Author Topic: Wall of Inlindl  (Read 7274 times)

Offline Arz

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Wall of Inlindl
« on: June 12, 2013, 06:51:48 PM »
Wall of Inlindl
Breaking a Teamwork Benefit: Wall of Steel

   Have tower shielded followers adjacent to PC with Inlindl School. Followers use swift action Wall of Steel to transfer shield bonus to PC and standard to gain total cover. PC gains shield bonus (10, 20, 32, 46...) inlindl into attack bonus (5, 10, 16, 23...) for twf or spiked chain. Swarmfighting could then be used to have a near unlimited number of followers in an area. Allied defense would give a little AC back to those who loaned it to you. Even better, anyone able to raise/call/build a horde could easily have such a unit ready to deploy, no PC required.

PC Feats: Combat Expertise, Inlindl School, Weapon Finesse; optional - Allied Defense, Daring Outlaw, Improved Combat Expertise, Swarmfighting
Follower Class: Aristocrat or Warrior
Follower Feats: Shield Wall; optional - Divine Shield, Focused Shield, Formation Expert, Giantbane, Swarmfighting
Equipment: (Focused, Paired) Hellforged Tower Shields+1(10.180gp); (Focused, Paired) Buckler+1(9.165gp); later animated heavy shield
Special Mention: Knt2 Shield Block, Swb5 Shield of Blades,
Spells Etc: Shield, Force Shield, Shieldbearer

Mini-follower: Ftr/Wrr; Shield Wall, Swarmfighting; CR1; 6+P Shield Bonus = (6+P)*P+(2+P)/2 Inlindl attack bonus
Kobold-follower: Ftr/Wrr; Shield Wall, Open; Jungle Kobold w/Slight-build (4 tiny creatures/square);

Sources: CW, Mini, CV, HoB, PHB2, DMG2, SS, UA, Kobolds

« Last Edit: June 13, 2013, 03:20:11 PM by Arz »

Offline nijineko

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Re: Wall of Inlindl
« Reply #1 on: June 12, 2013, 07:01:19 PM »
sources?

Offline zook1shoe

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Re: Wall of Inlindl
« Reply #2 on: June 12, 2013, 07:03:19 PM »
Also... A lot of those bonuses wouldn't stack, they'd 'overlap'
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Offline Arz

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Re: Wall of Inlindl
« Reply #3 on: June 12, 2013, 07:08:26 PM »
Updated 1st post, anything else I missed.

Oh, check out this  :sparta


Centurion
LN/Female/Jungle Kobold/Wrr/Clr/Knt2/Msl/PsW2
Init +6, Senses: Listen +10, Spot +9, Darkvision, Light Sensitivity, Low-Light Vision
Languages Draconic
------------------------------------------------
AC 26, touch 16, flat-footed  24 (+8 armor, +2 dex, +1 nat, +3 profane, +15 shield, +2 sz)
hp 43 (7 HD)
Fort +9, Ref +4, Will +8 
------------------------------------------------
Speed  30 ft. (6 squares)
Melee rapier +9/+4 (1d3-2; 18-20) or atlatl +9/+4 (1d3-2; *3; 50')
Base Atk +6, Grp +0
Atk Options Fighting Challenge 5/day
Combat Gear Hellforged (Focused, Paired) Tower Shield, Feycraft Rapier, Atltl
Spells Prepared Omen of Peril, Protection from Chaos, Resurgence; 4PP-Inspire Mount, Vigor
Supernatural Abilities Liberation Domain, Turn Energy 7/day
-----------------------------------------------
Abilities Str 6, Dex 14, Con 14, Int 10, Wis 16, Cha 18
SQ Altitude Adaptation, Motivate Dexterity, Shield Block, Slight Build
Feats Dragonwrought(Force), Protection Devotion, Divine Shield, Mounted Combat, Skill Focus(Diplomacy), Shield Wall, Focused Shield, Giantbane
Skills Climb +10, Diplomacy +13, Handle Animal +5, Hide +10, Ride +19, Search +2, Sense Motive +13, Tumble +7
Possessions Darkleaf Full Plate, Rat w/saddle
Round 1: Standard-Divine Shield, Swift-Wall of Steel, Immediate-Protection Devotion, Move-Fighting Challenge
Round 2: Standard, Move-Wall of Steel
Note: Shield bonus increases by one if near two followers, etc...

« Last Edit: June 15, 2013, 03:51:10 PM by Arz »

Offline zook1shoe

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Re: Wall of Inlindl
« Reply #4 on: June 12, 2013, 09:29:27 PM »
You're right... But you can't have infinite buddies using leadership and/or WBL. The most I could see using leadership chains is ~10,000,000.

also, they don't actually need swarmfighting. You just the outermost buddies swift action an inner layer, then that inner layer swift actions farther in, repeat until they get to you. Like layers on a tree ;)

edit: I guess you said near unlimited :x
« Last Edit: June 12, 2013, 09:52:58 PM by zook1shoe »
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Offline nijineko

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Re: Wall of Inlindl
« Reply #5 on: June 13, 2013, 01:20:05 PM »
Wall of Steel PHB2 (it really, really says its stacks)
Inlindl School DotU, Shield Wall HoB, Allied Defense FR: SS
Paired Mini, Focused CV, Hellforged DMG2

thank you.

Offline Arz

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Re: Wall of Inlindl
« Reply #6 on: June 13, 2013, 03:28:13 PM »
You're right... But you can't have infinite buddies using leadership and/or WBL. The most I could see using leadership chains is ~10,000,000.

also, they don't actually need swarmfighting. You just the outermost buddies swift action an inner layer, then that inner layer swift actions farther in, repeat until they get to you. Like layers on a tree ;)

edit: I guess you said near unlimited :x

Your WBL estimate leaves enough to equip a centuraie within margins.

You are correct about swarmfighting, its stictly to eliminate the need for a conga line of shield brothers.  :jumping

"Take a shield bonus, pass it on!"

Offline zook1shoe

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Re: Wall of Inlindl
« Reply #7 on: June 13, 2013, 11:09:52 PM »
The downside of the conga line? The Shield Wall feat doesn't help as much.
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Offline Arz

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Re: Wall of Inlindl
« Reply #8 on: June 15, 2013, 03:47:31 PM »
The downside of the conga line? The Shield Wall feat doesn't help as much.
No effect. They still need to be adjacent (shield on hip of person in front of) to pass the bonus along.

Offline zook1shoe

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Re: Wall of Inlindl
« Reply #9 on: June 15, 2013, 04:13:53 PM »
But like Swarmfighting, all your buddies need the feat. W/o either, you just need to but a bunch of shields for some commoners.
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Offline Arz

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Re: Wall of Inlindl
« Reply #10 on: June 15, 2013, 04:26:34 PM »
But like Swarmfighting, all your buddies need the feat. W/o either, you just need to but a bunch of shields for some commoners.
Nope. See here you just both need shields, not feat. So as long as you pass it forward...

Offline zook1shoe

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Re: Wall of Inlindl
« Reply #11 on: June 16, 2013, 12:33:10 AM »
I meant that each buddy would need Shield Wall to gain vast amounts of shield bonuses per conga line pass.

otherwise, if just you have it, the feat only applies to the shield bonuses to you and adjacent allies (and ones transferred from just them
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Offline bobtheapple

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Re: Wall of Inlindl
« Reply #12 on: June 16, 2013, 05:16:43 PM »
A few problems.  First of all, a team roster can have no more than 8 members (DMG2 pg190), and to qualify for wall of steel each team member must have a BaB of +2, so no level one cohorts (Also, one team member other than the leader must have 4 HD, but you can cheesily chain people in from there).  Therefore a leadership score of 19+ is required to get the full benefits of this, or another means of gathering seven Intelligence 3+ creatures capable of wielding shields (or intelligence 1-2 creatures with the appropriate tricks). 

Second, the Hellforged template AC bonus does not apply to shields.  The bonus AC from formation expert is not a shield bonus (I know, what the hell?).  Giantbane... why is this here?  Because its cool? (Don't get me wrong, it is cool).  It doesn't grant shield bonuses, requires 6 BaB, and can be pretty specific.  Similar for Daring Outlaw.  Why focused shield, when you can take shield specialization?

I seriously doubt anyone would allow/believe that shield wall stacks for each person that possesses the feat, as both the similar effects clause and common sense rules it out.  (1 person has the feat, tower shields become +6.  Two people have the feat, +8... 8 people have the feat, tower shields are at +20).  As such, with swarmfighting, only the leader needs shield wall.

Divine shield requires turning to get, which means your minions will most likely have to be level 3 to have it and have BaB +2.  That being said, its benefits are good.

Paired shield is up in the air whether that enhancement bonus to armor class is part of the shield (which would mean the first adjacent paired shield wouldn't count, because enhancement bonuses don't stack), whether its an enhancement bonus to your armor (in which case it wouldn't stack with magic armor), or whether it is a third enhancement bonus directly to armor class, that stacks with armor and shield, but that might be stretching the rules as written a bit.  Its a good argument for swarmfighter if its the first option, otherwise it doesn't do much for the core of this build.

Offline zook1shoe

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Re: Wall of Inlindl
« Reply #13 on: June 16, 2013, 06:22:05 PM »
Ouch... I admit, I didn't read 99% of the build
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Offline Arz

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Re: Wall of Inlindl
« Reply #14 on: June 18, 2013, 07:20:18 PM »
A few problems.  First of all, a team roster can have no more than 8 members (DMG2 pg190), and to qualify for wall of steel each team member must have a BaB of +2, so no level one cohorts (Also, one team member other than the leader must have 4 HD, but you can cheesily chain people in from there).  Therefore a leadership score of 19+ is required to get the full benefits of this, or another means of gathering seven Intelligence 3+ creatures capable of wielding shields (or intelligence 1-2 creatures with the appropriate tricks). 

I may be mixing DM/PC role here, but NPC1+PC1=ECL1. Though really this can work if you are an army crafter/necro, I just think laying it out under leadership will help more people. You are right about the roster, though I don't really want to explain how teamwork benefits work. But I'll look at a way to include it, maybe.

Second, the Hellforged template AC bonus does not apply to shields.  The bonus AC from formation expert is not a shield bonus (I know, what the hell?).  Giantbane... why is this here?  Because its cool? (Don't get me wrong, it is cool).  It doesn't grant shield bonuses, requires 6 BaB, and can be pretty specific.  Similar for Daring Outlaw.  Why focused shield, when you can take shield specialization?

RAW you are right about hellforged but tower shields are the one exception to having a max dex, hence making a reasonable exception. Focused shield works w/ tower, specialization doesn't. Giantbane and daring outlaw are optional and cool.

I seriously doubt anyone would allow/believe that shield wall stacks for each person that possesses the feat, as both the similar effects clause and common sense rules it out.  (1 person has the feat, tower shields become +6.  Two people have the feat, +8... 8 people have the feat, tower shields are at +20).  As such, with swarmfighting, only the leader needs shield wall.

Only the person who takes the feat benefits. link above, again.

Divine shield requires turning to get, which means your minions will most likely have to be level 3 to have it and have BaB +2.  That being said, its benefits are good.

Paired shield is up in the air whether that enhancement bonus to armor class is part of the shield (which would mean the first adjacent paired shield wouldn't count, because enhancement bonuses don't stack), whether its an enhancement bonus to your armor (in which case it wouldn't stack with magic armor), or whether it is a third enhancement bonus directly to armor class, that stacks with armor and shield, but that might be stretching the rules as written a bit.  Its a good argument for swarmfighter if its the first option, otherwise it doesn't do much for the core of this build.

Paired is a shield only option so I can't see it being anything but an enhancement to shield.

I did find other mistakes myself, so I am slowly correcting this with help.

Offline Amechra

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Re: Wall of Inlindl
« Reply #15 on: June 18, 2013, 09:38:36 PM »
The thing about Teamwork benefits is that you can be in as many teams as you are qualified for.

So, for example, let's say that you are in group A, which has 8 people in it; you all have Wall of Steel as a teamwork benefit.

Then up sidles your other group, group B, which you are also a part of, which also has Wall of Steel...
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Offline Arz

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Re: Wall of Inlindl
« Reply #16 on: June 19, 2013, 06:43:32 PM »
Good catch on paired, again. Cross-refrenced enhancement bonus and found AC is an invalid target. I'll say that's a dev mistake. Fair to say intent was shield.

Formation Expert is in there to preserve unit integrity, not for any bonus it provides.