ADORABLE CREATURE "Purrrrrrr..." Adorable Creatures are almost supernaturally cute versions of a normal member of their species.
BECOMING AN ADORABLE CREATURE ENTRY REQUIREMENTS Skills: Perform (Cuteness) 3 ranks
Special: Fear and adorableness are incompatible. You lose the features of this class on any round you use any Kind of Fear effect. f you have Frightful Presence or some permanent sort of fear causing ability you also cannot take this class.
Class Skills The Adorable Creature's class skills (and the key ability for each skill) are Bluff (Cha), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Perform (Cuteness)(Cha), and Sense Motive (Wis).
Skills Points at Each Level : 4 + int
Hit Dice: d6
[b] BAB Fort Ref Will Abilities[/b]
1. +0 +0 +2 +2 Goofery Antics
2. +1 +0 +3 +3 OMG IT'S SO FLUFFY!
3. +2 +1 +3 +3 Plz to Not Hit Fwuffy
Weapon Proficiencies: An Adorable Creature gains no new armor or weapon proficiencies.
Goofery Antics (Ex): An Adorable creature with 3 or more ranks in Perform (Cuteness) can use their cute antics to cause one or more creaturess to become Fascinated with them. Each creature to be Fascinated must be within 90 feet, able to see and hear the Adorable creature, and able to pay attention to him. The Adorable one must also be able to see the creature. The distraction of a nearby combat or other dangers prevents the ability from working. For every three Hit Dice an Adorable creature attains beyond 1st, he can target one additional creature with a single use of this ability.
To use the ability, an Adorable creature makes a Perform (Cuteness) check. His check result is the DC for each affected creature’s Will save against the effect. If a creature’s saving throw succeeds, the Adorable beastie cannot attempt to Fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and watches you play, taking no other actions, for as long as the Adorable creature continues to play and concentrate (up to a maximum of 1 round per Hit Die). While Fascinated, a target takes a -4 penalty on skill checks made as reactions, such as Listen and Spot checks. Any potential threat requires the Adorable creature to make another Perform check and allows the Fascinated creature a new saving throw against a DC equal to the new Perform check result.
Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability.
Optionally you may use this Ability to endear yourself to one or more creatures. Once you have 12 ranks in Perform (Cuteness) you can make a Perform (Cuteness) Check, and your Check result is the Save DC for each affected creatures Will Save. If a creature’s saving throw succeeds, the Adorable beastie cannot attempt to Fascinate that creature again for 24 hours. If its saving throw fails, the creature is affected as if by a Charm Monster spell (Caster Level equals your Hit Dice). Unlike normal you do not need to know the targets language, you gain it's trust by sheer adorableness (and maybe some purring). You can't really make demands of the Charmed creature other than food, shelter, and other pet type things, but affected creatures will not harm you. This effect lasts 24 hours, and is an Enchantment (Charm) Mind-Affecting ability.
You may use your Goofery Antics once per day per Adorable Creature Level.
OMG IT'S SO FLUFFY! (Ex): Your cuteness is strong. Effectively, you permanently have the benefits of a Sanctuary spell as an Extraordinary Ability (Caster Level is equal to it's HD). Save DC is Cha Based. Save DC increases by +2 when you're sleeping (cute critters are always cuter when they're sleeping). If you attack someone you lose the benefits of this ability for the rest of the encounter.
Plz to Not Hit Fwuffy (): Due to other beings being subconsciously unwilling to harm you, you gain a Deflection Bonus to AC and a Circumstance Bonus to Saving Throws equal to your Charisma Modifier (minimum +1).