
Throwing a quarter of a million gold at any melee concept will result in red-mist level of damage potential at arbitrarily high to-hit results. Monk can neither enhance nor diminish this concept.
If you can't figure out that with three different sources of WSAs that you would increase them equally, instead of max them out one at a time, you really have no place discussing Min/Maxing.
As for my point:
True, take any vanilla Monk and any vanilla fighter at a given level and the fighter will have the statistical edge. Monks have something other classes don't, which is they have exceptions. The Monk gets multiple sources of unarmed strike, whereas a fighter with Imp. Unarmed strike has two. It is these exceptions that allow for unique interactions with bizarre magic items nobody really ever considered. If I was playing a core only game, let me assure you, she'd not be playing a monk.
As such, I find her to be an excellent source of material for my handbooks, which in this case is currently the quintessential Handbook of weapons. Having read the many comments, I have heard a that one should house rule Defending, but that's about it. I haven't seen and coherant complaints, just questions.
If Ward Cestus is just ammo, then even with +1 throwing returning it would do no damage? or would it be an effective ranged punch? I've seen it written as being both. Or does this fall into house rules?
I'm not sure what Ward Cestus is, except that the reading allows it to stack with the other two sources of WSAs. I will say this, when re finally end this and start over with new characters, NOTHING from Dragon Magazine, EVER. And I think I will ban anything 3.0. Despite what WotC says about 3.0 being playable in 3.5, it's not. All the best exceptions come from interactions from 3.0 and 3.5 material.
Here. Since you seem curious as well... Opposable isn't a feat, it's a WSA.
Opposable
- MASTERS OF THE WILD (3.0)
Price: +1 bonus
Property: Any
Caster Level: 6th
Aura: Faint; (DC 17) transmutation
Activation: —
Even a creature that lacks the proper hands for weapon use can wield an opposable weapon. This enchantment creates one or more thumb-like projections on the weapon. These artificial “thumbs” fold around the appropriate limb of the wielder to allow proper use. To wield an opposable weapon, a creature must be corporeal, have limbs, have proficiency with the weapon, and be able to stand without the limb(s) that wield the opposable weapon.
Construction: Craft Magic Arms and Armor, greater magic fang.
Editor (Projectiles): If you are using a crossbow with opposable, you have the problem of loading it, which you cannot. You can manipulate the weapon, no problem, but you cannot load the ammo (or if you can, why do you need opposable?) For a crossbow, you either need to pop for the Quick Loading WA, or your bolts must have opposable so you can manipulate them. For a sling or a bow, you need opposable arrows or sling stones or someone else has to load your weapon before every shot.
Editor: Very useful for shapechangers. I’d go with Sizing Mouthpick, myself, but that’s just me. More alternate forms have mouths instead of free limbs. Snakes for instance. However, I personally think this would work just fine on your head. Oh course, if a DM allows that, only a two-headed creature could wield a two handed sword with his head. (I just typed that, and I suddenly realize how silly that is.