Author Topic: A problem with emulating Force powers in D&D  (Read 16000 times)

Offline skydragonknight

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Re: A problem with emulating Force powers in D&D
« Reply #20 on: November 14, 2011, 07:31:19 AM »
Phrenic has Energy Current 1/day (force lightning), psionic dominate (these aren't the droids you're looking for. also, serve me.), 1/day, defensive precognition 3/day (sensing the force to avoid attacks), force screen (using telekinesis defensively). Maybe swap some of its other powers for similar-leveled ones that fit the concept and run it by the DM?
Hmm.

Offline Tshern

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Re: A problem with emulating Force powers in D&D
« Reply #21 on: November 14, 2011, 07:40:03 AM »
I think I can pull those off with Ardent as well. However, thanks for reminding me of the mindtrick, I definitely need that. At the moment though, I am quite happy with the class levels (Human Paragon 1/Ardent 1/Human Paragon 2/Ardent 1/Swiftblade 9).

As for feats, in no particular order: Power attack, Knowledge devotion, Practiced manifester, Expeditious dodge, Mobility and Able learner. Three more to go, no idea what, but something to do with melee...
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Offline Twylyghte

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Re: A problem with emulating Force powers in D&D
« Reply #22 on: November 14, 2011, 08:49:39 AM »
Psionic Lion's Charge would also be great for melee.  Deep Impact would also be a good melee feat, allowing you to power attack full with little drawbacks, since you would be hitting touch ac.  You could also use the share pain/vigor combo with a psicrystal (reflavored as a droid).

Offline Solo

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Re: A problem with emulating Force powers in D&D
« Reply #23 on: November 14, 2011, 10:39:23 AM »
Commentary: Having a droid is very useful.
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Offline sirpercival

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Re: A problem with emulating Force powers in D&D
« Reply #24 on: November 14, 2011, 11:51:23 AM »
If you just want Able Learner for Knowledges, it's easier to get Educated b/c then they're class skills so the cap is raised.  If you want it for other stuff as well, though, then it's a great feat.
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Offline Tshern

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Re: A problem with emulating Force powers in D&D
« Reply #25 on: November 14, 2011, 12:01:49 PM »
If you just want Able Learner for Knowledges, it's easier to get Educated b/c then they're class skills so the cap is raised.  If you want it for other stuff as well, though, then it's a great feat.
Human Paragon allows me to cherrypick ten skills, so I think I'll go with Able learner. I could get something else I find necessary or funny as well. For example Autohypnosis is a nice skill to carry over. Usually Educated is better, but I think here Able learner has the edge.

Hmm, Spring attack doesn't work on a charge, now does it?
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Offline Zonugal

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Re: A problem with emulating Force powers in D&D
« Reply #26 on: November 14, 2011, 03:00:06 PM »
What about Elusive Target for a feat? Following that there are some different paths you could take:

* Combat Reflexes, Karmic Strike
* Combat Expertise, Improved Trip
* Cleave, Great Cleave
* Improved Critical, Power Critical
* Improved Initiative, Death Blow

Offline Tshern

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Re: A problem with emulating Force powers in D&D
« Reply #27 on: November 14, 2011, 03:51:13 PM »
Elusive target looks awesome actually. I already have all the feats I need for now, but since I am starting at level 14, I could grab Elusive target soon. Thanks a lot for the idea.
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Offline Havok4

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Re: A problem with emulating Force powers in D&D
« Reply #28 on: November 14, 2011, 04:33:10 PM »
What mantels are you picking up?

Offline Tshern

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Re: A problem with emulating Force powers in D&D
« Reply #29 on: November 14, 2011, 04:35:38 PM »
What mantels are you picking up?
Relatively heavily modified ones. Conflict and Deception as the primary ones, followed by Force. Managed to get most of the stuff I wanted there.

Now I am working on my defenses, my AC just doesn't cut it. A couple of (cheap) points more would be neat. Shouldn't be a problem though.
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Offline nijineko

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Re: A problem with emulating Force powers in D&D
« Reply #30 on: November 15, 2011, 11:17:13 PM »
please forgive the potential ignorance... but since star wars has a d20 version, assuming they didn't really make things different, could you just take a class level or feat to gain actual force usage?

otherwise, MotUH has all the telekinetic tricks a jedi ever needs (and psionics meet the prereqs, too), and electokinetic 3 give you a bolt of lightning each round, plus hands coated in electricity at will (2nd level) and an electricity whip (1st level) which could double for the lightning attack of a jedi. Sangehirn 3 allows you to pull off the healing tricks mentioned in some star wars sources. dipping into the various psionic powers gives you a jump power that is augmentable past what the spell can do (force leap), and the ability to absorb / redirect back energy attacks (yoda's deflection of force lightning). furthermore, the psionic power of accelerate is the same as haste (force speed / run), only augmentable, which allows entry into the swiftblade class as written.

the official 3.5 soulknife prestige grants mind blade and throw blade at 1st level, not to mention being a full BAB class. making it look like a light saber is easy since you get yo pick your description of it. don't even need returning.

Offline Tshern

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Re: A problem with emulating Force powers in D&D
« Reply #31 on: November 16, 2011, 11:32:43 AM »
Thanks for the ideas, but I actually already finished the build.

I decided against the d20 SW system, because I am so unfamiliar with it. With the help of the DM I got two items I really wanted translated from that system though. The items were orbalisk armour and, naturally, lightsaber.

Eventually I went with Ardent and Psionic Swiftblade. Swiftblade represents the unnatural speed of the Jedi, I got Energy missile and different telekinetic things from Ardent and it all goes well together with the wisdom-based manifesting of the Ardent.

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Offline nijineko

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Re: A problem with emulating Force powers in D&D
« Reply #32 on: November 16, 2011, 12:18:18 PM »
not bad, did you happen to post a finalized build? i'd be interested in seeing how it turned out.

also, there is no need for a psionic version of the swiftblade, per se. the accelerate power duplicates haste, even calls out "as haste" in the description, so it qualifies for swiftblade as written. though what with having so many other psionic options, it might fit better thematically.

Offline Tshern

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Re: A problem with emulating Force powers in D&D
« Reply #33 on: November 16, 2011, 12:23:02 PM »
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Offline nijineko

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Re: A problem with emulating Force powers in D&D
« Reply #34 on: November 16, 2011, 12:29:45 PM »
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interesting combo! the only flaw i see is the ardent stack not working, turns out their power selection is class level based not manifester level based. but as i obtained that information by asking the designer directly, it is not official errata, per se.

very nice, nonetheless. =D

Offline Tshern

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Re: A problem with emulating Force powers in D&D
« Reply #35 on: November 16, 2011, 12:40:30 PM »
There are a couple of things that I simply negotiated with sirpercival. He's been very lenient in the game, so we all got to customise our characters quite a bit. For example my orbalisk armour gives me DR, fast healing and whatnot. In addition, I get to use a lightsaber (no STR bonus to damage, but I can deal with that). Couple of other things, such as the mantles, are rather heavily modified.
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Offline nijineko

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Re: A problem with emulating Force powers in D&D
« Reply #36 on: November 16, 2011, 12:41:53 PM »
it's always fun when you get to customize and branch out away from the standard.

Offline Tshern

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Re: A problem with emulating Force powers in D&D
« Reply #37 on: November 16, 2011, 12:44:52 PM »
Incidentally, I have never used any of the classes before, so the combo is interesting for me as well. The basic gist of it is: See a foe, manifest Haste, Leap attack+Battle jump+Power attack and see the results.
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Offline Havok4

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Re: A problem with emulating Force powers in D&D
« Reply #38 on: November 16, 2011, 01:43:01 PM »
I am curious as to what value was assigned to the armor and lightsaber. That stuff seems very impressive.

Offline Tshern

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Re: A problem with emulating Force powers in D&D
« Reply #39 on: November 16, 2011, 07:24:56 PM »
I am curious as to what value was assigned to the armor and lightsaber. That stuff seems very impressive.
The lightsaber I got does 3d8 force damage, ignores shield and armour bonus to AC (although magically conjured bonuses like Mage armour apply), is treated as adamantine for DR penetration, but gets no STR bonus to damage. Also functions as a +1 weapon. Got it for free.

Orbalisk armour... +10 armour bonus, a small fast healing, heals one point of ability damage per ten minutes and gives a +4 STR bonus as well as +1 HP per HD. Got it for free. Cannot be enchanted.

As said, a lenient game.
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