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Messages - SultanAzathoth

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Oslecamo's Improved Monster Classes / Re: Zodar
« on: February 07, 2015, 09:22:24 PM »
Can the enchantment bonuses provided by the Incredibly Powerful class ability be used to take magical weapon properties, or is it just a straight bonus?

2
How about a Flesh Golem to round out the existing bunch of Golems?  I could see that one being pretty customizable, depending on what kinds of creatures it's a composite of.  Sort of a "build your own Frankenstein's monster".  Stuff like adding more limbs, or weapons to limbs, etcetera.

3
I'd love to see a few more creepy monsters like the Spectral Lurker from the Fiend Folio get some love.  You can never have too many aberrations, let alone incorporeal ones.

4
Oslecamo's Improved Monster Classes / Re: Illurien
« on: October 02, 2014, 11:10:05 PM »
Pointed Knowledge: At 6th level the Illurien understands all languages, and she instantly knows facts about creatures she speaks to telepathically, such as their age, where they were born, and the important events of their life.

This also allows the Illurien, as an Immediate action, to add her Int mod to any single Save, attack roll, damage roll, ability check or skill check against any creature inside her telepathy range. The decision to use this ability must be made before the roll.

Just wanted to ask this for clarification purposes, but when you say "any single save, attack roll, etcetera", do you mean this ability can be used to add her intelligence mod to one of the aforementioned rolls once per round?

Also, is the save against Tempest Lash's intelligence damage a Will save?  It doesn't seem to say.  Is the Intelligence damage multiplied on a critical hit?

Can the Sacred Planar Lash technique grant higher than a +5 enhancement bonus?

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Oslecamo's Improved Monster Classes / Re: Zern
« on: September 26, 2014, 12:43:28 PM »
I notice that the class mentions "the save DC’s of any transmutation spells or spell-like abilities the Zern uses increase by +1 for every 4 HD the Zern possesses", but I can't seem to find how the initial DCs of the Zern's various spell-like abilities are calculated.  Is it based on Intelligence or Constitution?

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Oslecamo's Improved Monster Classes / Re: Anaxim
« on: September 12, 2014, 04:02:44 PM »
The chart mentions something about a "Master’s Divine Artifice" obtained at level 15, but no such ability seems to exist.  I assume that that is actually supposed to be "Iron Determination", which is also obtained at level 15 but is unlisted?

7
moar giants!  :evillaugh

Seconded, but what other giants are left to do?

A lot of them, actually:
Bog Giant
Forest Giant
Sun Giant
Sand Giant
Mountain Giant
Death Giant
Fog Giant
Shadow Giant
...
And few more

There's also the Craa'ghoran from MMIV, who are giants whose ancestors were warped by earth elementals.  They can earth glide as an elemental and excel at building traps and fortifications.

8
I know it's a rather simple monster, but I'd like to request the Gray Render.  I think it might be interesting if it was reworked into more of a supportive monster, gaining abilities that benefit the group it has decided to form a bond with.

9
I'd like to request a bit of an unknown monster, the Bog Imp from Heroes of Horror (p.142).

They're tricky little evil fey who can burrow as fast as a horse can run, taint nonmagical water, cause sinkholes to drag people underground, and corrupt elves into yet more bog imps.  What's more, they're somewhat unique in that each group abides by different codes of behavior; some might allow travelers to pass unmolested if they can guess the imp's name, while others might have stranger laws.

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Oslecamo's Improved Monster Classes / Re: Pseudonatural Creature
« on: April 07, 2014, 01:58:12 PM »
I have a question concerning the Oh gOds WhAt Is THat ability. 

As it afflicts a morale penalty to attacks, does this mean it does not affect mindless creatures or ones protected by a Mind Blank affect?  Was it intentional for it to remain that way?  I only ask because many of these classes seem to scale beyond typical limitations (Such as the Wild Hunt's Chosen Prey ability eventually changing from a morale bonus to an untyped bonus).

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Introduce Yourself / Introduction
« on: April 07, 2014, 01:50:02 PM »
Hello!  I've used this site as a source of information for a long while, and one day it struck me that I might want to actually give a little back at some point.  Hence signing up!

I do most of my gaming in person or on Mythweavers, but this seems like a pretty great place to learn more.

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