Author Topic: Re-inventing the Four Horsemen (Build advice)  (Read 6884 times)

Offline ZeroSpace

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Re-inventing the Four Horsemen (Build advice)
« on: May 09, 2014, 11:39:37 PM »
I've started thinking up some rough ideas for BBEG's for future use, and I'm looking for build advice/suggestions. For those who go TL:DR, skip the following spoiler box, it only explains the logic that led to my request here.

(click to show/hide)

The first 'Horseman' that I've started on is Slaughter, since I have and interesting signature ability for him: The Warmind's Sweeping Strike ability. I'm only interested in taking Warmind to lvl5 to get that, and then continuing in something else. I would also like to take some levels in Warblade, since I can have some real fun pairing SS with some choice maneuvers, like Mithril Tornado or Dancing Mongoose. My current build stub is ??? 5/ Warmind 5/ Warblade 5. I'm trying to find something to occupy those first 5 levels, before I've met prerequisites for Warmind. I would prefer something with Full BAB, as I intend Slaughter to be the melee monster of the bunch.
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Offline FlaminCows

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Re: Re-inventing the Four Horsemen (Build advice)
« Reply #1 on: May 10, 2014, 01:09:03 AM »
Hexblade 3 gets you Charisma bonus to saves and Mettle, and two levels of Paladin of Slaughter gets you Charisma bonus to saves again. Alternatively, two more levels of Warblade would get you Improved Uncanny Dodge and access to 6th-level manoeuvres.

I would stat the Horsemen of the Apocalypse in D&D as Elder Evils; it gives them a proper sense of catastrophe. Blood Moon (like the Hulks of Zoretha) is an appropriate sign for a Horseman of Slaughter.

Offline ZeroSpace

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Re: Re-inventing the Four Horsemen (Build advice)
« Reply #2 on: May 10, 2014, 01:48:56 AM »
Interesting ideas. Having thought things over a little more myself, I'm finding Slaughter a little starved for feats, so I think I'll build him as Hexblade3/Fighter2/Warmind5/Warblade5. As for the race hodge-podge, I was thinking something along the lines of Lolth-Touched and Dragonborn(wings) templates, with maybe Maenad as the base race to get the power points I need for Warmind.

As for the other three Horsemen, I've only got looser ideas of what I want to do. Entropy will be a necromancy debuff vampire wizard with a Necrotic Focus weapon, Sacrilege some kind of undead horde cleric, and I was thinking a fear based brawler with Avenging Executioner, Dreadful Wrath, and Warlock Invocation dipping.
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Offline Gribel

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Re: Re-inventing the Four Horsemen (Build advice)
« Reply #3 on: May 10, 2014, 06:11:44 AM »
If all you want from War Mind is Sweeping Strike, you might be better served by War Hulk 4. You get Mighty Swing, which is the same as Sweeping Strike, except hits 3 squares, and you don't lose iteratives (normally the biggest issue with War Hulk).
Oh, and stinking cloud has to be one of my favorate battlefield spells. Combined with sleet stor, you can shut a group down and keep them shut down, trapped inside a fart. When does that ever get old?

Offline ZeroSpace

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Re: Re-inventing the Four Horsemen (Build advice)
« Reply #4 on: May 10, 2014, 09:17:09 AM »
Having looked at War Hulk, while the Strength boost and extra attack coverage is nice, Great/Mighty/Massive swing is it's own attack action, and doesn't key off every attack like Sweeping Strike does. I personally think I'm going to go with Warmind, as there's fewer hoops to jump through, and I get some basic Wis-based manifesting to buff with.
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Offline SorO_Lost

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Re: Re-inventing the Four Horsemen (Build advice)
« Reply #5 on: May 10, 2014, 11:08:30 AM »
Previous suggestion of mine war a war-crazy build for war, a Blighter based also ranked pretty high for Famine in the last thread. So have some generic suggestions to incorporate as you want. I'll in turn continue to add to them for a bit so I can start reposting them since they seem to be requested annually. :)
Conquest=Discord, War=Slaughter, Famine=Entropy, Death=Sacrilege right?

The Four Horsemen

The White Horse of Conquest
(click to show/hide)

The Red Horse of War
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The Black horse of Famine and Disease
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The Pale Horse of Death
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« Last Edit: May 10, 2014, 05:46:31 PM by SorO_Lost »

Offline Jackinthegreen

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Re: Re-inventing the Four Horsemen (Build advice)
« Reply #6 on: May 10, 2014, 02:34:45 PM »
Having looked at War Hulk, while the Strength boost and extra attack coverage is nice, Great/Mighty/Massive swing is it's own attack action, and doesn't key off every attack like Sweeping Strike does. I personally think I'm going to go with Warmind, as there's fewer hoops to jump through, and I get some basic Wis-based manifesting to buff with.

Errata changed the Mighty Swing to be a regular attack action.  http://www.wizards.com/dnd/files/dnd_mi_errata.pdf is the link to it.

Offline awaken_D_M_golem

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Re: Re-inventing the Four Horsemen (Build advice)
« Reply #7 on: May 10, 2014, 02:43:17 PM »
This might sound a little light in the cakes, after SorO's post.

... Pathfinder ...

PF Warmind stacks it's festing with PsyWar.  You could go
PsyWar 1 / Warblade 2 / PsyWar 1 / Warmind 5 / X Y
Favored and Primary Contact feats are flavor specific,
to the organization that makes Warminds, and as level 1s
they are easily retrained out, say around level 6.
Then go UrPriest for intentionally exact flavor (wink).
Prestige Paladin for the horseman part ; maybe too literal here.
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Offline Keldar

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Re: Re-inventing the Four Horsemen (Build advice)
« Reply #8 on: May 10, 2014, 02:45:07 PM »
Clearly Sacrilege is an Ur-Priest Fiend of Blasphemy.  Because nothing is more sacrilicious than stealing divine magic and giving it to your own horde of nihilistic zealots.

Offline ZeroSpace

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Re: Re-inventing the Four Horsemen (Build advice)
« Reply #9 on: May 10, 2014, 09:29:54 PM »
That errata for the Warhulk definitely makes it a better choice than before, but I'm still kinda leaning Warmind, as that gives me more options, mainly through self buffing. I will say that that makes it a lot closer between the two, enough that I feel I need to re-evaluate the 'hulk.

I'll probably be posting in this thread on and off for the next little bit, so if you guys feel you have something worth sharing, go ahead.
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Offline Jackinthegreen

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Re: Re-inventing the Four Horsemen (Build advice)
« Reply #10 on: May 11, 2014, 03:34:08 PM »
If BAB might be a problem there's the Skillful weapon enhancement in Complete Arcane page 144 that grants 3/4 BAB of character level.

Offline ZeroSpace

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Re: Re-inventing the Four Horsemen (Build advice)
« Reply #11 on: May 11, 2014, 06:21:46 PM »
That might get used with the other Horsemen, but it would likely only hold Slaughter back. Anyways, I'm thinking of using this as a base:

Slaughter

Lolth-touched Goliath Fighter2/Hexblade2/PaladinOfSlaughter2/Warhulk4/Warblade6

Inherent stats
Str32 Dex10 Con24 Int14 Wis10 Cha16

Probable feats include Power Attack (duh), Knockdown, Knockback
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Offline vaz

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Re: Re-inventing the Four Horsemen (Build advice)
« Reply #12 on: May 11, 2014, 07:02:08 PM »
Discord should be a shape changer. Some form of Outsider capable of taking the form of a Visilight with Metamorphic Transfer to drain charisma to look more like their targets. Wilder is quite good for access to Shatter Mindblank and Cha to touch AC. Marshal dip for Cha mod to become useful. Battledancer for Cha to AC. Otherworldly [insert favourite elf subrace] Wilder 18/Marshal 1/Battledancer 1

Offline ZeroSpace

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Re: Re-inventing the Four Horsemen (Build advice)
« Reply #13 on: May 17, 2014, 10:27:40 PM »
So, I've begun thinking on the other 'horsemen', and I've decided what I want to do with Entropy and Discord.

Discord I'm thinking will be a vanilla Rakshasa, with levels in Dread Witch, spec-ed for fear and screwing with peoples heads with confusion and illusions. Entropy meanwhile will be a Venerable Star Elf cleric that then runs through Walker in the Waste to become a dry lich, and using a bunch of fire/heat and energy drain type spells.

I'm still not sure what I want to do with Sacrilege however. I do at least have a few ideas for maneuvers for Slaughter though, like Emerald Razor and Mithril Tornado.

And as before, input is still welcome and appreciated.
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Offline SolEiji

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Re: Re-inventing the Four Horsemen (Build advice)
« Reply #14 on: May 17, 2014, 10:31:34 PM »
I'm still not sure what I want to do with Sacrilege however. I do at least have a few ideas for maneuvers for Slaughter though, like Emerald Razor and Mithril Tornado.

Some manner of anti-divine caster build?  That one spell, Divine Indictment, the elder evil feats against divine spells, maybe caster-disruption in general?  It goes around defiling temples, raising undead, and being a nasty meany poo poo head?
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Offline ZeroSpace

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Re: Re-inventing the Four Horsemen (Build advice)
« Reply #15 on: May 17, 2014, 11:30:31 PM »
I've remembered a monster that would be suitable as a base for Sacrilege; the Radiant Idol out of Sharn City of Towers. It's an 11HD evil outsider that gets almost all the abilities Fiend of Blashemy gives minus cleric sponsoring, as well as a free domain with both powers and it's spells as SLA's. Best of all, the default concept behind it is that it poses as an actual godly messenger and starts cults.

I figure give it some extra class levels (it's only CR11, I'm shooting for 18) and pick out some better feats, and I'm good to go. Any suggestions for strong, flavourful domains to use?
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