Author Topic: Charger Assistence  (Read 1828 times)

Offline Dawnmor

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Charger Assistence
« on: August 12, 2013, 06:48:23 PM »
It seems my last character I been wracking my brain all over has died yesterday (The 11th) in a horrible attempt to get more XP and little did I know he was killed by 4 red dragonspawn capable of firing off 5d6 fire balls (I was killed with a 30 HP ball SINGLE! HP ball and my HP total was 18 soo I got friends to say the least.

So I was thinking of possibly doing a Charger type character but im in conflict.

1) I have no idea what im doing, I played a charger vanguard in ME3 and a Warrior charger in WOW, now I Want to do one in DND.

2) I was contemplating between a water orc feral, Mineral warrior (Debating the mineral warrior) Which in total would give me 2 claws after INA to 2d6, DR 8/adamantine, +8 str, -2 dex, + 4 Con, -6 Int, +0 Wis, and -2 Cha combining just orc and Feral stats, its a +10 str, +8 con with Mineral warrior.

But I was considering using The thrikreen out of the back of Complete Psionics combined with Feral which would give me top speed than anyone else at a speed of 50ft, and if I use just Feral its a +6 Str, +2 Dex, +4 Con (I think).

Slightly less but I would get 4 Arms with 2d6 claws to each claw after INA, Multi attack, Would get insane jump, so Would make for a fun LEAP ATTACK charger type build.

The idea is to survive long enough to get close, so close they are dead before they realize they are dead. But I never played a Charger before.

Most charges suggest Spiked Chain, shield and weapon, but to me I prefer to stick with claws and the Orc will give me the greater strength bonuse which makes for fun charging, but the KReen gives me more attacks, less stats, greater charge to Leap attack things to death, And slightly less armor.

BUT! This will be made up with Rhino Armor for an additional 2d6 to charge damage, Improved Bullrush, Power attack, Cleave, great cleave, Powerful charge, greater powerful charge, leap attack damage and I am planning on going for the Dungeon Crasher Fighter with taking 1 level of Barbarian to qualify for Frenzied berserker? any additional levels left over will probly go into bear warrior, even 1 level in bear warrior will give me an additional + 8 str and +2 con, + Frenzied with Extra rages or two?.

But knowing my luck I am doing this wrong?

Even considered a warforged but no one in the party can heal a warforged? but then again we dont have a cleric so no one will heal me if I got hurt outside of using a belt of healing. But the heal is to kill them BEFORE! they can kill everyone.

Any books out of Core, races, completes, are allowed as far as I know, Most of the faerun stuff is allowed, pretty much anything is allowed outside of Dragon magazines and such, LA Buy off is allowed which is why I Was considering the Orc feral but with the kreen capable of amusing things with 4 attacks I dunno if the lack of defense will make up for the superior offense?.

Oh yeah starting level is 4, 3 if I do LA buy off.

Offline Jackinthegreen

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Re: Charger Assistence
« Reply #1 on: August 12, 2013, 07:25:20 PM »
Level adjustments tend to hurt your HP when it comes to the early game because you don't have enough class levels for a Con boost to compensate for the larger fraction of HP from dice.  If you're really worried about dying through HP damage, LA might not be worth it.  Though you should probably work on proper tactical survival instead it sounds like because, as you said, your last character died in a horrible attempt to get more XP.  Do not blunder headfirst into stuff when you don't know what you're up against.

The ubercharger setup tends to be much more powerful with a 2h weapon than two 1h weapons due to the large multipliers.  Note that it's difficult to enchant your natural weapons too, and there are several good weapon enhancements that would cause a magic 2h weapon to full ahead of 3 or even 4 natural weapon attacks.

I have no idea where you got the mentality that spiked chains are for uberchargers.  Most any 2h weapon will do.  In fact, one of the preferred weapons (if you can get a hold of it) is the Halberd of Vaulting from the Arms and Equipment Guide, which is 3.0.  It grants a massive bonus to Jump and when the wielder makes a charge attack and gets at least 5 feet off the ground with a jump check during that charge, the attack deals double damage.

By the way, is English your mother language?  You seem to have some difficulties typing that non-native speakers do too.

Offline Dawnmor

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Re: Charger Assistence
« Reply #2 on: August 12, 2013, 07:52:16 PM »
I got it from the Fighters handbook, No English is my first language, I just have difficulties typing and spelling.

Offline Endarire

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Re: Charger Assistence
« Reply #3 on: August 12, 2013, 08:15:08 PM »