Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - bruceleeroy

Pages: [1] 2 3 4 5 6 7
1
D&D 5e / Re: Unearthed Arcana: ARTIFINALLY!!!
« on: March 01, 2019, 12:40:12 PM »
Turrets are sexy. Hot damn. Also, arcane armament + arcane weapon spell + crossbow expert and you're a walking turret already. Hot diggity.

2
D&D 5e / Re: Sorc 3 / Druid 2 and a Hat
« on: February 11, 2018, 03:52:28 PM »
If it gets some variability into Polymorph, I'd allow it. Instead of all giant ape, all the time.

But who am I kidding, it would still be giant ape time, just with spells.

3
D&D 5e / Re: Fun Finds: 5e Edition
« on: February 06, 2018, 04:27:25 PM »
Intelligence Devourer will reduce the Int of any creature with a brain to 0. Might not work on mummies, depending on your DM's interpretation.

But if it did, that's a, what, -5 to Int saves?

4
D&D 5e / Re: Sorc 3 / Druid 2 and a Hat
« on: February 06, 2018, 04:12:08 PM »
Unfortunately, the PHB states that, while under the effects of Wild Shape, you can't cast spells.

As a DM, I think I would stick to the RAW on this. Druids are currently good, a multiclass workaround that achieved Natural Spell would make them scary awesome (again).

On the other hand, there's not been a single druid played at my table in 5th, so... Maybe I would allow it after all. Still homebrew though.

5
D&D 5e / 3 new Unearthed Arcana Subclasses
« on: January 08, 2018, 04:30:26 PM »
http://dnd.wizards.com/articles/unearthed-arcana/three-subclasses

Well, I didn't come up with a witty title, but a wizard tradition that allows you to cast a 5th level spell from a 4th level slot should make up for it, right?

6
D&D 5e / Re: Warlock spell+invocation interaction
« on: December 28, 2017, 07:11:49 PM »
You've arrived at the right conclusion for the wrong reason. Haste doesn't let you take the "Attack Action", it lets you make one attack. The attack action is it's own category of Action and it may let you make one or more attacks and/or trigger other effects.

I wish they had used a different name for it.

7
Looks like sharpen the blade stacks with a magic weapon, eh?

8
D&D 5e / Re: Tasked with doing everything on a 5e artificer
« on: April 19, 2017, 04:49:40 PM »
If you are playing with the encumbrance variant you can ignore the stat requirements for heavy armor. With a bag of holding or a Hewards, I consider it a net positive.

9
D&D 5e / Re: Tasked with doing everything on a 5e artificer
« on: April 19, 2017, 02:52:39 PM »
Shield of faith requires concentration.

10
D&D 5e / Re: Unearthed Arcana: I herd u liek feet 2
« on: April 18, 2017, 11:40:36 PM »
Fuck, the relevant advice guy is going to be the new bard inspiration.

11
D&D 5e / Re: Fun Finds 2017
« on: April 17, 2017, 11:40:04 PM »
The idea would be to hop inside the bag of holding and cast it in there. That way the glyph doesnt ever move until you need it.

12
D&D 5e / Re: Fun Finds 2017
« on: April 16, 2017, 04:55:09 AM »
I suppose, even if you have enough buffs to auto-hit and auto-kill, you're still limited by the action economy. Unlimited summons, on the other hands....



Yea, I know there are more powerful options, but any problem can be solved with a sufficient number of apes.
 

13
D&D 5e / Re: Fun Finds 2017
« on: April 16, 2017, 12:53:45 AM »
Interesting catch on the bag of holding.

Phaedrus: get with the times, grognard!  :D

So, is this so busted that it go straight to T.O. status? Because it seems like, in the space of one action, you have every buff in the game running on yourself, so long as you had time and resources to prepare it.

14
D&D 5e / Re: Fun Finds 2017
« on: April 15, 2017, 09:38:39 PM »
I dunno if this is an old hat find, but I stumbled across it today while reading giantitp's boards.

Quote
Spell Glyph: You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect when cast in this way. When the glyph is triggered, the stored spell is cast. If the spell has a target, it Targets the creature that triggered the glyph. If the spell affects an area, the area is centered on that creature. If the spell summons hostile creatures or creates harmful Objects or traps, they appear as close as possible to the intruder and Attack it. If the spell requires Concentration, it lasts until the end of its full Duration.


Casting Glyph of Warding with a buff spell means you don't need to concentrate on the spell. You can also upcast it at higher levels, with the level you cast it at being the max level of spell you can store in it. It's supposed to be of limited use because you can't move the glyph more than 10 feet from where it was cast without the glyph disappearing.

Quote
If you choose an object, that object must remain in its place, if the object is moved more than 10 feet from where you cast this spell, the glyph is broken and the spell ends without being triggered.

So: Bag of holding or portable hole. Obviously the portable hole is preferred, but a bag of holding would work for small sized casters. Cast the Glyphs on some pages of a book, whatever spells you like: Haste, Stoneskin, whatever.  When you have an encounter, either reach into your bag of holding or step into your portable hole, speak the triggering word, and you have multiple concentration free buffs, cast in one round.

Anyone see any holes flaws in this?

Edit: With the portable hole, you could have the whole party step in, each speak their own trigger word, and go Mighty Morphin' Power Rangers on some asses.

15
D&D 5e / Re: Impartial Review Requested
« on: April 09, 2017, 07:51:59 PM »
Enhanced Mockery combined with Phantom Pain means you're pretty much getting 3 actions. Cast an Illusion spell, Vicious Mockery (with d10s) and teleport 20'. Then you can move.

That's pretty damn hoss. Like, Super goddamn hoss. Resourceless teleportation, combined with a damaging debuff, as a bonus action after someone fails a save against your 5th level spell? Sweet combo. Broken? I dunno. Depends on the rest of the table. But it is super good.

16
Toss crossbow expert in there for another attack as a bonus action. Drops the damage dice and range a bit, but for most games i think the difference in range would go unnoticed.

17
D&D 5e / Re: Unearthed Arcana: Feeling Mystical!
« on: March 15, 2017, 09:08:16 AM »
I'm seeing several option that are just straight better than regular magic.
Beast form get fly with no concentration for an hour - 5 pp.
Mastery of Fire gets a conjured fire elemental with a single action casting and no chance of it turning on you for 7 pp vs conjure elementals at 5th.

Inertial armor is 2pp for 14+ dex and resistance to force.

Goddamn. I'm all for sweet combos and minmaxing, but this is just dumb. Versatility, yes please. Straight up better, cheaper spells? What the fuck.

18
D&D 5e / Re: Unearthed Arcana: Feeling Mystical!
« on: March 13, 2017, 10:09:10 PM »
HOLY SHIT MICROSCOPIC FORM

19
D&D 5e / Re: Unearthed Arcana: Feeling Mystical!
« on: March 13, 2017, 07:25:36 PM »
+4 soul knives, what'ya think, typo?

20
D&D 5e / Re: Need Advice for a Homebrewed Ranger Class
« on: February 09, 2017, 10:37:23 PM »
Sounds like you might want to just add a summon familiar style spell, with a few extra animal options, to the ranger list and direct them toward the hunter or deep stalker. Both of those archetypes are powerful and fun, they just don't have a companion.

Maybe a companion that scales half as much as thr beast conclave would be more appropriate. I doubt the hunter/deep stalker + a nerfed companion would overshadow other classes in any significant way.

Pages: [1] 2 3 4 5 6 7