Author Topic: methods of stacking damage and/or multipliers versus objects....  (Read 6653 times)

Offline nijineko

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since my previous question (crit vs objects) seems to have yielded an answer of impossible, i am now looking for methods of drastically increasing the damage and/or damage multipliers against objects.

i already have chosen my method of ignoring hardness and dr.

i have selected the monk decisive strike ACF for double damage.

i have looked over appropriate maneuvers and stances and selected what will work.

i have a fair number of feats picked out, but there is some wiggle room.

as such, my build is reasonably set, but i'm willing to consider alterations to race/class/template/etc., if the benefit is high enough.

i am probably going to get a custom item of "treant strike" for double damage which will increase my total to x3.

i am currently using a human monk 2, psywar 2, psionic monk 8, sword sage 2.



i have also considered using a burrow speed to emulate breaking objects, but if so, it needs to work on at least stone in addition to sand/dirt... metal would be nice if possible.

Offline nijineko

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Re: methods of stacking damage and/or multipliers versus objects....
« Reply #1 on: June 12, 2013, 03:04:49 PM »
so.... anyone with a list of damage multipliers that work against objects?

list of ways to get burrowing?

something?

Offline Calico

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Re: methods of stacking damage and/or multipliers versus objects....
« Reply #2 on: June 16, 2013, 04:09:57 AM »
I don't have the context of your previous thread, but how would burrow let you fake breaking objects?

Offline Captnq

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Re: methods of stacking damage and/or multipliers versus objects....
« Reply #3 on: June 16, 2013, 10:49:27 AM »
Manyfang morphed into a ward cestus? Add +3 to your multiplier.

Ooo, forgot doorbreaker. X2 to wood.

Ooo! Rust Cubes! (100 gp) Stonebreaker Acid! (20 gp) A Sprayer (14 gp) to spread out the stonebreaker acid over a 10' x 5' area!
« Last Edit: June 16, 2013, 10:53:58 AM by Captnq »
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Offline nijineko

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Re: methods of stacking damage and/or multipliers versus objects....
« Reply #4 on: June 17, 2013, 10:53:31 AM »
I don't have the context of your previous thread, but how would burrow let you fake breaking objects?

standard burrow allows you to move through dirt and earth. some version even let you leave a tunnel. specific versions of burrow allow you to move through stone as well, again, some let you leave a tunnel.

if one specifically has a form of burrow that is not earthglide/phaseshifting, ie: actual digging, AND it allows passage through rock and stone, AND leaves a tunnel, then you can fake breaking objects. whether you dig or focus your chi and hit a structural weak point is mere fluff at that point. as far as the rules are concerned, you can create a passage through rock and stone, however you describe that you did it.

now keep in mind, that the objects i'm intending to have meant and was talking about breaking are walls, doors, ceilings, floors, pillars, and so forth. i'm not meaning sunder attempts against held objects.

Manyfang morphed into a ward cestus? Add +3 to your multiplier.

Ooo, forgot doorbreaker. X2 to wood.

Ooo! Rust Cubes! (100 gp) Stonebreaker Acid! (20 gp) A Sprayer (14 gp) to spread out the stonebreaker acid over a 10' x 5' area!

now we're cooking with grease! =D that's some good ideas. maybe i can make a magic item that coats his skin in stonebreaker acid, and even duplicates the rust cube effect.

i was looking at a custom item using that amazing machine spell from the SpC for the x3 damage versus objects. and maybe a custom treant-based item for the x2 versus objects....

Offline Demelain

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Re: methods of stacking damage and/or multipliers versus objects....
« Reply #5 on: June 17, 2013, 01:02:46 PM »
IIRC, Iaijutsu Focus damage applies against objects.

Offline nijineko

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Re: methods of stacking damage and/or multipliers versus objects....
« Reply #6 on: June 18, 2013, 05:19:21 PM »
IIRC, Iaijutsu Focus damage applies against objects.

which can be made a class skill via one of the cosmopolitan feats, yes.

Offline Captnq

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Re: methods of stacking damage and/or multipliers versus objects....
« Reply #7 on: June 20, 2013, 01:39:47 PM »
SAW OF PRODIGIOUS CUTTING
- ARMS AND EQUIPMENT GUIDE (3.0)
This one-person, steel-and-brass band saw is etched with leaf patterns. Its razor-sharp blade easily cuts through most normal wood and trees. The saw ignores the hardness of any wooden object that it cuts into and deals 4d6 damage to it. The saw can be used in melee against plant creatures with a similar effect, although the wielder takes a –4 penalty on attacks for using such an unwieldy weapon. The saw automatically avoids other living creatures and twists out of a person’s hand if used as a weapon against them.
Caster Level: 3rd; Prerequisites: Craft Wondrous Item, magic weapon; Market Price: 2,000 gp; Weight: 3 lb.

BTW, Is this a weapon (thus subject to adding WSAs) or is it an improvised weapon (and thus NOT). It's the bold word that throws me.
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Offline nijineko

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Re: methods of stacking damage and/or multipliers versus objects....
« Reply #8 on: June 20, 2013, 01:42:27 PM »
interesting.... but i need to cut/break stone, not just wood.

the closest magic item i can find that will do it automatically would be the digging claws graft from LoM, or perhaps basing an item off of one of the amazing machine spells, or off of disintegrate, or make a treant based item of some kind.

Offline Gazzien

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Re: methods of stacking damage and/or multipliers versus objects....
« Reply #9 on: June 20, 2013, 02:44:57 PM »
Off the top of my head, so pardon if it's a mistake, the Mattock of the Titans?

Offline kitep

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Re: methods of stacking damage and/or multipliers versus objects....
« Reply #10 on: June 20, 2013, 03:24:47 PM »
Quote
Mattock of the Titans: This digging tool is 10 feet long. Any
creature of at least Huge size can use it to loosen or tumble earth
or earthen ramparts (a 10-foot cube every 10 minutes). It also
smashes rock (a 10-foot cube per hour). If used as a weapon, it is
the equivalent of a Gargantuan +3 adamantine warhammer, dealing
4d6 points of base damage.

Maul of the Titans: This mallet is 8 feet long. If used as a
weapon, it is the equivalent of a +3 greatclub and deals triple
damage against inanimate objects. However, the wielder must
have a Strength of at least 18 to wield it properly. Otherwise, she
takes a –4 penalty on attack rolls.

Looks like the Maul may be useful.

Offline Gazzien

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Re: methods of stacking damage and/or multipliers versus objects....
« Reply #11 on: June 20, 2013, 03:36:28 PM »
Quote
Mattock of the Titans: This digging tool is 10 feet long. Any
creature of at least Huge size can use it to loosen or tumble earth
or earthen ramparts (a 10-foot cube every 10 minutes). It also
smashes rock (a 10-foot cube per hour). If used as a weapon, it is
the equivalent of a Gargantuan +3 adamantine warhammer, dealing
4d6 points of base damage.

Maul of the Titans: This mallet is 8 feet long. If used as a
weapon, it is the equivalent of a +3 greatclub and deals triple
damage against inanimate objects. However, the wielder must
have a Strength of at least 18 to wield it properly. Otherwise, she
takes a –4 penalty on attack rolls.

Looks like the Maul may be useful.
MAUL of the Titans, that's the one I was thinking of! The Mattock is arguably useful, but slow.

Offline Demelain

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Re: methods of stacking damage and/or multipliers versus objects....
« Reply #12 on: June 23, 2013, 11:06:46 PM »
It has been a few days, but while I was digging through some old posts I found an argument about sundering. It referenced the vestige Aym for its power Ruinous Attack. Ruinous Attack causes you to deal double damage to objects.
Aym is a 1st level vestige, which makes it valid for the Bind Vestige feat (allowing you to bind it without taking Binder levels). You're only granted one ability, however. Fortunately, according to the table, Aym grants you Ruinous Attack. So, for a single feat (and your soul), you can double your damage for smashy time.

Offline Kasz

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Re: methods of stacking damage and/or multipliers versus objects....
« Reply #13 on: June 24, 2013, 05:56:26 AM »
Disintegrate has been mentioned, but what about Crumble?

Or using Skin of Proteus to turn into a Dire Badger as they can leave a 5ft tunnel behind them. The issue is this only works on earth, not rock or stone. Maybe an at-will item of Soften Earth and Stone might help.

You might be able to argue if you improve your burrowing some how you'd keep the ability to leave a tunnel. If you made yourself larger somehow you might be able to leave a 10ft tunnel.

Offline Captnq

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Re: methods of stacking damage and/or multipliers versus objects....
« Reply #14 on: June 24, 2013, 12:24:51 PM »
You might be able to argue if you improve your burrowing some how you'd keep the ability to leave a tunnel. If you made yourself larger somehow you might be able to leave a 10ft tunnel.

Adamantine BEAST CLAWS (SAVAGE SPECIES 3.0) Adds 1d6 damage to your claws and ignores hardness. Buy a pair. Put speed [+3 bonus] in one, off-handed [+3 Bonus] (Steal it from AXE OF PAIRS/ARMS AND EQUIPMENT GUIDE 3.0) in the other. Four attacks a round! Add Rapid [3,400 gp] (Steal it from RAPID WRATH/GHOSTWALK 3.0) and double your move (including tunneling)

You'll look like the Tazmanian Devil eating through a mountain.
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Offline Llyendar

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Re: methods of stacking damage and/or multipliers versus objects....
« Reply #15 on: June 24, 2013, 01:08:31 PM »
Not sure how much it will help but force effects also ignore hardness so, if you can find a way to apply force attacks to your claws that portion of the damage will go unchanged. As for how to do this..well... I didn't think that far

Offline nijineko

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Re: methods of stacking damage and/or multipliers versus objects....
« Reply #16 on: June 24, 2013, 02:25:26 PM »
Not sure how much it will help but force effects also ignore hardness so, if you can find a way to apply force attacks to your claws that portion of the damage will go unchanged. As for how to do this..well... I didn't think that far

force effects ignore DR, but i do not think they ignore HRD... after all, only two energy types are called out as ignoring the hardness of objects, and force was not one of them.

happen to have a source for me that states such, please?


as for accomplishing the trick, that's easy, there is a power that converts your damage to force.