SCREAMING FLASK
- COMPLETE MAGE (3.5)
Ammunition (Screaming Flask)
Cost: 40 gp
Alchemy DC: 25
Weight: 1 lb
This container is made from thick leather with a cap sewn on tight and fitted with a ripcord. Pulling the cord rips open the flask and activates the alchemical substance within. The flask emits a high-pitched shriek in a 15-foot cone. Anything in the cone takes 1d8 points of sonic damage and is deafened for 1 minute (Fortitude DC 15 negates).
Editor: Frankly, it’s a cool alchemy item, but it’s in your hat. Seriously? You activate it as close to your ears as possible? A sonic attack? Really? That said, it’s one of the cheapest ways to deafen someone in an area effect AND do damage at the same time. Burning hands in a wand that does 2d4 is 45 gp, and that requires you to be a spellcaster. THIS works in an AMF. That said, it’s a hat. That screams. It’s one of the most stupid looking weapons ever. So, which is more important, effectiveness, or appearances? You decide.
Editor (What is it?): Is it reloadable? Can you switch out the flasks and keep your hat on? Can you have a special metal hat? Can you add this to an enchanted hat? I have no idea, only guesses. As written, it’s a one use combination of ammunition and launcher in one. Personally, I’d allow the substance to be loaded into a sprayer, simply because it’s more dignified then having a flask of screams on your head. Then you could have three doses of the stuff, not just one.
Editor (Generic WSAs): If you are willing to look like an idiot, walking around with a bottle wrapped in leather, strapped on top of your head, then you should at least do something cool with it. (Anarchic, Aquan, Auran, Axiomatic, Holy, Ignan, Terran, Unholy, Psibane) All expensive, but good choices, because as they read, its anyone you damage, not hit. Furthermore, it lets you fire into melee without worring about damaging your side too much. Bane is a superior choice, because it’s cheaper. Flying is just funny. Your hat follows you around, floating about. You still need to spend a standard action to activate, but it doesn’t have to be on your head. There is no to hit roll, so there is no point to adding corrosive, frost, flaming, or shock, however, the wording on screaming is different then the others, so it would add +1d4 sonic damage to this. Maybe the only time I would ever buy that nerfed WSA.
Editor (Eager): Now, if you don’t like having it on your head, buy it with Eager. You can draw it as a free action and it gives you +2 on damage ROLLS during your surprise round, so it would add to the 1d8 sonic damage. Now, the problem is, it’s melee weapons only. This certainly isn’t a ranged weapon, but it’s not melee either. By RAW, you shouldn’t allow it, but as a DM, I think I might let it slide, considering it will up the cost of the item +6 gp for the Masterwork, and +160 gp for the +1 to hit/damage (Worthless) and +1 for the eager. All so you get a +2 to your initiative and so you don’t have to wear the hat all the time. Plus, I think it’s funny to have a hat that WANTS to jump on your head and then scream at people. “It’s so stimulating being your hat!” - The Hat, Labyrinth.
Editor (Implacable): This rocks! Everyone injured by the hat is now bleeding (from their ears, I imagine) and takes 2 points of damage a round for 5 rounds. Okay, it’s a +3 bonus, making the minimum additional cost to be +6 gp Mwk and +640 gp for the total +4 to the flask. Still. It’d scare the crap out of me if I just tool sonic damage, was deaf, and bleeding from my ears.
Editor (Magebane): +1 bonus gives you +2d6 damage against arcane spellcasters. Plus, being deaf makes your target have a 20% chance of spell failure when he tries to cast spells. All for the low price of +166 gp. Nice.
Editor (Merciful): +1 bonus, your damage becomes non-lethal and you add +1d6 damage. So it stops being sonic damage and your damage all adds together, so it has a better chance of getting through defenses and you can take people alive. I can see town guard patrols having one guard with a Merciful Magebane hat just for taking down battling arcane spellcasters without killing them. Heck, if you have only merciful, an 8 man patrol could each have one of these hats for 206 gp for a total of 1,648 gp. At an average of 8 points of damage in a 15 foot cone spread out over say, 10 feet between each guard… you could drop a wall of fifty charging commoners, easy.
Editor (Opposable): +1 bonus. Put it on your mount/familiar/animal companion. Enough said.
Editor (Strength Sapping): +2 bonus and sort of expensive, but you don’t have many choices when it comes to WSAs that are worded to work with area effect attacks. Still, DC 15 fort save or become exhausted, that’s a -6 to strength and dexterity. Again, excellent for crowd control.
Editor (Vile): +1 Bonus, you do one extra point of damage, that cannot heal unless you are on hallowed ground. Expensive, but a nice little “Screw you.”
*Snort*
Can I make a screaming Beer Hat?