Author Topic: Fun Finds v4.0  (Read 353520 times)

Offline Gazzien

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Re: Fun Finds v4.0
« Reply #340 on: June 27, 2013, 04:02:36 PM »
Huh. Yeah, that'll get my AC up there. I've already got a few miss chances, too. So I should be good on that front... But energy immunity? Anyone know the "cheaper" way they were talking about?
Pay a caster to cast Mantle of Icy Soul and Mantle of Fiery Spirit. Instantaneous duration means dispels are not a threat. You can also cast stone body, which, among other handy defenses, grants immunity to electricity. An Artificer should't have problems persisting it.
Cool, that gets Fire, Cold, and Electricity. Leaves Acid, Sonic, and Force (but I can just ask for the Pathfinder Ring of Forcefangs, though)... I don't know how to pick up acid and sonic immunity? Heh, thanks for the help though.

Offline SorO_Lost

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Re: Fun Finds v4.0
« Reply #341 on: June 27, 2013, 04:14:55 PM »
Shriver from FCII costs 30k and grants Regeneration and when combined with a Wand of Favored of the Martyr (SpC) for immunity to Non-Lethal it makes you immune to all forms of damage that isn't both Good & Chaotic. Atypically, Acid/Cold/Electricity/Fire damage lacks such additions...

That work for you?
Hopefully. I'll also be searching for things I can flat-up craft (the 30k for a location is worth like 400k of items)... Any help on that front?
Dragon's Troll-Blooded or a Wand of Alter Self(troll) + Wand of Favored of the Martyr + Mantle of Fiery Spirit. Immune to all but Acid damage.

Scroll wise, you can make Persisted versions.
And mindful these are damage immunity combinations. A Barbarian hitting you in the face or the DM dropping a castle on oyu has little to no effect. It's a bit beyond simple Energy Immunity.
« Last Edit: June 27, 2013, 04:16:26 PM by SorO_Lost »

Offline Gazzien

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Re: Fun Finds v4.0
« Reply #342 on: June 27, 2013, 04:25:06 PM »
Dragon's Troll-Blooded or a Wand of Alter Self(troll) + Wand of Favored of the Martyr + Mantle of Fiery Spirit. Immune to all but Acid damage.

Scroll wise, you can make Persisted versions.
And mindful these are damage immunity combinations. A Barbarian hitting you in the face or the DM dropping a castle on oyu has little to no effect. It's a bit beyond simple Energy Immunity.
[/quote]only problem with flat-up damage immunity combinations is that it's probably enough for the DM to just say "No, you can't do that." I think we also have a house rule that if tou're immune to no lethal, your regeneration just doesnt convert it. Hence why I'm looking for... Somewhat more tame ways to not just wrecked. Soulfire armor enhancement, for example. Cowl of Warding, for another.

Hence, not looking for damage immunity. Looking for energy immunity. If I /absolutely/ need something that won't die, I'll throw one of those combinations on a construct / automaton / cohort, and use them.

Offline Maat Mons

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Re: Fun Finds v4.0
« Reply #343 on: June 27, 2013, 05:05:13 PM »
Minor schemas (Magic of Eberron, p122) can be made for spells up to 6th level, and you can use the spell in it once per day.  The energy immunity spell (Spell Compendium, p80) gives the target immunity to the selected energy type for 24 hours.  If you make 5 minor schemas of energy immunity, you can use them on yourself at the start of each day to gain immunity to acid, cold, electricity, fire, and sonic damage.  The total market price for those is 132,000 gp. 

Combining this with previous ideas, you'll need fewer minor schemas.  If you play a lesser mechanitrix (Fiend Folio, p137 and Player’s Guide to Faerun, p191), you get electricity healing. 

Offline Forumowicz

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Re: Fun Finds v4.0
« Reply #344 on: June 27, 2013, 05:19:43 PM »
Voidmind creature gets acid immunity, but at +3 LA, I don't think it solves the problem.

There are also rituals of the elements in Savage Species. The Mantle of Icy Soul is definitely cheaper, but I am not sure about Mantle of the Fiery Spirit (it is actually quite strange that these spells are at different levels and have different costs). Unfortunately, they also impose +1 LA. Maybe if you can buy it off...

I guess minor schemas are your best bet.

Offline Maat Mons

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Re: Fun Finds v4.0
« Reply #345 on: June 27, 2013, 06:56:31 PM »
Which versions of those spells are you looking at?  I can find drastically different versions of mantle of the icy soul in Far Corners of the World, Frostburn, and Spell Compendium.  The only version of mantle of the fiery soul I can find is in Sandstorm. 

Also, it might be time to have a moderator split this discussion off into a separate thread.  We're 12 posts in now. 

Offline awaken_D_M_golem

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Re: Fun Finds v4.0
« Reply #346 on: June 27, 2013, 07:09:35 PM »
Captnq - what's a "Man Pole" ?



edit --- can't believe I just did that.
I'll leave it up for comedic effect.
I am sooooo out of practice.
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Offline zook1shoe

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Re: Fun Finds v4.0
« Reply #347 on: June 28, 2013, 01:44:17 AM »
Changeling + Racial Emulation + Abaqua Spell Power (Races of Ansalon) ACF = +1 level for spells per day/known for your wizard class you have!!!!!

did someone say early entry?

Ambient Tempest PrC in Revised Bestiary of Krynn, a spontaneous caster advancer, allows you to change spells known weekly. But the best is 2nd level ability to decrease the spell level by 1 of a spell by reverse Extend/Empower/Widen Spell'ing it.

Animate Dead as a 2nd level spell?
« Last Edit: June 28, 2013, 02:11:23 AM by zook1shoe »
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Offline linklord231

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Re: Fun Finds v4.0
« Reply #348 on: June 28, 2013, 03:46:54 AM »
The domain power of the Mists domain from Ravenloft Player's Handbook has some pretty hefty benefits, especially for a low-mid level character:

Once per day, you may call on the shield of Ezra, a film of luminous mist that envelops
your body for 1 round per cleric level. The form of protection granted is determined by your alignment.
Lawful good: 25/magic damage reduction against metal weapons. Lawful neutral: 15/magic damage
reduction against all physical attacks. Neutral:+10 to all Fortitude and Reflex saves against damaging spells.
Lawful evil: +10 to all Will saves against mind-affecting spells and effects. This is a supernatural ability.

Presumably it's a standard action to activate.
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Offline Forumowicz

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Re: Fun Finds v4.0
« Reply #349 on: June 28, 2013, 08:21:52 AM »
Animate Dead as a 2nd level spell?
Enter the PrC as a Death Master and make it a 1st level spell!

Offline zook1shoe

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Re: Fun Finds v4.0
« Reply #350 on: June 28, 2013, 10:41:07 AM »
Hah yeah!
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Offline Nunkuruji

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Re: Fun Finds v4.0
« Reply #351 on: June 28, 2013, 05:15:20 PM »
Feat: Child of the Earth, Kingdom of Kalamar Players Guide
1st level only, restricted to Dejy (humans)

Add Constitution modifier as a luck bonus to all saves


Pretty freakin ridic on a MoMF

Offline awaken_D_M_golem

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Re: Fun Finds v4.0
« Reply #352 on: June 28, 2013, 05:17:47 PM »
That's like I.P. Proofing gold.
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Offline Forumowicz

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Re: Fun Finds v4.0
« Reply #353 on: June 29, 2013, 12:38:37 PM »
I read a very old thread on some other forum (can't remember where), in which a person claimed that using Return to Nature (7th level Druid spell; Eberron Campaign Setting), you make any willing giant fine sized. Is that true? Does it stack because the duration is instantaneous? It would be awesome to play a half-giant and be fine sized (+1 LA and a bit gold).

Offline SorO_Lost

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Re: Fun Finds v4.0
« Reply #354 on: June 29, 2013, 12:49:09 PM »
I read a very old thread on some other forum (can't remember where), in which a person claimed that using Return to Nature (7th level Druid spell; Eberron Campaign Setting), you make any willing giant fine sized. Is that true? Does it stack because the duration is instantaneous? It would be awesome to play a half-giant and be fine sized (+1 LA and a bit gold).
Quick answer. No.

Long answer? Return to Nature has an Instantaneous duration that hits Giants with a Fort Save or be shrunken in size.
"Giants subjected to this spell become smaller, as though affected by a reduce person spell (see page 269 of the Player’s Handbook). A successful Fortitude save negates this effect."
However, as affected by reduce Person Person entails several rules. Including Multiple magical effects that reduce size do not stack.

Offline Forumowicz

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Re: Fun Finds v4.0
« Reply #355 on: June 29, 2013, 04:29:06 PM »
However, one could argue that since the duration is intsantaneous, the effect itself stops being magical. The act is magical, as it is a spell, but than the effect is nonmagical. It cannot be targeted with dispel magic or detected with detect magic. For example Wall of Stone is created with magic, but the effect (which the text of Reduce Person refers to) is a simple wall. Supposing the spell worked by checking if there are any magial effects reducing size before affecting its target, it would not be able to diffrentiate between a giant affected by the spell Return to Nature and not. Return to Nature leaves no traces of its existance on the giant in question. There is no mehcanical difference between a giant reduced this way in size or a giant that was born exceptionally small. TL;DR version: Return to Nature does not produce a magical effect.

I am not actually supporting this interpretation. I am just unconviced by either of the sides. Is there anything I am not aware of which proves one interpretation/invalidates the other?

Offline Amechra

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Re: Fun Finds v4.0
« Reply #356 on: June 29, 2013, 10:26:10 PM »
Here's a fun Ex ability:

Gas Mantle (Ex): An Usunag adds their Constitution modifier as a deflection bonus to AC.
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Offline Prime32

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Re: Fun Finds v4.0
« Reply #357 on: June 30, 2013, 04:31:15 PM »
Spirit Needle is a 6th-level wu jen spell. Make a ranged attack (non-touch) against a fey, elemental, incorporeal undead, astral projection, telthor, spirit folk or creature with the spirit subtype within Close range. On a successful hit it becomes immobilised for 1 round/level (SR is allowed, but no save). As long as it's immobilised it loses its Dex bonus to AC, takes a -4 penalty to AC, loses the defensive benefits of being incorporeal, and cannot use supernatural or spell-like abilities to transport it or "alter its substance or state" (the examples given are becoming gaseous and ethereal). Another creature can choose to free it as a standard action, but it can't do so itself.

Offline Amechra

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Re: Fun Finds v4.0
« Reply #358 on: June 30, 2013, 04:50:54 PM »
I remember mentioning that one back here.

Still, it is such an awesome spell...
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Offline PlzBreakMyCampaign

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Re: Fun Finds v4.0
« Reply #359 on: June 30, 2013, 04:55:42 PM »
power repository shards (either ECS or MoE) allow you to have any power known from any list.
That cuts into your other power shards, though right?

And the Ambient Tempest has to go 3 deep while losing a caster level for the -1 spell level goodies. Still great.