Heck no it's not overpowered to be able to manipulate stone at 13th level. Come on... Look at Wall of Stone, Wall of Iron, Fabricate, etc. Those are all way more "broken" than this, and I don't really think most DMs would have a problem with those, either, unless you decided to break the crap out of wealth by level with them, or something. And even if you do that, it means you're not out saving the Princess, or whatever. So there is a trade-off. As in real life, Time is more valuable than Money, and this becomes even more true the more powerful you are.
Fair enough! I shall stop worrying, then.
Also, Bauglir...you
beautiful bastard. I really can only approve.
Edit: Didn't see this until just now.
Also, any reason these abilities are on a daily basis, unlike other formulae that are all per encounter?
While I--rather obviously--like the idea of not having to track uses per day in combat, I also do recognize the trope of having to draw on some sort of resource to use magic. Incantations are more complicated effects, which require the ability to tap into certain powers.
For the mechanics side of things, there's no good "encounter" analogue for out-of-combat abilities. I could say every hour or every so many minutes, but that can be weird to track. Plus, I actually do like the idea of having to manage some sort of daily resource. Being able to use an incantation at a given time doesn't actually have much of a bearing on how combat plays out, so I feel comfortable giving them a daily tracking.
Finally, the scaling uses fit really well into the concept of mastering your powers in a way that formulae don't quite pull off. Sure, you gain the ability to use higher-level formulae...but, in-game, that's just a slightly bigger fireball. If you pick up an incantation, however, you very visibly become more competent with the powers of that circle.
Incidentally, I
stole borrowed adapted
all most much of the incantation system from Hanako's work. Credit goes to her on the structure of this one.
Edit Again: I have four incantations left to figure out.
- Natural Balance - Greater
- Perfect Freeze - Lesser
- Screeching Roc - Greater
- Unseen Impetus - Greater
Hopefully, I'll be able to knock these out quickly, at which point I'd binge-write them all up. I don't know if I'll be able to get any previews up today, but there will be something new by the end of the week.
Edit 33⅓ - The Final Insult: Down to two incantations left to figure out--the greater incantations for Screeching Roc and Unseen Impetus. We'll see what comes up.
Edit IV - A New Hope: So, I have now come up with ideas for all the incantations. I'll start writing them up tonight, and will hopefully have them ready before the end of the weekend.
I'll note now that I'm not entirely sure how much I like some of the effects, but I also know my own fallibility. Going to leave this one up to peer review--if people also dislike the ones that I dislike, they'll be replaced. If people dislike ones that I like, those will be replaced, too. But if people like ones that I dislike, they'll be left as-is.