|Prime17 was attacked by invaders from another galaxy using weaponry that combines futuristic magic and science. Since Prime17's militant forces were practically useless against the invaders a new weapon referred to as Heart Hybrid Gear or HHG is developed using stolen technology. A HHG Core is implanted within a person and by then by them calling out the HHG's name, they can summon an armor around them which can effectively combat the invading forces.|
This content uses a combination of D&D's official mecha content and SorO's homebrew to produce a level scaling mecha system. For d20 Modern simply run the class as is, the weapon damage, armor, and hit points are all lower than modern's mecha. For D&D you should consider using it as a more optimized option not meant for lower-powered games.
The original division of Magitech Knights was created using a fusion of a creature's potential
to use magic and highly advanced technology. To them, they inherently understand magical power is synonymous with life force and the emotions can even be used to power their equipment. Something that unites them all is a desire
to be proactive and experience life and it's emotions, this is a side effect of the HHG core being powered by those traits.
Each one is able to summon a player-designed powered exoskeleton called a "mecha" for combat. This mecha comes with a few upgrades and as you progress in levels you can select even more. However using the mecha, and even spellcasting and a few other class features, consumes points from a daily limited pool. If you ever fully drain that pool you also synonymous drain your life force, killing your self. All Magitech Knights come to realize this even if they are not told of the dangers, but for most combat is a battle for your life. The risk is inherent to what they do. One thing to always keep in mind is technology lets us harness the laws of nature but magic allows us to break them.Background:
As noted, originally they were created to defend their home from invaders, the two societies clashed and eventually merged over several hundred years but the technology is as powerful as ever. Now a days however most Knights are often directly employed through a cooperate or governmental agency due to the limited number of HHG cores on the market. However a few have even been lost from cargo vessels being attacked leading to the emergence of even a local super hero in poor, barely inhabitable areas.Game Rule Information
Abilities: Charisma is important for spellcasting, constitution for survivability, and for combat dexterity is largely useful for all the ranged weapons a Magitech Knight can access but strength can be just as important. And a good warrior uses cunning and insight in battle as well.
Alignment: Any alignment is fitting for a Magitech Knight
Starting Gold: 2d4.
Special Limitation: you must be medium sized to progress in this class.