Incidentally, a balance question for anyone who wants to answer it: Exactly how powerful
is item creation? It's pretty much never come up in the games I've played in, which tend to use spontaneous item generation, inexplicably convenient "finds" that the players pick out between sessions, or
Bauglir's spirit point system. All restricted to the Wealth By Level table, of course.
One of the ACFs I was toying with for the savant involved giving it Use Magic Device as a class skill, the ability to take item creation feats as though it had a caster level, and the artificer's Item Creation ability. To me, this doesn't seem like much--a fun toy for a different approach to "obsessively collecting knowledge." And, since this ACF would
not include a craft reserve, I figured that it wouldn't break wealth. I just know that the artificer is a pretty damned powerful class, and I want to avoid implementing something with the potential of breaking a game.