How close to the current creature roles are we sticking? Mind you, a creature can have more than 1 role.
-
Artillery: Relies on ranged attacks (archery, thrown weapons, spells, powers) to deal damage.
SAMPLE: Swift Hunter (Scout/Ranger), traditional Blaster Wizard
-
Assassin: An adversary dependent upon stealth for its greatest effects, like an idealized Rogue. Usually severely gimped without stealth.
SAMPLE: Babau
-
Brute: A Brute is a melee combatant, favoring offense over defense.
SAMPLE: Raging Orc Barbarian
-
Caster: Uses spells, psionic powers, spell-like abilities, or psi-like abilities as its primary means of effectiveness. This role on its own can be useful, but further detail helps. (Is this creature artillery? A buffer? A controller? A mastermind?)
SAMPLE: Rakshasa
-
Controller: Emphasizes disabling or incapacitating foes (
grease,
glitterdust,
color spray,
web,
hold person), or taking direct control of them (
charm monster,
dominate person).
SAMPLE: Traditional God Wizard, Trip-happy melee guy
-
Decathlete: Able to do a significant amount of everything well (or just most roles).
SAMPLE: Many true dragons once they get spells, many Demons/Devils/Angels
-
Mastermind: Normally has minions with it, or relies on gaining them quickly (summoning, calling, animating).
SAMPLE: Malconvoker Summoner
-
Minion: A Minion's strength is in numbers. In combat, Minions largely exist to absorb actions, get in the way, distract foes, do misc. stuff (pull levers, release the hounds, steal items), and die quickly. Combat with Minions in their element is usually slow due to the unit count.
SAMPLE: Kobolds and goblins straight from the
Monster Manual (no class levels or special things)
-
Mover: Mobility is its thing. Its movement modes and speeds are noteworthy for its CR.
SAMPLE: Earth Elemental (via Earth Glide), teleport/plane hopping-happy creatures, low-level flying creatures
-
Non-Combat Expert: Its major strength is out of combat, usually with skills. It may be the world's best socialite or lockpick or craftsman or animal trainer.
SAMPLE: Succubus, skill-focused Rogue or Factotum
-
One-Shotter: Exactly what it says on the tin. A One-Shotter specializes in abilities that take out foes in one shot, usually 1 at a time (
flesh to stone,
finger of death, Ubercharging, big boom spells). Failure to one-shot usually means the One-Shotter is out of luck.
SAMPLE: Save-or-die expert,
Hood -
Puzzle: The
point is to find out how to beat it. Beating it usually requires ad-hoc or other special mechanics, or something
very specific. This creature may also be defeatable normally, but has some obscure severe weakness.
SAMPLE: Golems (low Reflex save weakness), Rakshasa (had a blessed crossbow bolt weakness, at least in previous editions), Swarms (use AoEs)
-
Scout: Gathers information and spies on its enemies. Usually stealthy. Often has a combat-viable role, too.
SAMPLE: Eagle (Animal), Imp
-
Tank: Built to take or/and negate a hit (as much as the game system will allow), emphasizing defense over offense. May also emphasize crowd control to prevent enemies from reaching his allies
SAMPLE: Lockdown Crusader, Iron Golem, Shield Guardian