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Min/Max 3.x / Re: [D&D CharOp Software] Making a character generator (that supports constraints)
« on: April 19, 2012, 11:03:53 AM »
Weird. I've been thinking about doing something like this myself, but since my programming skills are about 7 years old, and half rememebered, I was waffling.
I can help on the front end, GUI concepts, ERD, design, that kinda static stuff(Back in my day, we cut our teeth on Basic, and C, you young'ns!)
If we're going to do all this work of building a PrC/Class/feat database, why not go one step further and add spells? Data entry will be a nightmare, but then we can do fun things like dynamic character sheet!
My character gets hit with Mind Fog? Hold on a sec(Clicks Spells Affecting Me List, Selects Mind Fog, Set CL, Set Metamagics) BOOM! Character sheet updated!(Will Save drops like a rock, in red to show negative effect).
We could even have combat option page too. Hit the Combat Tab, Attack(Select options), does all the math for you(Rolls d20 + modifiers for hit, damage + Fort 13 Vs. poison, etc......). Heck, even roll saves with a click of a button just below the number on the pape.
Could be quite a useful tool for the community.
I can help on the front end, GUI concepts, ERD, design, that kinda static stuff(Back in my day, we cut our teeth on Basic, and C, you young'ns!)
If we're going to do all this work of building a PrC/Class/feat database, why not go one step further and add spells? Data entry will be a nightmare, but then we can do fun things like dynamic character sheet!
My character gets hit with Mind Fog? Hold on a sec(Clicks Spells Affecting Me List, Selects Mind Fog, Set CL, Set Metamagics) BOOM! Character sheet updated!(Will Save drops like a rock, in red to show negative effect).
We could even have combat option page too. Hit the Combat Tab, Attack(Select options), does all the math for you(Rolls d20 + modifiers for hit, damage + Fort 13 Vs. poison, etc......). Heck, even roll saves with a click of a button just below the number on the pape.
Could be quite a useful tool for the community.