It’s been a few years since I’ve played DnD, and I had no idea about CO when I was playing. I usually played rogues, and this will be my first entry into 1. Arcane casters 2. Optimization. Here are the parameters of the campaign.
Pre-made standard DnD campaign.
Starting at level 5.
Stats generated via rolling dice not point buy, and I rolled very well.
20k gold starting buy in, limited magical item availability afterwards.
Any PHB or DMG spells/items accepted, most SpC spells accepted and MIC items on a case by case basis. Mage’s Circlet and Healing belt already accepted but at too high of a cost to be practical.
The rest of the party: a druid (not sure on build) and a barbarian/fighter BSF. Possibly another char or two.
The rest of the players are both inexperienced and far too busy taking care of small children to spend hours learning about CO. I realize that’s like heresy around here, but they’re just not going to invest a ton of time into builds etc and I don’t blame them.
My goal is to make folks more awesome while being able to pull my own weight. I don’t want to be the only optimized char and totally outshine everyone, but I want to be powerful in a way to makes everyone else’s char’s better while still being able to kill some baddies.
I’m aiming for versatility in spell selection, which is helped tremendously by the custom runestaff. I’m trying to cover a few emergency bases with scrolls. I’m hoping for a critique of spell and item selection as well as feats. I don’t want to get too cheesy, no polymorph/alter self shenanigans, no kobold nonsense etc. Hoping to stay in core and the two compendiums, DM doesn’t have a ton of books.
Here’s a link to the char sheet, be gentle.
http://www.myth-weavers.com/sheetview.php?sheetid=557806Edit: oh, and I'm hoping to spend the last 2k gp on a Ring of Silent Spells, waiting on DM approval.