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Oslecamo's Improved Monster Classes / Re: Paragon
« on: November 13, 2013, 05:22:20 PM »
Well, I finish what I start, even though I will not get to play my idea anymore (The GM got fed up with the blue dragon's breath weapon because he had no idea how to balance her with the party. The line, "Its a monster campaign, you don't get many magical items" is all well and good at low levels... but it does mean casters and dragons SERIOUSLY destroy Minotaurs Barbarians and Drider Dread Necromancers, who can only get human Skeletons.
So we are now all level 1, LA0 races in a good guys campaign. *sighs*)
Ok, rant over.
So, lets try to balance the Perfected Excellence.
Perfected Coordination.
You require Paragon of War to Qualify for this Perfected Excellence.
Though magic or training, your understanding of your body had reached perfection, and your Kinesthetic sense is unmatched. Every strike, every movement, every physical act, are done with near perfection. This has the following effects:
You may take 10 on any roll physical Skill (uses Dex or Strength) roll that is a class skill of yours.
Your mastery of your body means you only have to make 1 attack roll on attacks, or two attack rolls if you are duel/multi -wielding weapons. This includes if you have Paragon Duel wield. Like with Paragon of War, for the purposes of BAB and crit it is considered 1 roll, but for all other purposes (DR, SLA, Magical weapons) this is considered as many rolls as you actually are supposed to impact the target with.
Finally, should you have taken Paragon Duel-Wield as a creature with 3 or more limbs, Paragon Duel-wield now applies to all additional armed limbs, instead of just 1.
Well that SHOULD help the situation, taking a potential of 60 rolls (10 limbs, each with 3 attacks, and 3 damage rolls) with a Grell with Paragon Duel wield (well its really multi-wield at that stage, but whatever) down to 32 (10 limbs, with 2 attack rolls total and 3 damage rolls each). Its still a lot of rolls, but I think things would get REALLY messy if I started merging damage rolls, with DR, and other such things.
But is it balanced, and can you see a safe way to decrease the dice pool further? Cause frankly at this stage I don't think the buff of an ability is a huge deal, compared to decreasing the glaring your GM is doing to you.
So we are now all level 1, LA0 races in a good guys campaign. *sighs*)
Ok, rant over.
So, lets try to balance the Perfected Excellence.
Perfected Coordination.
You require Paragon of War to Qualify for this Perfected Excellence.
Though magic or training, your understanding of your body had reached perfection, and your Kinesthetic sense is unmatched. Every strike, every movement, every physical act, are done with near perfection. This has the following effects:
You may take 10 on any roll physical Skill (uses Dex or Strength) roll that is a class skill of yours.
Your mastery of your body means you only have to make 1 attack roll on attacks, or two attack rolls if you are duel/multi -wielding weapons. This includes if you have Paragon Duel wield. Like with Paragon of War, for the purposes of BAB and crit it is considered 1 roll, but for all other purposes (DR, SLA, Magical weapons) this is considered as many rolls as you actually are supposed to impact the target with.
Finally, should you have taken Paragon Duel-Wield as a creature with 3 or more limbs, Paragon Duel-wield now applies to all additional armed limbs, instead of just 1.
Well that SHOULD help the situation, taking a potential of 60 rolls (10 limbs, each with 3 attacks, and 3 damage rolls) with a Grell with Paragon Duel wield (well its really multi-wield at that stage, but whatever) down to 32 (10 limbs, with 2 attack rolls total and 3 damage rolls each). Its still a lot of rolls, but I think things would get REALLY messy if I started merging damage rolls, with DR, and other such things.
But is it balanced, and can you see a safe way to decrease the dice pool further? Cause frankly at this stage I don't think the buff of an ability is a huge deal, compared to decreasing the glaring your GM is doing to you.