Author Topic: spider man  (Read 9751 times)

Offline Meiliken

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spider man
« on: October 19, 2013, 07:04:27 PM »
I'm working on creating a workable Spider Man character.  So far I have this in mind for class levels.
fighter1/monk1/rogue1/fighter2/monk2/rogue2~8, later levels to be determined.

This gives him improved evasion, improved uncanny dodge, and sneak attack.

Feats so far are: improved initiative and sacred strike.

I need to find a way to give him permanent unlimited spider climb and the unlimited ability to shoot webbing.  I thought about making him an anthropomorphic spider, but I don't want him looking like a spider.  Also need him immune to surprise attacks, and be able to act first in every round(even reacting to an attack).

Additionally, he needs high strength(able to lift a car), dexterity, and constitution(can take hits like a champ).

Making him anthro spider takes care of the race, but if there is another that works better I'm open to suggestions.
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Offline Jackinthegreen

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Re: spider man
« Reply #1 on: October 19, 2013, 07:42:24 PM »
Warlock 1 can get Spiderwalk, which is a Least invocation that grants Spider Climb as the spell for 24 hours.  Page 135 in Complete Arcane.

Offline Solo

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Re: spider man
« Reply #2 on: October 19, 2013, 07:51:19 PM »
Replace Monk with Unarmed Swordsage. They get a spiderwalking stance.
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Offline Jackinthegreen

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Re: spider man
« Reply #3 on: October 19, 2013, 10:58:20 PM »
Replace Monk with Unarmed Swordsage. They get a spiderwalking stance.

More specifically it's Dance of the Spider.  As a 3rd level stance it would require getting an IL of 5 to take, so it's doable but it might take a bit if there are a lot of non-IL classes in there compared to SS levels.

Offline Iainuki

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Re: spider man
« Reply #4 on: October 19, 2013, 11:52:09 PM »
As far as I know, only divine oracle (CD) and dread fang of Lolth (DU) get the ability to never be surprised, both at 10th level.  They can always act during a surprise round.  Foresight prevents you from being surprised but doesn't guarantee you can act during a surprise round.
« Last Edit: October 19, 2013, 11:55:07 PM by Iainuki »

Offline Maat Mons

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Re: spider man
« Reply #5 on: October 20, 2013, 12:06:01 AM »
The afore-mentioned divine oracle (Complete Divine, p34) gives you not only the ability to always act in a surprise round, but also uncanny dodge, improved uncanny dodge, and an ability called prescient sense, which is the same as evasion, except it isn't limited by armor.  It seems like you one-stop shop for duplicating spider sense. 

That swordsage thing could instead be grabbed with two feats by 12th level.  I bring this up because the divine oracle rout doesn't promote dipping. 

Cars typically clock in around 4,000 pounds, which a strength 37 character can lift over his head.  The Lolth-touched template (Monster Manual IV, p92) gives +6 strength and +6 dexterity for a level adjustment of +1.  Also, Lolth is the goddess of spiders, so that works out pretty well. 

I can't think of anything for at-will web shooting, but I'll look into it. 

Offline phaedrusxy

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Re: spider man
« Reply #6 on: October 20, 2013, 12:26:29 AM »
I can't think of anything for at-will web shooting, but I'll look into it.
Entangling Ectoplasm in a custom at-will item? Ectoplasmic Coccoon (and maybe a few other Ecto powers) fit well, also.

Psionics can do quite well at emulating spider man, except you'll need some recharge mechanic to do it all unlimited times per day.
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Offline Maat Mons

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Re: spider man
« Reply #7 on: October 20, 2013, 01:17:46 AM »
A casting glove (Dungeon Master's Guide II, p266) works like a glove of storing, but you can activate a stored rod, staff, or wand.  Doing so doesn't provoke attacks of opportunity. 

A rod of ropes (Complete Scoundrel, p116) is essentially a grapple gun.  When combined with a casting glove, this should allow for something like web-slinging. 

Alternately, you could store an appropriate wand or staff in the glove.  In most incarnations, Spider-Man has web-shooters he needs to periodically refill anyway. 

Offline Meiliken

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Re: spider man
« Reply #8 on: October 20, 2013, 07:01:30 AM »
I can't think of anything for at-will web shooting, but I'll look into it.
Entangling Ectoplasm in a custom at-will item? Ectoplasmic Coccoon (and maybe a few other Ecto powers) fit well, also.

Psionics can do quite well at emulating spider man, except you'll need some recharge mechanic to do it all unlimited times per day.

Aye, I thought about it being sticky, so came up with re-fluffing tanglefoot bags.  Perhaps in some rods that do so, so many per day.
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Offline Meiliken

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Re: spider man
« Reply #9 on: October 20, 2013, 07:11:12 AM »
The afore-mentioned divine oracle (Complete Divine, p34) gives you not only the ability to always act in a surprise round, but also uncanny dodge, improved uncanny dodge, and an ability called prescient sense, which is the same as evasion, except it isn't limited by armor.  It seems like you one-stop shop for duplicating spider sense. 

That swordsage thing could instead be grabbed with two feats by 12th level.  I bring this up because the divine oracle rout doesn't promote dipping. 

Cars typically clock in around 4,000 pounds, which a strength 37 character can lift over his head.  The Lolth-touched template (Monster Manual IV, p92) gives +6 strength and +6 dexterity for a level adjustment of +1.  Also, Lolth is the goddess of spiders, so that works out pretty well. 

I can't think of anything for at-will web shooting, but I'll look into it.


Only problem is getting Improved Uncanny Dodge and Improved Evasion as early as possible. I suppose he could always have an item that makes him immune to surprise.

The Lolth touched template sounds very tempting but with the pesky "makes you chaotic evil."
« Last Edit: October 20, 2013, 08:16:27 AM by Meiliken »
A person without honor is no more than a talking monkey.

Blackmail is such an ugly word.  I prefer extortion.  The "X" makes it sound cool!  ~Bender Bending Rodriguez

Offline Meiliken

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Re: spider man
« Reply #10 on: October 20, 2013, 07:18:19 AM »
A casting glove (Dungeon Master's Guide II, p266) works like a glove of storing, but you can activate a stored rod, staff, or wand.  Doing so doesn't provoke attacks of opportunity. 

A rod of ropes (Complete Scoundrel, p116) is essentially a grapple gun.  When combined with a casting glove, this should allow for something like web-slinging. 

Alternately, you could store an appropriate wand or staff in the glove.  In most incarnations, Spider-Man has web-shooters he needs to periodically refill anyway.

Only thing I worry about is anti magic and dispel with items.  If the abilities are non magical/natural, then he has nothing to worry about.  If there's no way around it, I'll go magical, but I'd really not want to go that way.
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Offline Meiliken

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Re: spider man
« Reply #11 on: October 20, 2013, 09:59:46 AM »
Here is the build so far.

1 rogue1
feat: improved initiative

2 fighter1
bonus feat: expeditious dodge/dodge*

3 warlock1
invocation least(spiderwalk permanent)
feat: sacred strike

4 monk1
bonus feat: combat reflexes

5 fighter2
bonus feat: mobility

6 rogue2
evasion
feat: superior unarmed strike

7 monk2
bonus feat: versatile unarmed strike
improved evasion

8 shadowdancer1
hide in plain sight

9 rogue3
feat: cunning evasion

10 rogue4
uncanny dodge

11 rogue5

12 rogue6
feat: shadow striker

13 rogue7

14 rogue8
improved uncanny dodge

items:
2 casting gloves(dmg2/266)
   rod of ropes(Csco/116)
   rod of tanglefoot(custom item)(unless there is something easier)

I'm open to ideas on a prestige class for 15~20 as well as anything to streamline the character.
« Last Edit: October 20, 2013, 10:01:25 AM by Meiliken »
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Blackmail is such an ugly word.  I prefer extortion.  The "X" makes it sound cool!  ~Bender Bending Rodriguez

Offline Maat Mons

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Re: spider man
« Reply #12 on: October 20, 2013, 02:32:12 PM »
Unlike uncanny dodge, evasion doesn't automatically upgrade to the improved version if you get it twice.  Looking into ways to acquire improved evasion, you might be best served by ninja spy (Oriental Adventures, p43).  That gives you improved evasion at 2nd level.  If you stay for 3rd level, you get +10 on balance, climb, jump, and tumble checks, plus the ability to take 10 on said checks during combat.  If you stay for the 4th level, you get hide in plain sight, which could replace shadow dancer and save you from having to take mobility. 

An alternative to improved uncanny dodge is rudimentary eyespots (Lords of Madness, p216).  They do check in at a substantial 60,000 gp though.  Grafts, if your not aware, are extraordinary after they've been installed on your body. 

There actually already is a rod that shoots the equivalent of a tanglefoot bag.  It's rod of viscid globs (Magic Item Compendium, p176).  It only works 3 times per day though.  The older version from Magic of Faerun worked 5 times a day, but cost more. 

I don't think there's any item that grants immunity to surprise, but I did remember another way to get it.  The mark of stars feat (Dragonmarked, p142) has the benefit "You are never surprised or flat-footed."  Unfortunately, it requires a Siberys dragonmark.  As far as I know, the only way to get one is to take 2 levels in the heir of Siberys prestige class, which itself requires 15 ranks each in 2 skills.  You could go stuff 12 / heir of Siberys 2 and take the feat at 15th level, which is actually the earliest the other immunity-to-surprise abilities can be acquired anyway. 

Never being flat-footed is actually much better than just retaining your dexterity bonus to AC when flat-footed.  You can't take immediate actions while flat-footed, and you're automatically flat-footed at the start of combat until your turn comes up.  With mark of stars, it's possible to use immediate-action abilities to respond to things before your first turn. 

Offline awaken_D_M_golem

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Re: spider man
« Reply #13 on: October 20, 2013, 03:00:15 PM »
Niice.  Of course a Web spell custom item.

Feat Rogue 2 / Warlock 1 / Martial Monk 2 / Divine Oracle X
... if Warlock works with the DO casting. 
Could houserule Entangling Ecto as an Invocation, same with Web.


Casting or Psi to get all the divinations necessary to make
a real go at Spider Sense, makes for a different build.
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Offline Meiliken

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Re: spider man
« Reply #14 on: October 20, 2013, 07:39:26 PM »
Here's the updated build.

1 rogue1
feat: improved initiative

2 fighter1
bonus feat: expeditious dodge/dodge*

3 warlock1
invocation least(spiderwalk permanent)
feat: sacred strike

4 monk1
bonus feat: combat reflexes

5 fighter2
bonus feat: versatile unarmed strike

6 rogue2
evasion
feat: superior unarmed strike

7 rogue3

8 Ninja spy1
exotic weapon: What weapon would spiderman use???

9 ninja spy2
improved evasion
feat: cunning evasion

10 ninja spy3
exotic weapon:  What weapon would spiderman use???

11 ninja spy4
hide in plain sight

12 rogue4
uncanny dodge
feat: shadow striker

13 rogue5

14 rogue6

15 rogue7
feat: heroic spirit(ECS/55)

16 rogue8
improved uncanny dodge

17 heir of siberys1
bonus feat: craven

18 heir of siberys2
bonus feat: ?
feat: mark of stars(dragonmarked/142) never surprised/flatfooted, +2 ac/reflex

19 human paragon1
adaptive learning-10 skills become class skills

20 human paragon2
bonus feat: ?

What feats would be suggested to finish him out?  Or perhaps something else for the last 2 class levels.

Items for far are theses.

2 casting glove(dmg2/266)
   1 rod of ropes(Csco/116)
   1 rod of viscid globs(MoF/149)
arm bracers of dex +6
scorpion carapace(sand/130)
   feat: scorpion resolve, +4 saves vs mind effects
   feat: scorpion sense, tremorsense 20ft loose ground, 10ft hard ground
boots of haste
monks belt/belt of hidden pouches combined to store extra rods of viscid globs


Incidentally, I'm 100% against house ruling anything.  If it can't be done with the published sources, it can't be done.  BTW, I use all sources that are 3e~3.5~pathfinder, dragon/dungeon magazine, dragonlance, KoK,  ravenloft.  If it's 3e up(not counting the awful 4e) it's good.  No non d&d sources, it must have the d&d logo on the cover, so things like BoEF and the like don't count.
« Last Edit: October 20, 2013, 07:47:48 PM by Meiliken »
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Blackmail is such an ugly word.  I prefer extortion.  The "X" makes it sound cool!  ~Bender Bending Rodriguez

Offline awaken_D_M_golem

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Re: spider man
« Reply #15 on: October 21, 2013, 04:48:36 PM »
hmm , he doesn't use many weapons except improvising ; but not Drunken.

His web shooter(s) can take the hands slot, or be refluffed rings.

Wingbind spell item seems even stronger than Web, = ~thematic.
http://dndtools.eu/spells/draconomicon--92/wingbind--1018/

Is there some random way to combine a Net weapon and a Web spell ?
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Offline Meiliken

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Re: spider man
« Reply #16 on: October 22, 2013, 10:54:48 AM »
hmm , he doesn't use many weapons except improvising ; but not Drunken.

His web shooter(s) can take the hands slot, or be refluffed rings.

Wingbind spell item seems even stronger than Web, = ~thematic.
http://dndtools.eu/spells/draconomicon--92/wingbind--1018/

Is there some random way to combine a Net weapon and a Web spell ?

Aye, that's why he'll use rod of viscid globs inside the casting glove, so it looks like web shooting.  I don't like the idea of making him a spell caster, but he could always buy a rod with wingbind.  Viscid glob just seems to do the job anyway.  If there was a way to make him naturally web slinging would help wonders.  Still toying with the idea of making him anthro spider.  That'd give him spider climb and web slinging.  But since UA doesn't give any write up on spider anthro's since they're not animals, kinda defeats the idea. Or perhaps get an actual web spell inside a rod.  Only thing is, his webbing is really strong, so it might not work either.
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Offline phaedrusxy

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Re: spider man
« Reply #17 on: October 30, 2013, 05:35:26 PM »
Well... there is that Entomanothrope template on the WotC website... I remember seeing this used with some snow spider as the base to a pretty terrifying effect. It is a bit too spiderish for spiderman, though.

The Cunning Weapon of Legacy ability makes you never flat-footed. That might be something to add. There is also one which can be used to cast Contingency on yourself, but without actual spellcasting you'll have to "fill" the Contingency via wands, scrolls, or other magic items.
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Offline Meiliken

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Re: spider man
« Reply #18 on: October 31, 2013, 02:11:03 PM »
Well... there is that Entomanothrope template on the WotC website... I remember seeing this used with some snow spider as the base to a pretty terrifying effect. It is a bit too spiderish for spiderman, though.

The Cunning Weapon of Legacy ability makes you never flat-footed. That might be something to add. There is also one which can be used to cast Contingency on yourself, but without actual spellcasting you'll have to "fill" the Contingency via wands, scrolls, or other magic items.

Really good suggestion.  From what I remember, that is something that has happened to Spiderman.  During some of the comic/cartoon runs, he sometimes sprouted 4 extra arms, and if left for too long, he'd become almost a full spider.  I guess could always make him have a biological curse which would make it immune to remove curse and heal, though that part sounds a bit more like fiat.  Definitely gonna look over that entomanothrope, very intriguing.  Thanks.
A person without honor is no more than a talking monkey.

Blackmail is such an ugly word.  I prefer extortion.  The "X" makes it sound cool!  ~Bender Bending Rodriguez