Author Topic: Uber Optimized Archivist type character. Need a little more help.  (Read 24565 times)

Offline Shareeth

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Sooo for better or worse my DM is starting a high level and high powered campaign. Being one of 2 girls in a room full of "expert" D&D nerds is a bit daunting. *nervous laugh* The game is pathfinder but all books are allowed. Dragon mag too if i can show my source... anyhow starting stuff, then question at bottom!
  • Can start with a CR 8 character - for free
  • I chose Spellhoarding Dread Vampire Lord, Force Magic-Blooded Dragonwrought Venerable Kobold Savant (Magic-Blooded from DragMag 306 p. 64)
  • Game starts at level 15
  • Casters have to have 2 levels of ninja or assassin type class(prerequisites waived);
    non-casters need 5 levels of either (wild shaping druid for primarily combat is considered non-caster)
  • My classes are Archivist 1/Marshal 2/Unseen Seer 2/Incantatrix 2/Sacred Exorcist 1/Incantatrix 6/Metaphysical Spellshaper 1;
    I will gain Incantatrix 2/Metaphysical Spellshaper 2/Archivist 1 in game (Enchantment is my prohibited school for Incantatrix)
  • DM gave my Archivist 2 domains of my choice: Planning and Undeath domains
  • Rolled stats are Str 15 Dex 16 Con 15 Int 17 Wis 16 Cha 18
  • Stats: templates, tomes, & items applied: Str 29 Dex 32 Con - Int 52 Wis 36 Cha 40, Vampires have no Con, and this vamp uses Int instead of Cha for HP
  • Starting gold is 565k gp and up to 240k gp value for the primary weapon
  • Allowed 2 flaws for 2 extra feats, and allowed 2 traits, no drawbacks - Magical Knack and Exile are my traits
  • No xp penalty for multiclassing
  • No energy drain, no negative levels, no spawn (from vampires)
Prospective Feat list (Updated: 5/27/2013)
(click to show/hide)

My base spellcraft check is up to 39 (15 ranks, 21 from INT, 3 trained) and i've found that i can use Moment of Prescience for +28 (insight) to spellcraft (higher than max from a feat), Improvisation for +14 (luck) to spellcraft, Greater Heroism for +4 (morale) to spellcraft. I also have an Item that gives me +20 (competence) from Hand of Spellcraft, +15 (untyped) from Item Familiar, +7 (racial) from Spellhoarding I've also been allowed to read the Foundations of Magic of the Nether Scrolls granting me +30 (inherent) to spellcraft. Total is 157.

I also have leadership from one of my templates. i can get a L17 cohort (doing extra stuff for this non-RAW cohort). I using an oracle/paladin for out of combat healing and buffs. The cohorts aren't allowed templates, can only be cr 0, and can only come from the pathfinder books. My party has at least 2 more vampires, a trapper rogue and a ninja, and the other 2 guys are living, a barbarian and a something-or-other. Everyone is melee or ranged but non-magical.

Equipment so far
(click to show/hide)

Stat Block
(click to show/hide)

Templates
(click to show/hide)

Quote from: JaronK
To get access to spells is easy.

Step 1: Prove the spell exists as a divine spell somewhere. Try looking at the Divine Bard list, the Cleric variant that adds a bunch of Wiz/Sor spells as divine spells instead of a domain, the Dragon Magic Favored Soul variant that gives you any Wiz/Sor spell 6th level or lower, or the Hexer PrC that gives any Wiz/Sor spell added to your class list. Or look at domains. Or the Shugenja list. Or whatever. Just find it and point it out.

Step 2: Use Research. It's in the DMG, and the rules are trivially simple: researching a duplicate of a spell (you're duplicating the spell you just proved existed) takes 1 day and costs twice what it would take to have an NPC cast the spell.

Prayerbook
(click to show/hide)

I would also love suggestions for spells and equipment. I plan to be buff/debuff/crowd control. I might have to do some direct damage (rays). Also, If I'm missing any relevant information in this ... Opening Post (?), please let me know so I can add it and thus get better input from you. :love Furthermore, I'm not sure whether to take Skill Focus: Spellcraft or Dimensional Jaunt [Reserve] as my last feat. (Or even to take them and move them up in the list.)

I am still working on figuring out how to get other types of spellcraft bonuses. I recently saw how to get competence, so I created a base for that on the neck and will just add to the neck item multiple spellcraft bonuses.

In some of the posts here, GitP, and Brilliant Gameologist, there have been mention of 50% off magical items if only the character can use it. This is separate from the 50% reduction in market price due to being the creator of the item. Is that additional 50% from a book or SRD/PRD? Or another source that I can point it out to my DM.
« Last Edit: June 06, 2013, 11:42:57 PM by Shareeth »

Offline DavidWL

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Hi.

Some thoughts in general:

Sooo for better or worse my DM is starting a high level and high powered campaign. Being one of 2 girls in a room full of "expert" D&D nerds is a bit daunting. *nervous laugh*

Quote
Everyone is melee or ranged but non-magical. One of the aforementioned is going precision damage crazy and taking 10 classes for 13d6 sneak attack damage or something crazy like that.

From a power perspective, if you are the only caster (and you are pretty optimized at that) you'll probably be the strongest in the group.  You don't really need to worry.  Similarly, you'll be more flexible as well.

If you have to worry about anything, it's making sure you're tough enough.  I would have taken lich over vampire - tougher.

Some feats worth looking at:
Craft Contingent Spell
Echoing Spell
Initiate of Mystra - very! nice if you can swing it - don't know
Reserves of Strength
Leadership
Undead Leadership
Expert Timing - Kingdoms of Kalamar - Player's Handbook

Best
David

P.S.  Other than vampire lord drow, I don't know where your other templates come from.

Offline DavidWL

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Another thought:

Abusing CR seems like a good path ...

You could be an adult steel dragon from monsters of faeurn, CR 8.

19HD, 18 in most attributes, 11 Caster Level!
(There is "spellhoarding" - a dragon ailment that will let you cast as a wizard.  Loredrake adds 2 levels).

Spellhoarding Loredrake Adult Steel Dragon CR 8/??? CR +1
Ninja 2/Caster 13
- Can take Epic Feats
- CL = 26
- HD = 31

Best,
David

Offline awaken_D_M_golem

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Those houserules = holy F- :fu-bombs !!

Your codpiece is a mimic.

Offline Shareeth

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P.S.  Other than vampire lord drow, I don't know where your other templates come from.

The other templates come from Advanced Beastiary published by Ronin Green. I think dread vamp is also on d20pfsrd.com beastiary templates.

<template information moved to Opening Post>

Also I'm not using Racial HD so that I can cut down on CR's. Not sure how that works with the steel dragon. Is that dragon (and spellhording and loredrake) from Dragon Magic or Draconomicon?
« Last Edit: May 09, 2013, 04:26:56 PM by Shareeth »

Offline awaken_D_M_golem

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I'm counting CR +4 or 5, and LA +19.

But you haven't said a Base Race yet.

Fey get 4hd per CR+1 = mega feats + skills.
Your codpiece is a mimic.

Offline Shareeth

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It was in my 2nd bullet point.

base rase is the drow noble (+1 cr) (per pathfinder)
Savant (+1)
Force (+1)
Vampire Lord (+3)
Dread Vampire (+3)

per the pathfinder rules which the DM is going by, LA doesn't matter *shrugs* it's good for me, imo.  :cool

nice thing about the vampire lord is that i can wild shape as a 12th level druid but at will.

Some feats worth looking at:
Craft Contingent Spell
Echoing Spell
Initiate of Mystra - very! nice if you can swing it - don't know
Reserves of Strength
Expert Timing - Kingdoms of Kalamar - Player's Handbook

I like these feats, not sure if i can get the initiate though. Also, I was told that i didn't need to worry about acquiring spells...  :o

Reserves of Strength can boost me more over my ECL, correct? if so, I can pump my ECL to... 12 base + 3 from Div Sp Power + 4 from karma beads + 2 from magic trait +1 from ioun stone and then +3 from this one = 25! awesome.
« Last Edit: April 28, 2013, 10:44:28 PM by Shareeth »

Offline DavidWL

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Thoughts:

Dread Vampire / Vampire Lord
- Costs a lot of CR
- Doesn't really give as much as it costs (IMO)
- Gives Undead type, powers that magic will give you anyway, ~+10 to all attributes
- Costs 6 CR ...

Force
- Very nice
- Great Deflection bonus to AC
- *2 HP

Savant
- Perhaps worth it to a caster because of the big int bonus

Re:  Also I'm not using Racial HD so that I can cut down on CR's.

I think this is a mistake ... That Steel Dragon gives you (for your 8 CR)
- 19 Dragon HD
--> 8 extra feat
--> +11 all saves
--> + 19 BAB
--> + 180+ HP
--> ~200+ Skill points
- +10 Str, +6 Con, +10 Int, +8 Wis, +6 Cha
- 11 CL
- Access to Epic Level feats!

You don't have to play a steel dragon, but making the most of that CR is quite valueable ...

Were I you, I'd play a Force Adult Steel Dragon.  That said, there are many other ways of taking advantage of the CRs.

http://www.minmaxboards.com/index.php?topic=578.msg2853#msg2853

From the above link:

Temlates
- 0CR - Bone/Corpse creature
- Multi-headed - gives many HD per CR
- Monster of Legend - nice bonuses for only +2 CR, including 5 levels of cleric casting!

Buy HD with CR - a great bargain!
The CR increase is based on the type of HD you're increasing. Stronger types advance their CR faster, while weaker types advance their CR slower.
Spoiler

Aberration, construct, elemental, fey, giant, - humanoid, ooze, plant, undead, vermin +1 per 4 HD added
- Animal, magical beast, monstrous humanoid +1 per 3 HD added
- Dragon, outsider, +1 per 2 HD

"Basicaly, the books say that normaly class levels add +1 CR on a 1 to 1 basis. However, if you're giving the monster class levels that don't play directly to their strenghts (like giving wizard levels to a troll), then the CR only increases 1 by each 2 class levels, untill the monster has as much non associated class levels as racial HD."

Steel Dragon = p140 of "Dragons of Faerun"
Loredrake = p31 of "Dragons of Eberron"

Yes, Reserves of Strength will boost your CL.  More importantly, it will let you break caster level caps. 

Best,
David


Offline Shareeth

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Wow!

Loredrake would not add any CRs to the dragon and adding force for +1 totaling 9 cr. But in Dragons of Faerun, adult steel is cr 13 (if re-CR'd via the link you provided then it is cr 11). Did you drop HDs to make it CR 8 I was looking in Monster Compendium: Dragons of Faerun, rather than Forgotten Realms - Dragons of Faerun - oops!

TL;DR : this is the fully detailed character of the original Dread Vampire Lord, Force Drow Noble Savant. It's about 3 sheets of paper long.
(click to show/hide)

This doesn't include any special abilities from the classes. Also, Turn undead feat is given to all clerics free (house rule), and I have Extend Spell metamagic and Extra Turning from a domain. Finally, I have Weapon Focus from a Ninja Trick.

Gonna attempt to write up my understanding of a Loredrake Force Adult Steel Dragon after my exam today. (I get my Bachelor's in a week!) Not sure if spellhoarding would help with the Archivist/Incantrix I currently have planned. DM says I have access to all spells (via Archivist) due to a backstory of the game that he's still working on.

Edit: Maybe I should wait for you to do some of it, Dave... I do not think I fully understand all the benefits going into it.
« Last Edit: April 29, 2013, 12:52:29 PM by Shareeth »

Offline DavidWL

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Hi,

2 thoughts:

1)  Frankly, as I said before, you are powerful enough.  That means that you can play whatever you want ... whatever you think you'd most enjoy

2)   The main benefit of the steel dragon is that it gives a lot of HD and CL for low CR.  There are other ways to get about the same.  The main point being that this lets you take Epic feats (the most notorious is Epic Spellcasting, although Epic Leadership, etc. are nothing to scoff at).  Also, extra HD = very good (HP, skill points, potentially higher CL, better saves, extra feats, ...)

Best,
David

P.S.  I don't plan to stat it out, although I'm happy to give advice.  This stuff takes a lot of time!  :p
« Last Edit: May 01, 2013, 12:09:56 AM by DavidWL »

Offline DavidWL

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Another thought ...

Another benefit of high HD --> you can have a higher level cohort (probably).

Epic Leadership: "Regardless of the character’s Leadership score, he or she can’t recruit a cohort of his or her level or higher. "

What is the "level" of a:
Adult Steel Dragon 18/Ninja 2/Caster 13 ?
At least 33 (with an insanely conservative reading) -->

Cohort of ECL 32 allows as a cohort a Gibbering orb for example.  (p156 Epic Level Handbook)

Best,
David

Offline Shareeth

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DM said absolutely no to epic feats. and can have a max of 15 HD be it from racial or class, so i can take a max of 15 of those HD, but then no class levels. He only added that after I asked though.

So dragon idea went kaput.  :(

Even though I'm the only spellcaster, I would like to focus on buff/debuff spells. as to that end what feats would be better than what I currently have listed? Cant change feats with (D) and (N). I would like to keep Persist, DMM: Persist, and Craft Wondrous item, though



« Last Edit: May 01, 2013, 02:50:48 PM by Shareeth »

Offline DavidWL

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DM said absolutely no to epic feats. and can have a max of 15 HD be it from racial or class, so i can take a max of 15 of those HD, but then no class levels. He only added that after I asked though.

So dragon idea went kaput.  :(

Even though I'm the only spellcaster, I would like to focus on buff/debuff spells. as to that end what feats would be better than what I currently have listed? Cant change feats with (D) and (N). I would like to keep Persist, DMM: Persist, and Craft Wondrous item, though

Hmm.  Thoughts:
1)  Chain spell is nice for a buffer:
http://brilliantgameologists.com/boards/index.php?topic=345.0;wap2

2)  The difference between 8th level spells and 9th level spells is rather large.  Might be worthwhile to try to find a way to get 9th level spells.  Although as an archivist with access to all spells, that's pretty uber as well.  How long will this game go?  Do you expect to gain many levels?  Examples: Ur-Priest, Beguiler Mage, Use the CR to advance your spellcasting, and just don't take the HD (assuming oked).  H=

Best,
David



Offline Soft Insanity

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my base spellcraft check is up to 32 (15 ranks, 14 from INT, 3 trained) and i've found that i can use Divine Insight for +15 (insight) to spellcraft, Guidance of the Avatar for +20 (competence) to spellcraft, Greater Heroism for +4 (morale) to spellcraft. I also have an Item that gives me +5 (luck) to spellcraft, +86 from Item Familiar, +2 from the Spell domain, and +2 from the item familiar's lesser power aiding me (it has 10 spellcraft). Total is 166.

IIRC, item familiar's max bonus ranks can't go above your normal ranks in the skill.  I'm not sure how you're getting +86.  You could include "share talent" for another +2,  and "masochism" to get much more than +5 luck.

I'm gonna pitch a build again that everyone should play in the pathfinder/3.5 cluster f.  Shadowcraft Mage gnome.  You can feasibly have unlimited shadow miracles with the rules as presented.  Arcane thesis, -1 metamagic talent, -1 metamagic feat from dragon, earth spell, incantatrix (i'm sure there's more, but really you only need arcane thesis).  Silly gnomes and their unlimited cantrip silent images.

Offline Shareeth

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How long will this game go?  Do you expect to gain many levels?  Examples: Ur-Priest, Beguiler Mage, Use the CR to advance your spellcasting, and just don't take the HD (assuming oked).  H=

DM want us to get to at least 21, that was his reasoning for saying no to epic feats - doesn't want us to be epic til the end. I'm not very familiar with Ur-Priest, but I've seen it often. Beguiler confuses me a bit.

New Feat Progression
(click to show/hide)

IIRC, item familiar's max bonus ranks can't go above your normal ranks in the skill.  I'm not sure how you're getting +86.  You could include "share talent" for another +2,  and "masochism" to get much more than +5 luck.

Crap! I totally missed that part about max bonus ranks to a skill. That'll make my spellcraft total 95...

DM said no to making items of other bonus types unless I can show an example of such an item. There was a luckstone, so i could make a +5 luckstone. Need to find existing items that give Moral, Competence, Racial, Insight, Circumstance, Sacred, Profane, Exalted, or Perfection bonuses.

Offline DavidWL

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Thoughts on build:

1)  How are you qualifying for Incantatrix at 3rd level? ... it requires 8 ranks in some skills, which normally means you can't take it until 5th level. 

2)  FYI - I believe that Divine Metamagic is not a metamagic feat, and you can't use Incantatrix bonus feats to snag it

3)  I'd just pick one of mass spell effect and chain spell (I don't know mass spell effect that well, but they seem to do similar things)

4)  Spell Penetration & Greater Spell Penetration aren't that strong in my book. 

5)  I believe you can buy the Iron Will feat for 3K from an Otyugh HOle

So, assuming the game will go another 6 levels.  You have CL = 12.  For 2/3rds of the game you won't have access to 9th level spells (But you get access to all spells via Archivist!).  Normally, one says "thou shalt not give up CL", although as the only caster in the game, that is more flexible.

You could do something like Spellhoarding, Venerable, Dragonwrought, Desert Kobold, Loredrake, with the Greater Draconic Rite of Passage --> +3 CL, but Wizard only.  Probably worth it - better than Drow.  If you also dump the level of Priest and the Divine Metamagic, then you'll have a CL of 16 rather than 12.

Spellhoarding may (or may not) be able to cast non-wizard spells, depending on the interpretation of spellcatching.

Best,
David
« Last Edit: May 04, 2013, 11:01:41 PM by DavidWL »

Offline Shareeth

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Thoughts on build:

1)  How are you qualifying for Incantatrix at 3rd level? ... it requires 8 ranks in some skills, which normally means you can't take it until 5th level. 

It can be rearranged to Priest 1/Archivist 1/Sacred Exorcist 1/Ninja 2/Incantatrix 8/Dweomerkeeper 2.

Priest (with Turn Undead feat) plus Sacred Exorcist gives me 26 turn undeads, then nightstick + Extra Turning feat gives 8 more = 34 turn undeads for DMM.

2)  FYI - I believe that Divine Metamagic is not a metamagic feat, and you can't use Incantatrix bonus feats to snag it

17.   Divine Spell Power (boosts caster level), Invisible Spell (B)
19.   Arcane Thesis?

3)  I'd just pick one of mass spell effect and chain spell (I don't know mass spell effect that well, but they seem to do similar things)

Chain Spell
(click to show/hide)

Mass Spell Effect
(click to show/hide)

4)  Spell Penetration & Greater Spell Penetration aren't that strong in my book. 

Hmm... I'll have to see how first few games go then. And just have alternatives ready if it turns out that I don't need them. Possibly Arcane Thesis for one of them, though I'm not sure if it would work. I can cast arcane spells, but the source is divine...  :???

5)  I believe you can buy the Iron Will feat for 3K from an Otyugh HOle

Iron Will comes from a template, so I'm not concerned about it.

So, assuming the game will go another 6 levels.  You have CL = 12.  For 2/3rds of the game you won't have access to 9th level spells (But you get access to all spells via Archivist!).  Normally, one says "thou shalt not give up CL", although as the only caster in the game, that is more flexible.

I think I'll take the +1 CL ioun stone as my item familiar and have it implanted in me. And I was researching on how to get more CL's and found a trait called Magical Knack. It'll give me +2 CL. Then I can make Prayer Beads (Karma) with 2-3 karma beads (+4 CL on divine spells for 10 min/day each). Divine spell power feat can give me up to 4 more caster levels and the Reserves of Strength can give me 3 more. That puts me at 22 CL possible at current level and 28 CL at 17th level (this is when I would get Divine Spell Power). I think that could work, right?

You could do something like Spellhoarding, Venerable, Dragonwrought, Desert Kobold, Loredrake, with the Greater Draconic Rite of Passage --> +3 CL, but Wizard only.  Probably worth it - better than Drow.  If you also dump the level of Priest and the Divine Metamagic, then you'll have a CL of 16 rather than 12.

Spellhoarding may (or may not) be able to cast non-wizard spells, depending on the interpretation of spellcatching.

I'll have to research that combo tomorrow morning :)

Thank you for your input. Not done by quite a bit, but I've neglected to say thank you, thus THANK YOU!!

Offline DavidWL

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Quote
It can be rearranged to Priest 1/Archivist 1/Sacred Exorcist 1/Ninja 2/Incantatrix 8/Dweomerkeeper 2.

Sacred Exorcist requires knowledge 10 in something, meaning you can't typically take it until 8th level.

I think the only way around this is with bloodlines (http://www.d20srd.org/srd/variant/races/bloodlines.htm).  However, they would probably cost you CR / levels and probably are not worth it.  I think you'd probably need 5 levels of base classes ...

Quote
17.   Divine Spell Power (boosts caster level), Invisible Spell (B)
19.   Arcane Thesis?

Maybe Expert Timing from Kingdoms of Kalamar?

3)  I'd just pick one of mass spell effect and chain spell (I don't know mass spell effect that well, but they seem to do similar things)

Thanks for the quote on Mass Spell Effect.  I'd never seen it before (not that familiar with pathfinder).  I'd definitely pick that over chain spell, since you won't care about the additional level that much anyway.

Quote
Hmm... I'll have to see how first few games go then. And just have alternatives ready if it turns out that I don't need them. Possibly Arcane Thesis for one of them, though I'm not sure if it would work. I can cast arcane spells, but the source is divine...  :???

Since it appears that you're planning on mostly using divine metamagic and Incantatrix's metamagic effect, I don' know that you'd need Arcane Thesis. 

Quote
Iron Will comes from a template, so I'm not concerned about it.

Makes sense - missed that.

Quote
Quote
So, assuming the game will go another 6 levels.  You have CL = 12.  For 2/3rds of the game you won't have access to 9th level spells (But you get access to all spells via Archivist!).  Normally, one says "thou shalt not give up CL", although as the only caster in the game, that is more flexible.

I think I'll take the +1 CL ioun stone as my item familiar and have it implanted in me. And I was researching on how to get more CL's and found a trait called Magical Knack. It'll give me +2 CL. Then I can make Prayer Beads (Karma) with 2-3 karma beads (+4 CL on divine spells for 10 min/day each). Divine spell power feat can give me up to 4 more caster levels and the Reserves of Strength can give me 3 more. That puts me at 22 CL possible at current level and 28 CL at 17th level (this is when I would get Divine Spell Power). I think that could work, right?
I'm sorry, I wasn't clear.

It isn't about "caster levels".  It's about the ability to cast higher level spells.  For the purposes of the spells you can cast, your build would be an 12th level caster.  (6th level spells).

If you didn't take the level of priest, 13th level (7th level spells).

If your DM allows a loredrake / draconic right of passage spellhording kobold --> +3 levels --> 16th level (8th level spells, with 9th in 1 level).

9th level spells are pretty uber, and you typically want to have access to higher level spells as soon as possible.  Shapechange --> Massive power/flexibility.  Timestop --> you get to act many, _many_ times.

Note:  Because of timestop, it may also be worthwhile to pick up something like delay spell metamagic at a higher level.

Quote
Thank you for your input. Not done by quite a bit, but I've neglected to say thank you, thus THANK YOU!!

You are very welcome.  You've clearly put work both into your build and into putting up enough info for people to be helpful.  I respect your willingness to invest in your creation :)

Best,
David

Offline thurmin

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I have nothing to add other then sheer awe at the optimizations being tossed around. Oh, and good luck Shareeth on your ultimate build :D
Still trying to perfect the Cloistered Cleric/Crusader/Ruby Knight Vindicator trap disarming, lock opening, tripping, healing, buffing, melee dps'ing character without going Gestalt.

Offline Shareeth

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Quote
It can be rearranged to Priest 1/Archivist 1/Sacred Exorcist 1/Ninja 2/Incantatrix 8/Dweomerkeeper 2.

Sacred Exorcist requires knowledge 10 in something, meaning you can't typically take it until 8th level.

I think the only way around this is with bloodlines (http://www.d20srd.org/srd/variant/races/bloodlines.htm).  However, they would probably cost you CR / levels and probably are not worth it.  I think you'd probably need 5 levels of base classes ...

Quote
17.   Divine Spell Power (boosts caster level), Invisible Spell (B)
19.   Arcane Thesis?

Maybe Expert Timing from Kingdoms of Kalamar?

Quote
So, assuming the game will go another 6 levels.  You have CL = 12.  For 2/3rds of the game you won't have access to 9th level spells (But you get access to all spells via Archivist!).  Normally, one says "thou shalt not give up CL", although as the only caster in the game, that is more flexible.

If you didn't take the level of priest, 13th level (7th level spells).

If your DM allows a loredrake / draconic right of passage spellhording kobold --> +3 levels --> 16th level (8th level spells, with 9th in 1 level).

9th level spells are pretty uber, and you typically want to have access to higher level spells as soon as possible.  Shapechange --> Massive power/flexibility.  Timestop --> you get to act many, _many_ times.

Note:  Because of timestop, it may also be worthwhile to pick up something like delay spell metamagic at a higher level.

How about Priest 1/Archivist 2/Ninja 2/Incantatrix 2/Sacred Exorcist 1/Incantatrix 6/Metaphysical Spellshaper 1 (from book of erotic fantasy p. 81  :blush) then continuing with Incantatrix 2/Metaphysical Spellshaper 2/something 1

With items and tomes my new stats are 27/27/-/49/41/37, so priest gives me 16 turns/day, and exorcist gives 16 turns/day +8 more (from feat+nightstick) totaling 40 turns/day. Rearranging the classes still has me at 12.

Though maybe 40 turns/day is a bit excessive? If 25 turns/day would be sufficient, then with the kobold option tentatively allowed , the class progression would change to... Archivist 3/Ninja 2/Incantatrix 2/Sacred Exorcist 1/Incantatrix 6/Metaphysical Spellshaper 1, then continuing with Incantatrix 2/Metaphysical Spellshaper 2/Archivist 1(?). Also, would be 23/25/-/50/42/38... at 20 would be at 23/25/-/52/42/38 ... ok moving on!

Final creature: Dread Vampire Lord Spellhoarding Venerable Loredrake Dragonwrought Force Desert Kobold Savant with the Greater Draconic Rite of Passage = CR 8?

I asked for access to Metamagic Storm and Eternal Vortex from Complete Mage pp 150-2. 2nd level of Metaphysical Spellshaper gets me a bonus feat. Also the last level of Incantatrix and Metaphysical Spellshaper drop metamagic costs by 1 each.

17. Divine Spell Power (boosts caster level), Invisible Spell (B)
18. Expert Timing (B)
19. ?

Edit 1: Hrmm... Dragonwrought, Loredrake, and Draconic Reservoir (required for the ritual) are feats.  It messes everything up.
Edit 2: Loredrake and the greater rite adds only sorcerer levels, not any spellcasting class.
Edit 3: my stats got screwed all to heck. Re-did the math on'em to figure it all out properly and edited above. (assuming it's correct now). DM is fine with either venerable races, but the rites and loredrake only apply to Sorc is his ruling since that's what the book says.

So, Venerable Drow Noble stats are 19/21/-/52/44/40; Archivist Class Level of 13
Dragonwrought Venerable Kobold is 23/25/-/52/42/38; Archivist Class Level of 13, Sorcerer Class Level of 3
« Last Edit: May 07, 2013, 12:12:24 AM by Shareeth »