Impulsive Surge (Ex): By tapping into your impulsive nature, you can draw upon an unpredictable strength. When you activate your impulsive surge, roll 1d6. Until the beginning of your next turn, you gain a +2 bonus to two of your attributes, depending on the result of the die roll.
1d6 | | Attributes Improved |
1 | | Armor Class and attack rolls |
2 | | Attack rolls and saving throws |
3 | | Saving throws and shaper level |
4 | | Armor Class and saving throws |
5 | | Attack rolls and shaper level |
6 | | Armor Class and shaper level |
At the beginning of each of your turns, roll the die again and apply the designated bonuses. At 11th level, the bonuses granted by your impulsive surge increase to +3. At 20th level, the bonuses increase to +4.
An impulsive surge lasts for a number of rounds equal to 3 + your Charisma modifier. You may prematurely end an impulsive surge if you wish. At the end of an impulsive surge, you lose any bonuses granted by the impulsive surge and become fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can't charge or run) for the duration of the current encounter.
You may invoke an impulsive surge only once per encounter. At 1st level, you can use your impulsive surge ability once per day. At 4th level and every four levels thereafter, you can use it one additional time per day (to a maximum of six times per day at 20th level). Beginning an impulsive surge takes no time itself, but you can do it only during your turn, not in response to someone else's action.