Author Topic: Fun Finds v4.0  (Read 353711 times)

Offline zook1shoe

  • DnD Handbook Writer
  • ****
  • Posts: 4938
  • Feeling the Bern
    • View Profile
Re: Fun Finds v4.0
« Reply #540 on: July 23, 2013, 12:55:09 AM »
Nvm

but you can give them special abilities, which they all have some awesome ones
add me on Steam- zook1shoe
- All Spells
- playground

Offline Maat Mons

  • DnD Handbook Writer
  • ****
  • Posts: 1203
  • What is a smile but a grimace of happiness?
    • View Profile
Re: Fun Finds v4.0
« Reply #541 on: July 23, 2013, 03:06:05 PM »
A mask of silent casting (Dungeon 90, 106) effectively adds the silent spell feat to all your spells with no level increase.  It costs 56,000 gp, but it's one step closer to casting as a purely mental action. 

Offline PlzBreakMyCampaign

  • DnD Handbook Writer
  • ****
  • Posts: 1962
  • Immune to Critical Hits as a Fairness Elemental
    • View Profile
Re: Fun Finds v4.0
« Reply #542 on: July 23, 2013, 03:55:29 PM »
This is more a hilarious find than a "fun" one. Another example of the D&D designers being very poor at their job.

Quote from: MMV -> God-Blooded Template -> "Creating God-Blooded Templates"
The template should grant two special abilities in addition to divine endurance. You can add a third if that ability has little direct effect on combat. The Vecna-blooded template provides a good example of such an ability with its cloak of mystery. The cloak adds some interesting story elements to the creature, but it has little effect during a fight.

Emphasis mine.  So... one of the most powerful abilities in the game has little effect on a fight? You mean... the fact that (a) you can get it for free by gaining and then losing the template; (b) it is essential for long-term survival in high-level play; and especially (c) it can give you nigh-unbeatable invisibility, negating true seeing completely... means it's mostly flavorful story elements?

I just really don't know what to say. I read that and started laughing.
True sight isn't attempting to divine information about a specific being. You can see an Vecno-blooded creature with it even if you can't figure out who it is.
A creature's position and what it looks like are certainly pieces of information about that creature. Nothing in Cloak of Mystery says anything about requiring the effect to be specific to the VB creature.
Not so. "or cast to learn information about it." True sight isn't a spell cast specifically to learn about the VB creature (it is merely cast to allow enhance their sight) nor it is "cast against" the VB. Sure you can interpret all true seeing spells to be cast to look for the VB creature, but that's pretty extreme.


Something useful: the Wall of Steel teamwork benefit [PHBII162] appears to allow a large (long) or Huge and up creature to gain the full benefits of two shields. Finally, right? To Hell with the fluff! Unfortunately it doesn't specifically say that the ability stacks multiple times so no being huge and having five shields. I'm assuming a 2-D play style, of course.

Offline sirpercival

  • Epic Member
  • ****
  • Posts: 10855
  • you can't escape the miles
    • View Profile
Re: Fun Finds v4.0
« Reply #543 on: July 23, 2013, 04:06:32 PM »
This is more a hilarious find than a "fun" one. Another example of the D&D designers being very poor at their job.

Quote from: MMV -> God-Blooded Template -> "Creating God-Blooded Templates"
The template should grant two special abilities in addition to divine endurance. You can add a third if that ability has little direct effect on combat. The Vecna-blooded template provides a good example of such an ability with its cloak of mystery. The cloak adds some interesting story elements to the creature, but it has little effect during a fight.

Emphasis mine.  So... one of the most powerful abilities in the game has little effect on a fight? You mean... the fact that (a) you can get it for free by gaining and then losing the template; (b) it is essential for long-term survival in high-level play; and especially (c) it can give you nigh-unbeatable invisibility, negating true seeing completely... means it's mostly flavorful story elements?

I just really don't know what to say. I read that and started laughing.
True sight isn't attempting to divine information about a specific being. You can see an Vecno-blooded creature with it even if you can't figure out who it is.
A creature's position and what it looks like are certainly pieces of information about that creature. Nothing in Cloak of Mystery says anything about requiring the effect to be specific to the VB creature.
Not so. "or cast to learn information about it." True sight isn't a spell cast specifically to learn about the VB creature (it is merely cast to allow enhance their sight) nor it is "cast against" the VB. Sure you can interpret all true seeing spells to be cast to look for the VB creature, but that's pretty extreme.
I think we'll have to agree to disagree, as I feel like you're adding conditions which don't exist.
I am the assassin of productivity

(member in good standing of the troll-feeders guild)

It's begun — my things have overgrown the previous sig.

Offline Ithamar

  • Hero Member
  • ***
  • Posts: 885
  • I'm not new!
    • View Profile
Re: Fun Finds v4.0
« Reply #544 on: July 23, 2013, 05:12:54 PM »
A mask of silent casting (Dungeon 90, 106) effectively adds the silent spell feat to all your spells with no level increase.  It costs 56,000 gp, but it's one step closer to casting as a purely mental action.
That is beautiful!  :love  I have been trying to make a sneaky silent sorcerer and had been looking for an easy way to get Silent Spell on everything.  Thanks.

Offline phaedrusxy

  • DnD Handbook Writer
  • ****
  • Posts: 10717
  • The iconic spambot
    • View Profile
Re: Fun Finds v4.0
« Reply #545 on: July 23, 2013, 05:50:38 PM »
More...
Moment of Travesty... Drop a bunch of creatures into no-time. Only freedom can end it, which deals 3d6 Int/Wis/Cha damage

Obfuscate... Really powerful anti-divination shield

Spirit Guard... Bind a ghost based on a dead body to any object or room. You can choose to bind it forever and it cannot attack you and any creatures you specify.

yeah? I'll have a little baggie of ghost marbles
Where are these from?
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline zook1shoe

  • DnD Handbook Writer
  • ****
  • Posts: 4938
  • Feeling the Bern
    • View Profile
Re: Fun Finds v4.0
« Reply #546 on: July 23, 2013, 07:08:20 PM »
oh sorry.. the same Planescape section on Magic from one of my earlier posts

here they are if you don't want to have to look for them
(click to show/hide)
(click to show/hide)
(click to show/hide)

here are some more...
(click to show/hide)

zombies that explode disease when killed (no time limit)

(click to show/hide)

way to get easier teleport chances
add me on Steam- zook1shoe
- All Spells
- playground

Offline SorO_Lost

  • Epic Member
  • ****
  • Posts: 7197
  • Banned
    • View Profile
Re: Fun Finds v4.0
« Reply #547 on: July 23, 2013, 10:07:48 PM »
I think we'll have to agree to disagree, as I feel like you're adding conditions which don't exist.
Maybe RAWtarding the definition of a single word for fallacy purposes probably wasn't the best way of doing things. But hey, at least no one linked this right?
I did, so haha.


Offline Mithril Leaf

  • Sr. Member
  • ***
  • Posts: 270
    • View Profile
Re: Fun Finds v4.0
« Reply #548 on: July 24, 2013, 12:22:32 AM »
Fun little find for wizards in Dragon Magazine 357. After the vestiges which are fairly common knowledge, there is a selection of specific demons that can be bound with the standard spells. Among these demons is a 6 HD quasit who will for 100 gp per spell level get you access to any spell of your choice for copying into your spell book. It's explicitly any spell, and called out to be a very reliable service.

Offline Captnq

  • DnD Handbook Writer
  • ****
  • Posts: 1602
  • Haters gonna hate. Dragons gonna drag.
    • View Profile
    • Ask the Captain
Re: Fun Finds v4.0
« Reply #549 on: July 24, 2013, 12:26:47 AM »
I think we'll have to agree to disagree, as I feel like you're adding conditions which don't exist.
Maybe RAWtarding the definition of a single word for fallacy purposes probably wasn't the best way of doing things. But hey, at least no one linked this right?
I did, so haha.

AHHH!!! You bastard!

That was the biggest rip off ending ever. I actually wanted to throw my remote through the TV. Curse you. May you spend eternity forced to watch the unholy spawn of Gigli and Ishtar.

Over and over and over again.
If you have questions about 3.5 D&D, you might want to look at the:
Encyclopedia Vinculum Draconis

Currently: Podcasting

Offline Kasz

  • Hero Member
  • ***
  • Posts: 574
  • The God-Emperor protects, the Omnissiah provides.
    • View Profile
Re: Fun Finds v4.0
« Reply #550 on: July 24, 2013, 06:32:06 AM »
A mask of silent casting (Dungeon 90, 106) effectively adds the silent spell feat to all your spells with no level increase.  It costs 56,000 gp, but it's one step closer to casting as a purely mental action.
That is beautiful!  :love  I have been trying to make a sneaky silent sorcerer and had been looking for an easy way to get Silent Spell on everything.  Thanks.

Do you have a way to get still spell on everything? For a shadowcraft mage with
Quote
Silent Illusion (Ex): After a shadowcraft mage reaches 2nd level, all spells from the illusion school that she casts no longer require a verbal component, as if the Silent Spell feat had been applied to them. The levels and casting times of these illusion spells don't change, however. If a shadowcraft mage casts illusion spells that can't be affected by the Silent Spell feat (for instance, if the character casts bard spells), this ability has no effect on those spells.

The mask is pretty redundant, I guess you could argue for an item that costs the same for still spell as they're very similar feats.

Offline zook1shoe

  • DnD Handbook Writer
  • ****
  • Posts: 4938
  • Feeling the Bern
    • View Profile
Re: Fun Finds v4.0
« Reply #551 on: July 24, 2013, 05:52:17 PM »
from Kargatane's Book of Sacrifices (which is half 3e and half 2e  :twitch )...

the Anatomist has a ridiculous ability...
Quote
Graft Body Part (Su): An anatomist of third level
or higher may attempt to replace a damaged (or
undamaged) body part with any similarly appropriate
member. The body part need not be of the same species
(an elf’s hand to replace a dwarf’s), or even humanoid
or animal (a tiger’s paw to replace a human hand). It
must however be of the appropriate size (a pixie’s hand
cannot replace an ogre’s.) and member (a snakes head
may not replace a gnome’s hand). The Anatomist may
perform such surgery on himself if an assistant is
present. Such surgery is time consuming, taking 8 hrs–
1hr/level of the anatomist, to a minimum of 1 hour. The
DC for such operations is 20.
Quote
Surgical Alteration (Su): The Anatomist has
learned enough of the surgeons art to change the
appearance of the Human (or demihuman) body. Such
transformations may:
???? Change the appearance of another character,
remove scar tissue. An Anatomist with the disguise
skill and who has studied a person may change a
person’s appearance to match the appearance of
someone else.
???? Modify physical ability scores (Characters may
reroll their ability scores for Str, Con or Cha,
adding the Anatomist’s wisdom modifier to the
total). Characters are stuck with the second roll,
which may be lower than the initial score. Such a
low roll represents failure on the part of the
anatomist.
???? Reshape a character’s body physically. Such a
process is time consuming, but the anatomist may
change the patient’s height, weight, or length of
limbs. Such surgery is always painful and
deforming to the patients.
Evil Anatomists have been known to experiment
on patients, reducing ability scores or changing a
character surgically to appear as a monster. Such use
requires a Dark Powers check.
add me on Steam- zook1shoe
- All Spells
- playground

Offline Amechra

  • Epic Member
  • ****
  • Posts: 4560
  • Thread Necromancy a specialty
    • View Profile
Re: Fun Finds v4.0
« Reply #552 on: July 24, 2013, 06:41:39 PM »
"Alright, so I roll... 4d6, drop lowest, +10? And that is my Strength score?

OK, thanks dude."

What's the action on that?
"There is happiness for those who accept their fate, there is glory for those that defy it."

"Now that everyone's so happy, this is probably a good time to tell you I ate your parents."

Offline zook1shoe

  • DnD Handbook Writer
  • ****
  • Posts: 4938
  • Feeling the Bern
    • View Profile
Re: Fun Finds v4.0
« Reply #553 on: July 24, 2013, 06:47:34 PM »
"Alright, so I roll... 4d6, drop lowest, +10? And that is my Strength score?

OK, thanks dude."

What's the action on that?

no clue, but i would assume its the same as the other one

from Knightly Orders of Ansalon...

Quote
Heroic Surge [General]
You may draw on inner reserves of energy to perform
additional actions in a round.
Benefit: You may take an additional move or attack
action, either before or after your regular actions. You may
use Heroic Surge once per day based on your character
level, but never more than once per round. 1st-4th level,
once per day; 5th-8th level, twice a day; 9th-12th level,
three times a day; 13th-16th level, four times a day; 17th-
20th level, five times a day.
Quote
Saddle of Light Burdens
This saddle is constructed to
accommodate two riders. The
mount ignores the first 1000
pounds of weight it carries for
purposes of fatigue and speed.
Mild transmutation; CL 5th;
Craft Wondrous Item, shrink item;
Price 15,000 stl; Weight 30 lbs.
and previously mentioned...
Quote
Mighty Steed [General]
The creature’s exceptionally large stature allows it to carry
more than it normally could.
Prerequisites: Any mount.
Benefit: For the purposes of determining carrying
capacity as well as the size of riders it can bear, the creature
is considered to be one size category larger than it actually
is.
Normal: A creature without this feat can only carry
creatures of one size smaller than its actual size and can
carry less weight. See “Carrying Capacity” in Chapter
Nine: Adventuring of the Player’s Handbook.

from Holy Order of the Stars....

the Necrotheurge of Chemosh is a very potent cleric necro advancer. you get extra HD for your undead creature through animating, extra HD of undead through rebuking, advanced rebuking, add your Int to your caster level for the purposes of Create Undead spell chain available undead

Wild Fury of Chislev can quickly advance a druid or WS ranger/MoMF and/or druid or WS ranger/planar shepherd's wild shapes twice as fast
Quote
Wild Shape (Su): The wild fury of Chislev continues to
develop her abilities at transformation. She adds her levels
in this class to her levels in the class from which she gained
the wild shape ability to determine number of times per
day she may change, size of her animal form, and other
advancements. For example, a wild fury with 5
levels of druid and 5 levels of wild fury
may use her wild shape ability 4
times a day and assume a Large
animal shape.

how would this ability work when turning a masterwork item into a magic item? or does the 'standard' cause it to lose these bonuses as a magic item? or just remains with that bonus and those of a magic item of its type. (MW armor -> breastplate of command gaining +10)

Quote
Item of Legend: With this knack, the master craftsman
reaches the pinnacle of his ability to create superior items.
The master craftsman can create masterwork items that
are five times as effective as standard masterwork items
– weapons confer a +5 bonus to attack rolls, armor check
penalty is lessened by 5, and skill bonus items confer a
+10 bonus. These items of legend must be created with
the Craft skill specified by the master’s item of distinction
knack, take five times as long to create, and the additional
cost to create them is quintupled (+1500 steel for weapons
of legend, +750 steel for armor of legend, etc).
Prerequisites: Item of Glory, Craft (specific skill) 15
ranks.

a way to gain a cohort-only Leadership at 4th level
Quote
Faithful Aide: The master professional has acquired a
talented apprentice, student, bodyguard, or servant. This
knack functions like the Leadership feat, but it applies only
to a cohort, and the master professional’s Leadership score
is equal to his ranks in a chosen Profession skill plus his
Charisma bonus. The aide can be a character of any class,
although usually another master, and is treated exactly as
any other cohort.
« Last Edit: July 24, 2013, 07:57:26 PM by zook1shoe »
add me on Steam- zook1shoe
- All Spells
- playground

Offline linklord231

  • Epic Member
  • ****
  • Posts: 3352
  • The dice are trying to kill me
    • View Profile
Re: Fun Finds v4.0
« Reply #554 on: July 26, 2013, 12:58:25 PM »
Detect Life (Call of Cthulu) is a Druid 0/Cleric 1 spell that gives a limited form of Lifesense, based on Detect Magic.  It's from what's possibly the least likely sourcebook to every be allowed at a standard table, but still.  Lifesense!  On a level 0 spell!
I'm not arguing, I'm explaining why I'm right.

Offline Amechra

  • Epic Member
  • ****
  • Posts: 4560
  • Thread Necromancy a specialty
    • View Profile
Re: Fun Finds v4.0
« Reply #555 on: July 27, 2013, 11:36:16 AM »
The Leviathan Hunter PrC from Stormwrack has a few fun features; the best one, though, is that you get Clever Wrestling without having to meet prerequisites.

Yep, the only size-independent way to get into Reaping Mauler, right there.

Just in case anyone, you know, cares.
"There is happiness for those who accept their fate, there is glory for those that defy it."

"Now that everyone's so happy, this is probably a good time to tell you I ate your parents."

Offline ksbsnowowl

  • DnD Handbook Writer
  • ****
  • Posts: 4776
  • Warrior Skald, teller of tales.
    • View Profile
Re: Fun Finds v4.0
« Reply #556 on: July 27, 2013, 01:53:46 PM »
Flesh to Stone + Polymorph Any Object can get you a longer duration on "mineral"-based end forms.

Flesh to Stone is instantaneous and changes the target into a "mindless, inert statue."  Now that the target is made of stone, that gives you a hefty +5 duration bonus to turn them into anything stone or metal.  Mindless object -> mindless object would give you another +2.

Also note that Poly Any Object can duplicate several lower-level transmutation spells, including Flesh to Stone.

So, those two spells can make a kidnap victim (or assassination target) very hard to find for a long while.  It even quashes Mindsight.  Presumably Discern Location would still find the object when looking for the person, however.

Offline TiaC

  • DnD Handbook Writer
  • **
  • Posts: 182
  • Is this to be?
    • View Profile
Re: Fun Finds v4.0
« Reply #557 on: July 27, 2013, 06:02:47 PM »
Flesh to Stone + Polymorph Any Object can get you a longer duration on "mineral"-based end forms.

Flesh to Stone is instantaneous and changes the target into a "mindless, inert statue."  Now that the target is made of stone, that gives you a hefty +5 duration bonus to turn them into anything stone or metal.  Mindless object -> mindless object would give you another +2.

Also note that Poly Any Object can duplicate several lower-level transmutation spells, including Flesh to Stone.

So, those two spells can make a kidnap victim (or assassination target) very hard to find for a long while.  It even quashes Mindsight.  Presumably Discern Location would still find the object when looking for the person, however.
How about Flesh to Stone -> Animate Object ->Incarnate construct

Offline brujon

  • Epic Member
  • ****
  • Posts: 2554
  • Insufferable Fool
    • View Profile
    • My Blog (in PT-BR)
Re: Fun Finds v4.0
« Reply #558 on: July 27, 2013, 06:20:44 PM »
Flesh to Stone + Polymorph Any Object can get you a longer duration on "mineral"-based end forms.

Flesh to Stone is instantaneous and changes the target into a "mindless, inert statue."  Now that the target is made of stone, that gives you a hefty +5 duration bonus to turn them into anything stone or metal.  Mindless object -> mindless object would give you another +2.

Also note that Poly Any Object can duplicate several lower-level transmutation spells, including Flesh to Stone.

So, those two spells can make a kidnap victim (or assassination target) very hard to find for a long while.  It even quashes Mindsight.  Presumably Discern Location would still find the object when looking for the person, however.
How about Flesh to Stone -> Animate Object ->Incarnate construct

Hum... IDK if Animated Objects with "Humanoid" form would count as valid targets for Incarnate Construct, but Flesh to Stone -> PaO to Stone Golem -> Incarnate Construct would definitely work.
"All the pride and pleasure of the world, mirrored in the dull consciousness of a fool, are poor indeed compared with the imagination of Cervantes writing his Don Quixote in a miserable prison" - Schopenhauer, Aphorisms: The Wisdom of Life

Offline Amechra

  • Epic Member
  • ****
  • Posts: 4560
  • Thread Necromancy a specialty
    • View Profile
Re: Fun Finds v4.0
« Reply #559 on: July 27, 2013, 06:34:01 PM »
That's definitely a way to "dispose of the body" right there...
"There is happiness for those who accept their fate, there is glory for those that defy it."

"Now that everyone's so happy, this is probably a good time to tell you I ate your parents."