"The only way one grows standing still is complacent. There is power in change."While others who dwell in the arts incarnum are willing to shape souls idly, you take a far more active approach. For you, there is as much power in formation as there is in release.
Abilities: Like many incarnum users, your constitution is a high priority. Not only will it increase the number of soulmelds you can shape at a time, it makes them more potent and you will gain more hitpoints to stick in the front lines. Strength will also be a great boon for competing in melee.
Races: Unbound tend to arise in nomadic cultures more commonly than those with stable settlements. They also tend to come from backgrounds of that of explorers, artists, and tinkerers. The unbound's style is often effected by their background. A hafling unbound will prefer to be quick and slippery to make fast ambushes. A gnome unbound may prefer to pick up abilities that could be released in brilliant displays.
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Level | Ability | Soulmelds | Essentia | Binds |
1 | Essentia Spike | 1 | 1 | 0 |
2 | Soul Guidance | 1 | 1 | 0 |
3 | Rapid Reshaping | 2 | 1 | 0 |
4 | Unbound Life | 2 | 2 | 0 |
5 | | 3 | 2 | 0 |
6 | Chakra Binds (Crown) | 3 | 3 | 1 |
7 | Unbound Spirit | 3 | 3 | 1 |
8 | Chakra Binds (Feet, Hands) | 4 | 4 | 1 |
9 | Rapid Reshaping (+1) | 4 | 5 | 1 |
10 | Bonds of the Free | 4 | 5 | 2 |
11 | Chakra Binds (Arms) | 4 | 6 | 2 |
12 | Unbound Body | 5 | 7 | 2 |
13 | Chakra Binds (Brow, Shoulders) | 5 | 7 | 2 |
14 | Rapid Reshaping (+2) | 5 | 8 | 3 |
15 | | 5 | 9 | 3 |
16 | Chakra Binds (Throat) | 6 | 10 | 3 |
17 | | 6 | 11 | 3 |
18 | Rapid Reshaping (+3) | 6 | 12 | 4 |
19 | Chakra Binds (Waist) | 6 | 13 | 4 |
20 | Soul Suppression | 7 | 15 | 4 |
Full Bab
Hit Die: d8
Good Fort save
Poor Reflex and Will Saves
Skill Points: 2+Int Modifier (x4 at first level): Bluff, Climb, Concentration, Craft, Handle Animal, Heal, Intimidate, Jump, Knowledge (arcana), Profession, Ride, Spellcraft, Swim.
Weapon and armor proficiencies: All simple and martial weapons; light, medium, and heavy armor; all shields (except tower shields)
Meldshaping: Your meldshaper level equal to your unbound class level. Your save DC for soulmelds is equal to 10+the number of points of essentia invested into the soulmeld+your constitution modifier. You can have a number of soulmelds shaped at one time equal to your constitution score minus 10 or the value indicated on the table, whichever is lower. You draw soulmelds from the unbound soulmeld list.
Essentia Spike (Su): As a swift action, you may uninvest any amount of essentia from a single soulmeld you have shaped and return that essentia to your essentia pool. This infuses one weapon currently in your posession with the power of incarnum for one round. This adds 1d6 damage to your damage rolls for each point of essentia uninvested. If the soulmeld was bound to a chakra, you also gain a +1 enhancement bonus to your attack rolls with that weapon for each point of essentia as well.
Soul Guidance (Su): By releasing latent energies bound into soulmelds, you gain swift and valuable insight into your actions. Once per round after making any d20 roll, you may unshape a single soulmeld bound to you to reroll it. If any essentia was invested into the soulmeld, you gain an insight bonus on the roll equal to the number of points of essentia invested in that soulmeld.
Rapid Reshaping (Su): Once per day, you can invest essentia into this class feature. You may, at anytime, remove a point of essentia from this feature and return it to your essentia pool. Doing so requires a full-round action that provokes attacks of opportunity. Rapid Reshaping allows you to reshape one soulmeld that has been unshaped within the previous minute. If you have a chakra bind availible, you may bind the reshaped soulmeld at this time. Once the amount of essentia invested in this feature is chosen, it cannot be altered except by its own effect and remains invested for 24 hours.
At level 9, level 14, and again at level 18, the essentia capacity of this feature increases by 1.
Chakra Binds: Beginning at sixth level, you gain the ability to bind soulmelds to your chakras. You gain access to new chakra slots to bind soulmelds to as indicated on the table.
Unbound Life (Su): Whenever one of your soulmelds becomes unshaped, you gain a number of temporary hit points equal to twice the amount of uninvested essentia in your essentia pool for one minute
Unbound Spirit (Su): Whenever one of your soulmelds become unshaped, you gain a morale bonus on damage rolls equal to the amount of uninvested essentia in your essentia pool for one round.
Bonds of the Free (Su): Once per day, you can invest essentia into this class feature. As a standard action, you may remove a point of essentia from this class feature and return it to your essentia pool to choose to temporarily bind a soulmeld to any chakra (even if that chakra is normally not availible). This temporary chakra bind lasts a number of minutes equal to half your meldshaper level+ your CON modifier. The soulmeld unshapes at the end of the duration. This chakra bind does not count against the total number of binds you may have at one time. You can only bind a specific soulmeld this way once each day, even if you manage to reshape it. Once the amount of essentia invested in this feature is chosen, it cannot be altered except by its own effect and remains invested for 24 hours.
Unbound Body (Su): Whenever one of your soulmelds becomes unshaped, you immediately gain an additional action based on the amount of uninvested essentia in your essentia pool.
1 to 7 points - additional move action
8 to 14 points- additional move or standard action
15+ points- additional move and standard action
Soul Suppression (Su): At 20th level, an unbound is able to relieve another of the ability to manipulate the latent energies of the universe. As an immediate action, an unbound may unshape a single soulmeld to prevent a target within 100ft from using any spells, powers, spell-like, psi-like, or supernatural abilities for a number of rounds equal to the amount of essentia invested in the unshaped soulmeld unless the succeed on a will save. The will save DC is equal to 10+the amount of essentia in the unshaped soulmeld+your con modifier.