Author Topic: Tomb of Horrors! Ok I'm going cleric, I NEED HELP!  (Read 3408 times)

Offline Unbeknownst

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Tomb of Horrors! Ok I'm going cleric, I NEED HELP!
« on: May 05, 2013, 02:07:00 AM »
I've been mulling over a character idea for this trudge through this module.  I was informed by a friend of mine that I should roll a cheater of mytra or some such.   Something about extra turning and persisting spells like Divine Strength.  He also made a very clear case the race I should pick is Azurin.  The cleric needs to be level 9 and has 36,000 gold to spend.  I'm told nightsticks are a must.  I have absolutely no idea what I'm doing in this regard.  PLEASE HELP! 

Character creation rules: 32 point buy, no stat over 20 at start, all books are available, no 3rd party anything.  A character sheet would be great to look at.  I am horrible at making characters.  I'd appreciate any contributions available.

Offline Concerned Ninja Citizen

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Offline Unbeknownst

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Re: Tomb of Horrors! Ok I'm going cleric, I NEED HELP!
« Reply #2 on: May 05, 2013, 02:15:16 AM »
The Cheater of Mystra

I have seen this.  I don't understand any of it.  I'm kind of hoping to see it all on a character sheet.  I love the D&D concept but I'm horrible at making the characters.

Offline linklord231

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Re: Tomb of Horrors! Ok I'm going cleric, I NEED HELP!
« Reply #3 on: May 05, 2013, 04:35:51 AM »
Cheater of Mystra doesn't really work for Tomb of Horrors.  The shtick is to be constantly surrounded by multiple Antimagic Fields, but your spells still work because you have the Initiate of Mystra feat.  Unfortunately, Tomb of Horrors was designed for 9th level characters, so you can't cast AMF yet. 

You could, however, do a "standard" DMM Persist Cleric.  The usual method for that is being a Human (or Azurin, or any other race with a bonus feat) Cleric with the Planning and Undeath domains and taking Persistent Spell as your first level feat.  Then at third level, you take Divine Metamagic (applied to Persistent Spell).  Planning domain gives you Extend Spell as a bonus feat (useful on its own, and a prerequisite for Persist), and Undeath Domain gives you Extra Turning as a bonus feat.  Divine Metamagic lets you burn Turn Undead attempts instead of preparing spells affected by a certain metamagic feat in a higher level slot, and is not limited by whether or not you could normally cast the metamagic'd spell.  So you cast something like Extended Divine Power as a fifth level spell, then apply DMM Persist to it (sacrificing 7 Turn Undead attempts) to make it last 48 hours.  Beware that you are very vulnerable to Dispel Magic, so you should invest in a Ring of Counterspelling (with Dispel Magic or the Greater version) stored inside.  Remember that temporary enhancements to your Charisma score still give extra Turn attempts, so make sure you cast Eagle's Splendor at the beginning of the day if you need to.  The thing about Nightsticks is that they give you extra Turn attempts, which can be converted in to more spells to Persist.  The trick is to burn through one, drop it, and switch to another. 

More info about Clerics can be found here
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Offline bobtheapple

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Re: Tomb of Horrors! Ok I'm going cleric, I NEED HELP!
« Reply #4 on: May 05, 2013, 07:14:24 AM »
First of all, Tomb of Horrors: Is this the WotC third edition Tomb, or some sort of revamped version of the Tomb made by your GM?  In the case of the former, you really don't need to optimize, the dungeon is actually rather easy going.  I ran it for a party of two and they ultra-stomped it with half-way optimized characters, except for one trap which cost them a single party member due to poor decisions and poor rolls.

I second DMM: Persist, though I will note that my interpretation would not allow you to persist an extended divine power to result in 48 hours, as DMM: Persist sets the duration of the memorized spell as you cast it to 24 hours. DMM: Extending a memorized persistent spell, or DMM: Extending a DMM: Persisted spell would increase it to 48 hours, however that takes another feat and more turn attempts.  I'm not saying that I'm right, just that you should always ask your GM before writing your character sheet in ink.  But really, go crack open a Complete Divine and take a look at Divine Metamagic, its probably the route you are expected to go anyway.  I'd also recommend taking the ACF "Spontaneous Domain," as it is almost always better than converting spells to cure spells, and then talking to your GM whether casting substitute domain (Complete Champion) would allow you to spontaneously cast spells from the substitute.  The RAW is hazy, but I have always ruled for it, and if so, select  undeath as your spont. domain and substitute it for any domain you please after persisting your spells for the day.

For advice a little more ToH specific, I would strongly recommend two levels of Divine Oracle, persisting Delay Death from Spell Compendium, and preparing at least one Swift Etherealness (PHB2).  Let your party members do everything for you outside of combat; if they ask why you don't open doors or take point explain that you can bring them back from the dead, they can merely drag your corpse back to town, if they even make it that far without your help.  I know it sounds like a dickish thing to do, but I've had more parties wipe to random encounters on their way back to town after they insisted their party cleric was "A CoDzilla" then I'd care to recall.

Addendum: I missed the part that you claim to be bad at making characters.  Point buy for a cleric can be rather difficult, actually.  The first problem is whether you intend to cast offensive spells or not, and whether this campaign is a one-off adventure, where you'll make new characters later, or an ongoing campaign.  If you intend to cast buff spells, heal spells, and res spells more than casting directed spells that allow a saving throw, and this character has no potential to reach 17th level or so, Wisdom actually becomes less important in comparison to other stats.  In this scenario, I would consider something like 8/10/12/8/16/18 with stat bumps to charisma.  Actually, further input on what min/max thinks a good 32 point buy for a cleric is would be helpful.
« Last Edit: May 05, 2013, 07:25:47 AM by bobtheapple »

Offline sirpercival

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Re: Tomb of Horrors! Ok I'm going cleric, I NEED HELP!
« Reply #5 on: May 05, 2013, 08:00:22 AM »
I have a Shadowcraft Cleric that I built for ToH if you'd like to take a look.
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Offline Unbeknownst

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Re: Tomb of Horrors! Ok I'm going cleric, I NEED HELP!
« Reply #6 on: May 05, 2013, 05:28:48 PM »
I have a Shadowcraft Cleric that I built for ToH if you'd like to take a look.

Sure.  I'm working on a sheet in down time.  It's coming along nicely.  Just need to pick spells and skills.  I put my 2 attribute points into Charisma for a 8/10/12/8/16/20 finish.

Offline sirpercival

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Re: Tomb of Horrors! Ok I'm going cleric, I NEED HELP!
« Reply #7 on: May 05, 2013, 05:33:51 PM »
I give you, Trinket!
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Offline Unbeknownst

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Re: Tomb of Horrors! Ok I'm going cleric, I NEED HELP!
« Reply #8 on: May 05, 2013, 10:01:35 PM »
Gnomes!  Haha, I'm liking what I'm seeing.  Unfortunately we aren't allowed flaws for feats.  So a few changes would have to be made.  I'll definitely use some of the information I have gotten from your character.  Thank you sir!

Offline Nytemare3701

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Re: Tomb of Horrors! Ok I'm going cleric, I NEED HELP!
« Reply #9 on: May 05, 2013, 11:12:30 PM »
I give you, Trinket!

Holy crap, that's the picture for my old SCM.