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Vexing Flanker
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Topic: Vexing Flanker (Read 2616 times)
claypigeons
Lurker
Posts: 5
Vexing Flanker
«
on:
May 23, 2012, 05:35:46 AM »
Vexing Flanker gives a character a +4 instead of +2 when flanking. The text for the feat never says anything like "doubles the bonus for flanking", but it does say the normal bonus is +2.
How does this interact with Kenku and their Great Ally ability? They already get +4, so is it that they gain nothing? Or do they get a +8 when flanking?
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Halinn
Legendary Member
Posts: 2067
My personal text is impersonal.
Re: Vexing Flanker
«
Reply #1 on:
May 23, 2012, 08:04:25 AM »
RAI, it'd probably be either +6 or +8. RAW it is certainly +4.
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Comparing apples and oranges
kitep
DnD Handbook Writer
Posts: 1948
Lookout World!
Re: Vexing Flanker
«
Reply #2 on:
May 23, 2012, 01:54:57 PM »
I'm not familiar with Kenku, but I'd probably give Vexing Flanker a +2 on top of other bonuses. So with both Kenku, VF, and regular flanking, you get a +6. This also fits with D&D doubling math, ie doubling a double is a triple.
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