Earth and Sky Dragon Kick- 30 feet still feels a bit short, in particular for something called "Earth and Sky Dragon kick". Why not make the range scaling?
Made it scaling range and boosted it in general, now feels cooler to me.
Feels cooler to me too, nice job!
Colourful Negation Barrier-What action needed to keep the barrier? What's stopping you from just walking everywhere around with it to protect from ambushes?
I gave it an action to maintain it, although I will probably make it a move action so that you can't walk around everywhere to protect from ambushes.
Good.
True Focus, True Grace-Somewhat unclear wording in " these attack rolls deal extra damage equal to the result that the Iaijutsu Focus skill check would result in." Don't you mean the skill check you just rolled?
Hopefully it is cleared up! I mean that the extra damage the Iaijutsu Focus check would result in extra dice should be added, as if every attack was Iaijutsu Focus quickdraw'd.
Ah, it is clear now.
Flower Sign "Colorful Light Lotus Flower Palm"-Hmm, I still don't see anything actually detailing what counts as a normal attack.
Uh, hopefully it is clearer. I am not sure how to word it if it isn't.
Hmm, good enough.
Qi Sign "Fierce Tiger's Inner Strength"-Pretty cool new version, but I would add a clause that if you iniate two maneuvers, then it doesn't triple/quadruple your melee attacks.
Yeah, that shouldn't be a problem now. As it doesn't apply to boosts and stuff now, only manoeuvres that make attacks. Although it kinda ignores the skill check area damage ones now, although I am unsure how to incorporate them well.
I would say it is as finished as it is gonna be now, feel free to rip into me about how badly I designed everything now .
Perhaps it's for the best.
Anyway that's all maneuvers looking good now, great work you did there!
Edit: Forgot to mention, I added feats now!
Oh, shiny!
Shanghai Teahouse-Your usual "counts as another feat", basic but useful.
Shanghai Alice of Meiji 17-Oh, I quite like this one! And it would combo nicely with polearms.
Chinese Girl-Selaginella 9 is kinda absurd for something gained at 6th level, since it basically means you're gaining at-will long range teleporting (even if "limited" to just places you can see) as long as you've got someone to use as punching bag.
Scarlet Cannon-what happens if there's stuff in the way when they're being thrown. Anyway an absurdly good deal. If you were going to make 4 attacks, now you do two for triple damage, aka a whooping 150% damage. If you were making 5, you could be making three for triple damage, aka an even more whooping 180% damage. Aka you should stay away from raw damage multipliers.
Fluttering Petals and Falling Leaves-Usually the third option is dependant on the second option for this kind of feat. Otherwise inflicting a penalty on the enemy's save if they had already failed sounds good.
Perfect Memento-Oh, this one's crazily good. First of all, what happens if you put in enanchments that usually have limited uses? What if the weapon you're using usually wouldn't be a valid target for a specific enanchment?
Question: Mind if I use my mod powers to go around your maneuvers/feats adding Mei Ling
fanservice pictures?
Or I could just post them here and you put them where you think they'll fit better.