Author Topic: Oni, Yamabushi Tengu  (Read 4207 times)

Offline oslecamo

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Oni, Yamabushi Tengu
« on: August 29, 2013, 06:18:56 PM »
    Oni, Yamabushi Tengu


    Oni, Yamabushi Tengu
    HD: d8


    Level
    1
    2
    3
    4
    5
    Base
    Attack
    Bonus
    +1
    +2
    +3
    +4
    +5

    Fort
    Save
    +2
    +3
    +3
    +4
    +4

    Ref
    Save
    +2
    +3
    +3
    +4
    +4

    Will
    Save
    +0
    +0
    +1
    +1
    +1


    Special
    Yamabushi Tengu Body, Change Shape, Susceptible to Patterns, Yamabushi Weapons, Least Yamabushi Tengu Magic, +1 Dex
    Oni, Lesser Yamabushi Tengu Magic, +1 Con
    Steal Voice, Advanced Yamabushi Tengu Magic, +1 Cha
    Wings, Tricky Thief, Adept Yamabushi Tengu Magic, +1 Dex, +1 Con
    Greedy Bird, Tricky Thief, Master Yamabushi Tengu Magic, +1 Dex, +1 Con, +1 Cha

    Skills: 8+Int modifier per level (x4 at 1st level. Class Skills: Balance,  Bluff , Climb, Concentration , Diplomacy , Disguise, Gather Information, Hide, Intimidate, Jump, Knowledge (any), Listen, Move Silently, Open Lock, Search, Sense Motive, Sleight of Hand, Spellcraft, Spot, Survival, Tumble and Use Magic Device.

    Proficiencies: Simple and Martial Weapons, Monk Weapons, Light Armor.

    Class Features:
    Yamabushi Tengu Body: The Oni, Yamabushi Tengu loses all other racial bonus and gains outsider traits (basically darkvision 60’) plus the [tengu], [native], and [shapechanger] subtypes. It's a medium sized outsider with base speed 30 feet and a Bite Natural attack dealing 1d4+1/2 Str mod.

    The Oni, Yamabushi Tengu also gains Low-light Vision a +2 bonus to Natural Armor.

    Change Shape: As a standard action at will, the Oni, Yamabushi Tengu can take the form of a human as per the SRD Change Shape ability. However they don't gain the Disguise bonus to pass as someone in specific, as for invariably the shapechanged oni’s nose remains quite prodigious, usually to an almost comical degree. An  Oni, Yamabushi Tengu of 4th level or higher may also choose to retain its wings, and thus it flight capability.

    Susceptible to Patterns: A yamabushi tengu takes a –2 penalty on all saving throws against illusion spells of the pattern subschool. For 1 round after a yamabushi tengu either makes a successful save against a pattern or recovers from the effects of a pattern, it is Dazzled for 1 round.

    Yamabushi Weapons: A yamabushi tengu is proficient with all monk  weapons and all swordlike weapons (including katanas/bastard swords and wakizashi), and gains a +1 bonus on attack rolls  and damage rolls with such weapons. If all  Oni, Yamabushi Tengu levels were taken, this bonus increases by an extra +1 at 6 HD and every 6 HD thereafter.

    Yamabushi Tengu Magic: At the indicated levels the Oni, Yamabushi Tengu becomes able to use some SLAs a certain number of times per day. Save DCs are 10+1/2 HD+Cha mod.

    • Least: At first level Ventriloquism and Ray of Enfeeblement each 2/day per HD.
    • Lesser: At second level See Invisibility constant effect on self.
    • Advanced: At third level Hideous Laughter and Scorching Ray each 1/day per HD and Blur 1/day per 3 HD.
    • Adept: At fourth level Glitter Dust 1/day per 4 HD.
    • Master: At fifth level Dimension Door 1/day per 5 HD.


    Ability Score Increase: The Oni, Kuwa gains a permanent
    • +1 to Dex at levels 1, 4 and 5.
    • +1 to Cha at levels  3 and 5.
    • +1 to Con at levels  2, 4 and 5.
    For a total of +3 Dex, +3 Con and +2 Cha at 5th level.

    Oni: At 2nd level the Oni, Yamabushi Tengu gains regeneration equal to half its HD, that is bypassed by fire or acid, plus SR equal to 11+HD, which may be raised or dropped as a free action.

    Steal Voice: At third level up to three times per day, but no more than once per target, a yamabushi tengu can attempt to steal a victim’s voice as part of its bite attack (chosen after knowing if the attack hit or not). When it does so, the creature bitten must make a DC 10+1/2 HD+Cha mod Will save or lose the ability to speak aloud. This prevents the use of any spell with verbal components and the use of commandword-activated magic items, among other difficulties.
    The yamabushi tengu's voice changes to match the one stolen. The victim’s voice remains stolen until the oni  steals another voice, until the oni agrees to give the stolen voice back (a standard requiring the oni  to touch the victim), or until the next sunrise. Any effect that removes curses (such as remove curse or break enchantment ) can restore a stolen voice (DC for success equals the save DC of the steal voice ability), as does the death of the oni  who stole the voice in the first place.

    Wings: at 4th level the  Oni, Yamabushi Tengu can fly at its base speed with average maneuverability.

    Tricky Thief: At 4th and 5th level the  Oni, Yamabushi Tengu picks one of the following abilities:

    (click to show/hide)

    Greedy Bird: Most of what a yamabushi tengu plots or plans can be traced to a desire to gather as much shiny treasure as possible. At 5th level a party with an Oni, Yamabushi Tengu member may choose for their exp rewards for facing a challenge to be equal to the total worth of items they acquired from enemies in Gold Pieces terms instead of what it would otherwise be. So for example if the Oni, Yamabushi Tengu  faces an enemy, manages to steal their sword and then bravely runs away with it,  it could choose to gain exp equal to the value of the sword in GP (instead of no exp for turning tail).

    (click to show/hide)

    (click to show/hide)
    [/list]
    « Last Edit: November 05, 2013, 07:39:05 AM by oslecamo »