Yw, and those don't require much optimization to be effective in that sort of game
you can still get ranks in those skills, it just is a "waste" of points
I think I didn't mention this in my original post, but it'a a fairly RP heavy group, low magic campaign (about 8000GP at level 7). As to your question, Zugschefs: I wrote this post to see what is possible, and then can decide what we (DM + me) consider balanced enough for this group and that campaign.
Once I encountered the Tortle race (DR 315), I just could not possibly pass up on that race for a monk/ninja. +2Con +2Wis, -2Dex -2Cha.
You wouldn't do that in any optimization heavy group, I guess, although the +3 AC are nice. However, they also only have 20 movement.
After adjustments: STR18(+1 lvl4, +2 gauntlets), DEX14, CON14, INT12, WIS16, CHA6.
Trying to get the character less MAD is difficult. I will reduce CON a bit using a trait: +10 movement and -1 HP per level (basically trading back the -10 movement from Tortle and +2 CON).
I guess there are two ways to make it less MAD:
* DEX:
Weapon Finesse and going for Dex (2 weapon fighting) build doesn't really work with a -2 DEX race.
* WIS: STR2, DEX14, CON14, INT12, WIS21 (+1 level4, +2 periapt), CHA6.
I guess about intuitive attack (attack with WIS instead STR) would be a good way to go. It would give me substantially more AC, a larger KI pool (Ninja), a higher DC for stunning fist. The trade-off, however, is: 1 feat, -3 damage per attack, and lower climb/jump values (which really is important for my build).
Opinions?
Thanks
Ta-ta
T.