First off,
cambians have been added. Because I hate doing things in the order that I planned on doing them, apparently.
I just found it particularly weird that the feat based on casting (Arcane Talent) spells didn't work with the ACF based on casting spells slightly differently (Divine Gift). The rest make sense: A Stoichen isn't a companion, a Temporal Impulse Mage doesn't teleport, etc.. But a Divine Gift Spellsage is still casting spells, just from a different list, and an Arcane Master Spellsage still casts a whole bunch of spells, just in a more limited manner (although I can easily see that bit being too much of a stretch).
Divine Gift is something that I'm trying to wrestle with, in terms of Arcane Talent. There's probably a way to give more uses, but...I'm not quite sure how to word it.
It's a shame the Spellsage doesn't have a couple more class features. It feels just a bit bare with only 2 real class features other than spellshaping (Int to saves and a bunch of spells).
Right, but those spells can be selected from the entire sorcerer/wizard list, giving you a high level of customization and...well, it feels pretty potent. I probably
am going to end up throwing more class features at them soon, if only to make it easier for me to write the Living Spellshape racial substitution levels.
Edit: I can't think of a single blasted class feature to add. I don't want to add a familiar, since spellshape champions already get that, and there are few other iconic abilities that I can think of. On top of that, my gut reaction--that one spell-like ability of each spell level is pretty decent in terms of a class's features--seems to have been borne out by the evidence that I've seen.
I also had some ideas for the Living Spellshape spellsage, but they didn't scream "Living Spellshape
spellsage" so much as they did "Living Spellshape spellshaper." Which isn't really enough, so I scrapped them.