Hello,
I'm thinking of playing an Artificer in a D&D 3.5 game. The DM likes moderately to extremely powerful characters, so I'm planning on pulling out as many stops as possible to ensure my character's survival while trying to be as useful and generally awesome as possible. On the downside, I haven't really given the class a good look before now. The DM allows all material from official sources, campaigns, Dragon Mag, Dungeon, and online supplements.
My question has to do with the character build. I'm not seeing any prestige classes that really help the Artificer, so I'm thinking that I'll take it all the way to level twenty.
Then I looked at the Disciple of Boccob ACF for Wizards from Dragon 357. In exchange for giving up your familiar, you "qualify for item creation feats as a character 1 level higher", and "magic items you create are crafted at +1 character level", with the caveat that if you destroy a permanent magic item, you lose all arcane spellcasting abilities for a day per caster level of the item. The horror.
That being said, I'd appreciate it if the folks here could weigh in on whether or not a 1-level wizard dip would be a good idea. It appears that, with this ACF, I could dip a single level of wizard and end up forgoing a bunch of UMD checks in the long run without losing a caster level for crafting. Similarly, a cleric with the Magic domain counts as a wizard of half their level for scrolls, wands, etc. However, that entails the loss of the crafting level. In your experience, keeping in mind the available materials, are these sort of things worth it in the long run, or is it a better idea to stick to Artificers?
Thanks,
Thrawn1138