So, I'm running a game and needed inspiration for an evil organization with which to bully my PC's. I was pouring through some old notes and found some inspiration. Of course, we're talking AD&D 2nd Edition old notes. So, update time.
Essentially, I'm building what I consider the most important ten of the "Evil Warriors" from the Masters of the Universe cartoon. My primary source will be the 2002 Mike Young Productions version. Now I know that building from movies & TV isn't the best idea; but I think I can make this work.
Here's a list of possible builds that I have worked out. What I seek are suggestions for improvements on or replacements for the builds I have in mind. Your input comes greatly appreciated!
Skeletor: Necropolitain human Cleric 6/Crusader2/RKV10
Panthor: I'm on the fence about making him simply a Wild Cohort or making him an awakened panther with some rogue levels.
Evillynn: Phrenic human Warmage 16
Beastman: Not sure on the race. I though about bugbear or shifter. Something (I would LOVE to be able to do Totemist here, but skill prereqs for BHA.
) x/Beast Heart Adept
Trapjaw: Warforged Factotum 8
Triclops: Human Artificer (Hordeficer) 8
Clawful: Half-giant Totemist 6/Barb 1/Totem Rager 1
Whiplash: Anthro-Crocodile Barb 2/Warblade 4
Merman: Sahuagin Cleric OR Martial Adept 10
Two-Bad: Ettin OR orge with the multi-headed template.
Webstor: Ettercap Rogue 6
Spikor: Spiker (PlH) Warblade 6
Any advice I can get on these is, again, greatly appreciated.
Oh, a couple more details, the group is currently level 5. They are low to medium on optimization. The campaign MIGHT run into epic levels if I don't burn out. Thank you!