Author Topic: Fun Finds v4.0  (Read 353648 times)

Offline altpersona

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Re: Fun Finds v4.0
« Reply #560 on: July 27, 2013, 08:18:00 PM »
is 'sand castle' an 'object'.

can you pao someone into particulates?
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Offline linklord231

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Re: Fun Finds v4.0
« Reply #561 on: July 27, 2013, 08:54:45 PM »
If you really don't want someone to come back, Animate Dead their body.  Not even True Res can bring back someone until the skeleton is destroyed.  Of course, I suppose you could combine this method with the Flesh to Stone/PAO trick... does turning a skeleton into a rock count as "destroying" it?
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Offline ksbsnowowl

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Re: Fun Finds v4.0
« Reply #562 on: July 27, 2013, 10:28:46 PM »
is 'sand castle' an 'object'.

can you pao someone into particulates?

From PAO:

Quote
Damage taken by the new form can result in the injury or death of the polymorphed creature. For example, it is possible to polymorph a creature into rock and then grind it to dust, causing damage, perhaps even death. If the creature was changed to dust to start with, more creative methods to damage it would be needed. Perhaps you could use a gust of wind spell to scatter the dust far and wide. In general, damage occurs when the new form is changed through physical force, although the DM must adjudicate many of these situations.

So, yes.

Offline snakeman830

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Re: Fun Finds v4.0
« Reply #563 on: July 28, 2013, 12:15:49 AM »
If you really don't want someone to come back, Animate Dead their body.  Not even True Res can bring back someone until the skeleton is destroyed.  Of course, I suppose you could combine this method with the Flesh to Stone/PAO trick... does turning a skeleton into a rock count as "destroying" it?
Flesh to Stone won't work on a skele, though, due to it being a fort save that doesn't work on objects.
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Offline Maat Mons

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Re: Fun Finds v4.0
« Reply #564 on: July 28, 2013, 12:43:33 AM »
does turning a skeleton into a rock count as "destroying" it?

Now that you mention it, using flesh to stone on a living creature doesn't count as killing it.  So, true resurrection and such can't do anything to help it.  I don't think grinding the statue to a powder kills the creature until someone casts stone to flesh, which will be difficult after you scatter the sand into the middle of the ocean. 

Offline zook1shoe

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Re: Fun Finds v4.0
« Reply #565 on: July 28, 2013, 02:11:31 AM »
Take the skeleton and start grinding up the bones, when its hp is too low, put it in several sturdy iron mugs and cap them. Then on the one little grain outside, use negative energy to heal it. Keep doing this and use smaller and smaller containers. Eventually the skeleton is a bunch of pebbles. Sprinkle all but one into the sea. The one could help in keeping the skeleton 'alive' by healing it.

good luck killing all of the undead pebbles
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Offline Demelain

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Re: Fun Finds v4.0
« Reply #566 on: July 28, 2013, 02:18:20 AM »
Quote from: Unearthed Arcana p94
Live My Nightmare [Spelltouched]
Those who magically pry into your mind become privy to your
most frightening dreams.
Prerequisite: Exposure to phantasmal killerspell.
Benefit: Whenever someone successfully targets you with
a divination spell or effect, you can send that caster a nightmarish vision. This vision functions as a phantasmal killer spell,
except that the form comes from your dreams, not the other
creature’s dreams. The other creature must succeed on a Will
save (DC 14 + your Cha modifier) to disbelieve the nightmare
and a Fortitude save (DC 14 + your Cha modifier) to avoid dying from fear.

Well, that's one way to stop people from scrying on you.

Quote from: Unearthed Arcana p95
Omniscient Whispers [Spelltouched]
A constant, barely audible muttering echoes in your ears, usually
beyond your comprehension. But if you focus all your energy
on listening, you sometimes catch a sentence or two that bears
directly on your current situation.
Prerequisite: Exposure to communeor contact other planespell.
Benefit: Once per week, you can tune into the voices you hear,
getting the answer to a question much as if you had asked it with
a communespell.
 Using this feat renders you exhausted.
And commune, as an untyped (I assume Spell-like?) ability, once per week.
« Last Edit: July 28, 2013, 02:21:06 AM by Demelain »

Offline Kasz

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Re: Fun Finds v4.0
« Reply #567 on: July 29, 2013, 05:25:45 AM »
Quote from: Unearthed Arcana p94
Live My Nightmare [Spelltouched]
Those who magically pry into your mind become privy to your
most frightening dreams.
Prerequisite: Exposure to phantasmal killerspell.
Benefit: Whenever someone successfully targets you with
a divination spell or effect, you can send that caster a nightmarish vision. This vision functions as a phantasmal killer spell,
except that the form comes from your dreams, not the other
creature’s dreams. The other creature must succeed on a Will
save (DC 14 + your Cha modifier) to disbelieve the nightmare
and a Fortitude save (DC 14 + your Cha modifier) to avoid dying from fear.

Well, that's one way to stop people from scrying on you.

Would be awesome for a Dreadwitch / Nightmare spinner... people try to scry on you and die from fright... very thematic.

Quote from: Unearthed Arcana p95
Omniscient Whispers [Spelltouched]
A constant, barely audible muttering echoes in your ears, usually
beyond your comprehension. But if you focus all your energy
on listening, you sometimes catch a sentence or two that bears
directly on your current situation.
Prerequisite: Exposure to communeor contact other planespell.
Benefit: Once per week, you can tune into the voices you hear,
getting the answer to a question much as if you had asked it with
a communespell.
 Using this feat renders you exhausted.
And commune, as an untyped (I assume Spell-like?) ability, once per week.

Take this on a crazy character who hears voices... then occasionally tell the party something really useful but completely freaks them out.

"The voices say..."
"Oh god, look the voices are in your head, stop going on about them!"
"Well... the voices say this is the ancient tomb of Ankh'ut, and there's a secret lever...here"
*clunk*
"I am Ankh'ut, who disturbs my slumber!"

That'd confuse the hell out of a party who assumed the voices were just RP.

Offline Maat Mons

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Re: Fun Finds v4.0
« Reply #568 on: July 29, 2013, 08:54:35 PM »
Something I'd forgotten, an Oriental Adventures campaign has larger ability score increases for aging than a normal campaign. 

Offline zook1shoe

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Re: Fun Finds v4.0
« Reply #569 on: July 29, 2013, 08:56:37 PM »
Really?
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Offline ksbsnowowl

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Re: Fun Finds v4.0
« Reply #570 on: July 29, 2013, 09:56:43 PM »
Really?
Quote from: SRD
    At middle age, -1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
    At old age, -2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
    At venerable age, -3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Quote from: OA p. 69
* –1 to Str, Con, and Dex; +1 to Int, Wis, and Cha.
** –2 to Str, Con, and Dex; +2 to Int, Wis, and Cha.
† –3 to Str, Con, and Dex; +3 to Int, Wis, and Cha.

Offline zook1shoe

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Re: Fun Finds v4.0
« Reply #571 on: July 29, 2013, 09:59:12 PM »
Wow, so since it doesn't say they don't stack, it works as the SRD version
« Last Edit: July 29, 2013, 10:01:41 PM by zook1shoe »
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Offline brujon

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Re: Fun Finds v4.0
« Reply #572 on: July 29, 2013, 10:16:54 PM »
I think it's more fair. You gain just as much as you lose. -6 physical and +6 mental at the end. Seems good for me.
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Offline zook1shoe

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Re: Fun Finds v4.0
« Reply #573 on: July 29, 2013, 11:54:52 PM »
Agreed
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Offline linklord231

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Re: Fun Finds v4.0
« Reply #574 on: July 30, 2013, 12:05:29 AM »
OA is 3.0, right?  Does the 3.0 PHB have those same numbers?

Edit:  Just checked, it does not.  They did indeed change it for OA.
« Last Edit: July 30, 2013, 12:07:04 AM by linklord231 »
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Offline Jackinthegreen

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Re: Fun Finds v4.0
« Reply #575 on: July 30, 2013, 12:27:38 AM »
OA was updated to 3.5 in Dragon 318.

Offline Amechra

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Re: Fun Finds v4.0
« Reply #576 on: July 30, 2013, 09:06:08 AM »
A couple of nice feats I've found:

Brutal Strike: when you make a power attack with a bludgeoning weapon, you can declare it a brutal strike; if you do that, they have to make a Fortitude save against DC 10 + bonus damage from Power Attack or be Sickened for one round.

Great Throw: Mundane battlefield control just got scarier.

Why? Get an Aptitude Bolas. Optimize the range increments. Laugh as you drag the guy 50+ feet away from you adjacent to you (or, if you have a reach weapon, and are standing near something dangerous... yeah.) You also get to add your base Unarmed damage. Nifty.

Great Throw goes great with standing near lava. Or next to a ledge above a lake of acid with acid breathing sharks in it.

Hope they make the climb checks to hold on!

Or, if you can get the reach out long enough, it's a great way to bring flying creatures down to earth.
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Offline snakeman830

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Re: Fun Finds v4.0
« Reply #577 on: July 30, 2013, 09:56:26 AM »
Time to see if I can fit that in to my Big Stupid God build.  May be tricky, but I think he has everything but Dodge anyway, and I know he has a free feat.  Already uses an aptitude spiked chain.
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Offline zook1shoe

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Re: Fun Finds v4.0
« Reply #578 on: July 30, 2013, 11:36:14 AM »
i'm a fan of stacking Aptitude on a Warbringer's Rod with the War organization capstone
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Offline Garryl

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Re: Fun Finds v4.0
« Reply #579 on: July 30, 2013, 01:57:37 PM »
A couple of nice feats I've found:

Brutal Strike: when you make a power attack with a bludgeoning weapon, you can declare it a brutal strike; if you do that, they have to make a Fortitude save against DC 10 + bonus damage from Power Attack or be Sickened for one round.

Not bad. Sickened is only -2 to several things, and its only 1 round, but a debuff is a debuff. Is it worth a feat, though?

Quote
Great Throw: Mundane battlefield control just got scarier.

Why? Get an Aptitude Bolas. Optimize the range increments. Laugh as you drag the guy 50+ feet away from you adjacent to you (or, if you have a reach weapon, and are standing near something dangerous... yeah.) You also get to add your base Unarmed damage. Nifty.

Great Throw only works with unarmed trip attempts. I'm pretty sure even Aptitude Bolas count as a trip with a weapon.